Kung Fu Panda: Showdown of Legendary Legends achievements
4,567
(1,000)

Kung Fu Panda: Showdown of Legendary Legends

2.2 from 67 votes

There are a maximum of 25 Kung Fu Panda: Showdown of Legendary Legends achievements worth 4,567 (1,000)

1,775 tracked gamers have this game, 11 have completed it (0.62%)

Achievement Details

Master Panda in Kung Fu Panda: Showdown of Legendary Legends

Master Panda729 (60)

This is a rare achievementReach Master Panda Online Ranking

  • Unlocked by 12 tracked gamers (1% - TA Ratio = 12.15) 1,775  

Achievement Guide for Master Panda

AuthorSolution
Jamal2807
532,334 (227,474)
Jamal2807
Achievement won on 09 May 16
TA Score for this game: 4,567
Posted on 10 January 16 at 15:38
This solution has 4 positive votes and 0 negative votes. Please log in to vote.
You unlock "The Master Panda achievement" when you reach 5000XP.

Originally me and my friend (JCDRANZER) played Ranked Timed Stock matches and I only got 4XP for every win, which required him to KO himself 3 times. We heard through the grapevine early on that we could get 8XP but we didn't know exactly what this entailed.

We tried a quit out method but it failed horribly, as the winner's stats reset to 4XP. Through another friend (UltimateDespair), who I'm boosting with on Xbox One, we figured out why the stats reset and it is because if the host quits out of the match.

If the host does not quit out and is the suppose to be the "winner" of the match and your boosting partner quits out, you get 8XP.

Doing this method means that you have to play 1250 matches in total with both you and your boosting partner getting 625 wins each to reach the Master Panda rank at 5000XP.

One thing to note is that searching for the game and loading times are considerably longer on the Xbox One version of the game, it takes 2 minutes to do 1 match on Xbox One and about 45 seconds to do 1 match on the 360 version.

Credits and thanks go to my 2 friends, JCDRANZER and UltimateDespair for finding out and helping me write up this solution.
There are 3 comments relating to this Solution | Please log in to comment on this solution.
UltimateDespair
686,507 (352,199)
UltimateDespair
Achievement won on 19 Feb 16
TA Score for this game: 4,567
Posted on 16 January 16 at 17:16, Edited on 13 February 16 at 02:47
This solution has 4 positive votes and 0 negative votes. Please log in to vote.
External image
Master Panda - 60g: Reach Master Panda Online Ranking
TO MAKE SURE THAT YOUR PROGRESS SAVES, GO TO 'OPTIONS' AND ADJUST ANY OF THE SOUND LEVELS, THEN EXIT OUT AND YOU SHOULD SEE A 'SAVING' ALERT IN THE CORNER. IN SOME CASES YOU MAY NOT HAVE TO DO THIS BUT YOU ARE BEST TO PLAY IT SAFE AND SAVE BEFORE EXITING THE GAME.

Instructor Mantis Ranking is obtained when you have 4999XP. If you use the following quitting-boosting method it should require 625 Matches and take approximately 16 hours for one person. The only way to gain XP is to play Ranked Matches. Player Match and Private Match do not reward points and as such will not help you towards any of the Ranked Achievements. Random Players are to be avoided at all costs, as playing them can pose risks to your points.

This game has an interesting punishment system when it comes to the Host quitting a match. It appears that if a Host leaves the match while it is in progress, every other player in the game will lose a large chunk of points, sometimes going as far as to reset them entirely. To combat this it is very important that, when you boost these online Achievements, whoever is going for the Achievement is always the host.

Unfortunately there is no way to create a lobby and the only method to host your own match is to search and not find anyone. If you cannot find another player you will automatically be placed into your own lobby. There is no way to kick someone from your match so if you are joined by a random you will have to leave and search again. As previously mentioned, if the host quits a match in progress, the other players are punished for it; this means that if you join a Random Player and they are the host, they could Rage Quit and cause you to lose your points.

Winning a game normally will reward you 4XP, but for some reason winning by having the other player quit will reward you 8XP, speeding up the process dramatically.

Quitting Method: Whoever is going for the Achievement should search for a Game in either Stock or Timed. If they join a Random Player, switch to the opposite mode. Once they have started their own lobby, they should signal the other player to start searching and as soon as they join, have both players press cn_A and as the host press cn_start as quick as you can to start the match. The reason why you are trying to do this step as quickly as possible is because you don't want any randoms to have the chance to enter the lobby before you can start.

The Player who is not the host will Pause and Quit as soon as they can. You are able to quit almost immediately after the match has finished loading. It will take around 10-15 seconds for the game to end on the Host's side but when it does they will be awarded 8XP. It seems that quitting like this will reward 8XP every time. While the Host is waiting for the Match to end, the other player should go back to the Online menu and prepare to search. The process is then repeated.
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1 Match (Including Loading) = 8XP = 1 Minute, 30 Seconds
40 Matches (Including Loading) = 320XP = 60 Minutes

Instructor Mantis Achievement | 359XP | 45 Matches | 1 Hour (Approx)
Instructor Mantis Achievement | 1889XP | 237 Matches | 6 Hours (Approx)
Instructor Mantis Achievement | 4999XP | 625 Matches | 16 Hours (Approx

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Known Issues:

--> If you are connecting to a player and they disconnect before you have successfully joined, the Game will crash.

--> Your XP can sometimes randomly lower when you close and launch the Game. The way to prevent this is to save your game regularly by changing a setting in the options. This will show a 'Saving' symbol at the top right.

--> If the Host leaves a game in progress, the other players in the game will lose XP after receiving an error message.

--> The loading times on the Xbox One appear to be longer than that of the loading times on the 360. The loading times in this solution are for the Xbox One.
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