The Elder Scrolls Online: Tamriel Unlimited achievements

The Elder Scrolls Online: Tamriel Unlimited

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There are 115 The Elder Scrolls Online: Tamriel Unlimited achievements (45 without DLC) worth 21,835 (3,740), and 30 challenges

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Challenge Details

Orsinium Delve Monster Masher in The Elder Scrolls Online: Tamriel Unlimited

Orsinium Delve Monster Masher Time-limited Challenge Finished

Complete 25 Delve Dailies.

  • Unlocked by 23 tracked gamers (0.0% - TA Ratio = 68.42) 107,691  

Challenge Guide for Orsinium Delve Monster Masher

186,014 (87,211)
Achievement won on 08 Jan 16
TA Score for this game: 1,963
Posted on 17 December 15 at 01:55, Edited on 07 January 16 at 08:53
This solution has 4 positive votes and 0 negative votes. Please log in to vote.
In order to get the Delve Dallies you have to head to the town in the northern area of the map called Morkul Stronghold which is just a little beyond the area where you fight the first Daily Boss if you're familiar with the last Challenge for this DLC.
Once in the area you need to head to the Clan Longshore building which is the large curvey building on the left side of the Market Square.
Inside you must talk to the NPC on the left of the entrance; Guruzug who should have the title of Daily Job Broker.

I don't believe these quests can be shared with other players but you should be able to do them with other players. The difference being is you can't have your friend get the quest, share it with you, you both complete it and then you can get one and share it with them as was possible with the past Challenge.
Upon completing the quest you will get 4% progress towards the achievement and this can be done with different characters to stack that percentage multiple times in a single day. So if you have two characters doing this daily quest on both will get you 8%, three characters can get you 12%, etc.
You can pick up a new quest the day after you complete the last one.

I'll list out all the quests with a mini-guide as I get them done.
(I did get the same quest twice in a row on one of my characters, I have no idea if that was a incredibly rare occurrence or something that a few people may encounter. This doesn't seem to effect anything but figured I'd make note of it for anyone else this might happen to.)

Breakfast of the Bizarre
You need to head to the cave called Coldperch Cavern which is just slightly beyond the area for where the Boss Daily (King Chief Edu) was where you had to free the prisoners.
Once in the cave go all the way to the area in the lower right of the map, clearing out the areas guarded by the five eggs. Once cleared you can just continually grab these eggs every few seconds as they respawn.
Other egg spots exist in the cave and there's a chance the Harpy or Marauders may carry them but this spot is the fastest that I found. Was able to collect all the needed eggs within a minute.
Next head to the boss (you should have passed them on your way to the above mentioned spot, you can take them out beforehand if they're up or you can wait as the respawn timer is very short, less than thirty seconds) who will be guarded by two normal Harpy's. Should be easily doable solo but you can wait for someone to come if you're too weak, people constantly run through this area.

Getting a Bellyful
You need to head to the cave Nikolvara's Kennel which is to the left of Orsinium on the world map.
Once inside just run to the boss area. The durzog feed has a couple spots where you can just pick it up and it will respawn before the boss area but there's a bunch right around the boss so don't bother camping these couple spots on your way to the boss.
This boss is pretty straight forward, it's a archer human that can summon a pack of durzogs (the amount they summon depends on the amount of people attacking the boss, I think it maxes at five). So focus them when they get summoned and then once they're cleared go back to the boss, rinse and repeat. The boss shouldn't take all too long.
Four fee spots will be scattered around where the boss fights and then one more spot will be outside the boss area next to a campfire.
The feed can be dropped by both durzogs and any humans near them but the drop rate is pretty low.

Free Spirits
Go to Thukhozod's Sanctum which is near where the dragon daily boss was. There's a Wayshrine like right next to it which is pretty convenient.
Just make your way to the boss that's in the lower right room of the map, you'll encounter different types of undead on your way there for the second objective. It has zombies, boneflayer's (naked skeletons), skeletal arcanist (skeleton mages) and skeletal knights (skeletons with armor and swrods). Basically beat these enemies up and they randomly give you a prompt to press cn_A which will kill them instantly.
The boss has two minions that guard him called "sword" and "shield", none of the three pose a real threat though.
One time while doing this fight I had a Armored Flesh and a couple other minions pop up, that must something that happens when larger groups of players attack the boss. Just like everything else about these quests, they don't add any difficulty.

The Skin Trade
You can ride your mount to the spot for this quest, up the wooden ramps is where you'll find the Argent Mine.
Probably the second easiest if not THE easiest one so far. There's werewolves and humans down in the mines. The werewolves should give you a pelt 100% of the time when you kill them. You can also fine random pelts lying around.
The mines have traps in a few spots but they only take up two seconds of time than pose a actual threat. They have have falling debri that can be triggered which won't effect the person that triggers it as they're all placed in spots where you would continue to move forward anyway. Then they have bear traps which will root and disable you for a second but these are pretty visible and give you a huge "DISABLE" prompt when you get close to them.
The boss room is actually one room over from the entrance. Once you get to the first room of this dungeon you'll have a spiral of wood ramps that lead to seemingly a dead end, but you can go through the wooden doors and there's the boss at the end of the hall.
The boss is a werewolf with a warrior and mage minion, focus the minions and then take out the boss. You can take the longer path to the boss with the traps but you'll get your pelts very early on like before halfway through the trail but going directly to the boss you'll have to grind out a couple or so more pelts anyway. The amount of time doing either way is pretty negligible so do whichever one you prefer.
(You actually can't go directly to the boss on your first run of the quest, but upon defeating the boss for the first time then you can on all subsequent runs with the character that completed it.)
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