Dragon Age: Inquisition achievements
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Dragon Age: Inquisition

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There are a maximum of 69 Dragon Age: Inquisition achievements (50 without DLC) worth 3,446 (1,570)

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Achievement Details

Trial of the Lovers in Dragon Age: Inquisition

Trial of the Lovers62 (15)

Fair-Weather Friends always on: enter Halamshiral with all followers.

  • Unlocked by 1,967 tracked gamers (20% - TA Ratio = 4.12) 9,667  

Achievement Guide for Trial of the Lovers

AuthorSolution
zszaiss
170,961 (89,666)
zszaiss
Achievement won on 03 Sep 16
TA Score for this game: 3,446
Posted on 03 September 16 at 06:17, Edited on 22 September 18 at 21:43
This solution has 33 positive votes and 2 negative votes. Please log in to vote.
This trial needs to be started with a new game. When you select the difficulty, you have the option to set a Custom difficulty with the Trespasser DLC, and you can select the Fair-Weather Friends trial. The difficulty level doesn't matter. The achievement will pop once you begin Wicked Eyes and Wicked Hearts (during your conversation with Duke Gaspard) if you have all 9 recruitable characters recruited and still in your party.

With Fair-Weather Friends on, all disapproval from your followers is doubled, which means you're at a higher risk of them leaving the party if they disapprove of your actions. As such, there are lots of conversation guides for this achievement around about what each character wants to hear to avoid disapproval, but I found that wasn't the information I wanted to get this achievement efficiently. Instead, I wanted to know (1) who was even at risk for leaving, and (2) how little could I interact with them to minimize the risk of that happening. That's what I step through below.

The Original 3: Cassandra, Solas, and Varric
It seems like these three can't leave the party, based on my investigation. Cassandra and Solas have story elements after WE&WH. Even if your approval with Solas gets low enough to have the scene where the Inquisitor punches him, he doesn't leave. Varric's key bit of the story technically is before WE&WH, but again I couldn't find any indication that he leaves -- but he's also comparatively easy to keep happy anyway. I didn't follow a conversation guide with these three, and just used my best guess. Occasionally I got disapproval from Solas but never any risk of him leaving.

The Main Quest 2: Dorian and Cole
The order that you find these two depends on whether you choose to side with the Mages (In Hushed Whispers) or Templars (Champions of the Just). I chose the Mages because I was working on Trial of the Magician in this playthrough. Regardless, after whichever quest you choose, make sure you recruit the character that comes with that quest. Once you get to Skyhold, make sure you seek out and recruit the second wherever he ends up in the castle (Dorian's in the library, Cole is outside, down the stairs from the main entrance).

<Update>Arador confirms that you can wait to recruit the Skyhold character until just before Wicked Eyes & Wicked Hearts, similar to the Side Quest 4 below. That makes this achievement even easier, but I'll keep the rest of this section as is to account for the character you recruit with the main quest.</Update>

Both of these characters can leave. Dorian seems to be the easier one to have stick around. I didn't speak with him after recruiting him, and he never left. If you side with the mages and play In Hushed Whispers, take the mages as your allies instead of conscripting them. This will net you approval from both Dorian and Cole, and you don't need to worry about the remaining four (more on that below).

Cole is more difficult to keep around. If you decide to side with the Templars, be sure to save as many Haven citizens as you can during In Your Heart Shall Burn, because Cole's approval will be in play. If you side with the Mages, you won't recruit Cole until after In Your Heart Shall Burn, and it won't matter how many Haven citizens you save.

Since I was worried about Cole leaving, I did chat with him once I arrived at Skyhold, and followed a conversation guide to increase his approval (for example, at the Dragon Age wiki: http://dragonage.wikia.com/wiki/Cole/Approval). Also, as part of building up Power for WE&WH, I completed some quests that garnered Cole's approval. Any quest that helps someone in the Hinterlands is a good choice.

The Side Quest 4: Sera, Vivienne, Blackwall, and Iron Bull
In short: Trigger all 4 recruit quests after arriving at Val Royeaux (Sera and Vivienne in Val Royeaux, Blackwall and Iron Bull back at Haven), but hold off on recruiting them. TillTheMorning confirms that you can wait to complete the recruitment quests until right before Wicked Eyes & Wicked Hearts.

The nice thing with this approach is you can avoid any disapproval from these four due to your Mage / Templar choices by simply recruiting them after the decisions are made -- meaning you can focus on keeping Cole and Dorian happy, rather than trying to balance the preferences of 6 different characters. Simply recruit these four at the last minute, then avoid talking to them back at Skyhold. They'll come along to the Winter Palace without issue.

Summary
All up, Cole was the only one I was worried about for this quest. I tread carefully with conversations with him once I got to Haven, trying to be welcoming (even though this can generate Disapproval from Vivienne -- another reason to delay recruiting her!). I also made sure to help people in the Hinterlands to boost his Approval and keep him around.
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