Worms Don't Surf achievement in Halo 5: Guardians

Worms Don't Surf

Knock two Hunters into the ocean during the Battle of Sunaion.

Worms Don't Surf0
6 guidesOnline/OfflineSingle PlayerCooperative

How to unlock the Worms Don't Surf achievement

  • count023count023592,549
    03 Nov 2015 03 Nov 2015 16 Jan 2016
    222 26 32
    Worms don't surf. Sounds so simple, doesn't it? Let two stupid hunters leap off the ledge. Well you couldn't be wronger.

    Thanks to 343 tinkering with the AI, the formerly most powerful infantry in the Halo universe now RUN AWAY from you when you're attacking them. Maybe they're afraid you'll do what you did in halo 4? Maybe they didn't really like exploring the floor, maybe they simply just don't like the water.

    Anyway, you're stuck. The AI retreat and you really want this achievement. Maybe you have a buddy with you but you're grinding away only ever able to get one down.

    Well, I have a solution for you. Tough Luck Skull.

    I'm not kidding here folks. TL makes the enemy refuse to retreat in combat, your Hunters will have no cooldown on their melee swipes and will charge at you like the good ol' days of yonder past.

    Put it on, come near a hunter and lure him to the edge, either with your buddy or just use your hover near the edge of a ramp so the hunters will lunge off the edge while you're jetting. You'll find the hunters happily suiciding within the first move or two.

    Shouldn't take you more than 10-15 minutes using any of the previous methods as long as tough luck is on. Just remember to make sure to save your last checkpoint before you begin in case your AI decide to ignore instructions and attack the Hunters too. Good luck and Happy hunting.

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    DarkSam644Omg could some kind person help me with this please? I've tried it solo, and coop, just cannot do it! Would be very grateful!
    Posted by DarkSam644 on 28 Mar at 21:36
    zZombieCatThe skull made it way easier, I did this with time attack off and fell with the last hunter as most have said no issues it popped
    Posted by zZombieCat on 03 Jun at 19:53
    H3rmitardFound a quick way to do it was to get one hunter to follow you slightly down one of the ramps, then stand as close as you can to him on the platform where they spawn (imagine a triangle from the corner of where the ramp and platform meet) and they'll try and swing at you, not realising what triangles are and fall in as they leap at you over the edge.

    I also found that the second hunter won't go green and electricy if he doesn't see the first hunter die. If you do it quick enough he won't see the first hunter and make tricking him off a lot easier
    Posted by H3rmitard on 30 Jul at 09:56
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  • Maka91Maka911,168,958
    26 Oct 2015 31 Oct 2015
    94 8 8

    Mission 12 - Battle of Sunaion
    Difficulty: Easy

    Nearing the end of the level you will encounter 2 hunters and you will need to knock them off the map by having them swing at you (and miss) or hitting them with a spartan blast as they are very close to the edge. If you are playing solo, make sure that you order your teammates out of the area so that they don't shoot the hunters, but close enough that they can revive you just in case you're downed. Once near the hunters, run onto one of the side platforms to draw them closer to you and the edge of the large platform that they spawned on. Once one of them is close to the edge, drop down in between him and the edge and make him swing at you. Make sure you dash forward so that you don't get pushed off! If he is still on the map, quickly sprint and spartan charge him in order to stun him, and then position yourself in between him and the edge again until you're able to get him to fall off. After the first hutner dies, the 2nd will enrage and be invulnerable to spartan charge stuns. For this one, run back to where you came from and order you AI to push even further back. You are trying to draw the 2nd hunter to the frontside of the platform, and when it is close to the edge, quickly run forward and make him swing at you near the edge. If he misses, run back, refresh and try again. The melee recharge rate of the 2nd hunter is much longer than normally. When they both fall off, the achievement unlocks. If you die or one of the hunters dies, quickly reload the checkpoint.
    Showing most recent comments. View all comments.
    JordanTheBigBoyYea my bad. His unlocked the day after. I probably should have waited before looking for help.
    Posted by JordanTheBigBoy on 02 Nov 15 at 06:13
    DadliestGamerJust got the achievement after watching your method, thanks. Also want to add that I fell off with the 2nd hunter and still got the achievement!
    Posted by DadliestGamer on 30 Dec 16 at 02:03
    OptionalOwlUsed the video and settings ...ugh so frustrating though but got it!
    Posted by OptionalOwl on 04 Jul 19 at 13:19
  • WiIIiamTheGamerWiIIiamTheGamer136,854
    27 Oct 2015 28 Oct 2015
    86 12 14
    Minor Spoilers, but of course I hope you expect that going for these achievements.
    Showing most recent comments. View all comments.
    anthony2690Someone fancy helping me with this one? :)
    Posted by anthony2690 on 08 Nov 15 at 17:57
    Belly EllyI found out that the hunters are easier to lure if you shoot them every once in a while on their big shield. I did on easy solo and I got the 2nd hunter to fall by standing on the very edge and let the hunter run into me. We both fell and achievement unlocked.
    Posted by Belly Elly on 11 Nov 15 at 08:59
    Belly EllyForgot to say that after the first hunter fell, I back tracked as far as possible to milk a checkpoint but didn't get any. I only tried this once though.
    Posted by Belly Elly on 11 Nov 15 at 09:01
  • Shrapnel 117Shrapnel 117328,158
    13 Nov 2015 13 Nov 2015
    18 9 3
    Found something interesting by accident. As many of you know hunters don't constantly swing at you in close range like they used to. However, whilst trying to get this achievement myself today, I noticed that if you have the Tough Luck skull turned on they will swing a lot more. To the point where it's pretty much the same amount as they did in previous games. So it was very easy to get the first hunter down, and then also the second (normally the berserk one will swing even less)

    Hope this helps people struggling to get them swinging.
  • Milkman CEMilkman CE110,375
    13 Jun 2016 16 Jan 2016
    9 4 0
    Here is video on how me and my friend got this achievement

    It can take quite a while, we spent about 35 minutes to do this, all Im gunna say is stick at in and you will get it in the end.

    Some people have been saying using Tough Luck skull will make it eaiser, we didn't use it but if you want you can try it and make it a little easier.

    Good luck!
  • Fristi61Fristi61220,980
    12 Dec 2016 12 Dec 2016 12 Dec 2016
    4 1 0
    This is one of the more frustrating achievements of the game, and largely comes down to luck/random AI behavior.

    The hunters are towards the end of the level and impossible to miss as killing them is required to progress to the next section. The game should give you a checkpoint right as you come up to the hunters.

    The main idea is to lure them close to the edge of the platform they're on or the walkways leading up to it, then get them to charge off the edge by standing in between them and it. If a hunter somehow ends up right on the edge, a spartan charge could knock them off as well (do not overuse spartan charges as they do damage and you can accidentally kill them that way).
    Getting a single hunter to fall off is already hard, getting both hunters to fall off without being yourself knocked off or one of them dying from a different cause of death (such as AI teammates) can easily take over a half hour, especially if done solo.

    However, there's a few settings/skulls you can use to your advantage.

    -Easy difficulty, highly recommended as the achievement is not difficulty-specific and makes you much less likely to die from the hunters' attacks.

    -Mythic skull (the main reason I'm writing this solution, as nobody seems to have pointed this one out before). It should make the hunters much less likely to die from your AI teammates, and I highly recommend it. You don't have to spend nearly as much time micromanaging your AI teammates to get them to stay back, and they can sometimes even help lure the hunters over the edge. You'll also be much less likely to accidentally kill one with a spartan charge.
    Since you're playing on easy, playing through the level to get to the hunters is easy enough even with this skull on.

    -Tough luck skull (as pointed out earlier by count023 and shrapnel 117) will make the hunters use their melee attack much more frequently, making it much easier to lure the hunters toward the edges. However, it does also mean that the hunters are much more likely to use their melee attack on you when you're not positioned quite right yet, making it a bit more likely that they'll knock YOU off instead. I would still recommend it however,

    -Play with score attack OFF, as playing with it on does not allow you to use the save checkpoint feature.
    You might still be able to undo a bad checkpoint after accidentally killing a hunter. Suicide (by walking off the edge), then keep suiciding every time the checkpoint reloads 5-10 times as quickly as possible, and the game should eventually delete that checkpoint and revert to the one you got before coming up to the hunters.
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