Plague Inc: Evolved achievements

Plague Inc: Evolved

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There are a maximum of 164 Plague Inc: Evolved achievements (100 without DLC) worth 6,412 (1,540)

12,179 tracked gamers have this game, 60 have completed it (0.49%)

Achievement Details

Complete Nipah Virus in Plague Inc: Evolved

Complete Nipah Virus47 (10)

Score 3 biohazards with Nipah Virus scenario

  • Unlocked by 552 tracked gamers (5% - TA Ratio = 4.71) 12,231  

Achievement Guide for Complete Nipah Virus

1,040,946 (629,320)
Achievement won on 27 Sep 17
TA Score for this game: 4,004
Posted on 27 September 17 at 15:16
This solution has 9 positive votes and 0 negative votes. Please log in to vote.
OK I could not get this to work with the other solution on here. I tried all night long and cure always got over 25% even with the other suggestions on the solution. So I did my own search and found this solution by Yo It's Spicy from his blog: This is his solution and all credit goes to him. He used this to 3 star it on Mega-Brutal. Tried this first time on Casual and this popped no problem for me, so hopefully it helps you out too. With this setup I was able to win in 316 Days with cure progress at 14%. And I was playing on Casual not Mega-Brutal. I find with this solution you infect the world and kill off people faster making it much more effective.

Gene Setup
1.) ATP Boost - Having 8 DNA to work with right at the beginning will help.
2.) Aquacyte - To infect island countries easier.
3.) Darwinist - Genetic Mimic is also an option, but the mutation of infectious symptoms, although random, will help out more than slowing down the cure.
4.) Trans-Stasis - We'll be focusing mostly on transmissions to spread the plague quickly
5.) Hydrophile - Extremophile is always an option here, but I chose this one to fully infect India earlier. I haven't tried this strategy with extremophile yet.

The strategy

1.) Before popping the very first red bubble, evolve the following:
•Bat 2
•Swine 1

2.) Pop the red bubble then continue to evolve the following:
•Swine 2
•Bat 3
•Bat 4
•Respiratory Shift

3.) Take a look at your mutated symptoms and continue to evolve in either of these ways:

Note: The main point here is to evolve Haemoptysis. Also, if given a choice between Pulmonary Oedema and Pulmonary Fibrosis, always choose Oedema.

•If Coughing and Sneezing are evolved, evolve Pulmonary Fibrosis then Haemoptysis
•If not, evolve Vomiting, Pulmonary Oedema then Haemoptysis

4.) Continue to evolve the following:

•Hendra Traits
•Cedar Traits
•Fomites 1
•Fomites 2
•Water 1
•Water 2
•Drug Resistance 1
•Drug Resistance 2
•Pulmonary Haemorrhage In my experience, having this symptom mutate earlier than this point will cause problems.
•Respiratory Failure
•Air 1
•Air 2
•Cold Resistance 1
•Cold Resistance 2
•Heat Resistance 1
•Heat Resistance 2
•Environmental Hardening This makes the infection rate on Greenland and Iceland super fast
•Encaphalitic Shift

5.) At this point in the game, the whole world is already on its way to complete infection. From this point on, you can decide on what you want to evolve.

In my games I prioritize evolving these symptoms, in order:

•Hallucination If symptoms leading to it are already mutated. If not I evolve the closest one to it.
•Coma Hallucination and Coma will slow the cure by a great amount. Remember that the cure progress has to be below 55%
•Seizures Although this symptom has low lethality, it'll still help in making kills much faster

You either have the choice to go full on lethal with your Nipah Virus or slow down the cure. Pulmonary Haemorrhage and Respiratory Failure will still take some time erase humanity, so evolving some lethal symptoms might be helpful.
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