Plague Inc: Evolved achievements
5,208
(1,250)

Plague Inc: Evolved

4.0 from 521 votes

There are a maximum of 127 Plague Inc: Evolved achievements (100 without DLC) worth 5,208 (1,250)

8,756 tracked gamers have this game, 42 have completed it (0.48%)

1,013
(250)
4.3 from 14 votes

3,231 tracked gamers have this dlc pack, 152 have completed it (4.70%)

There are a maximum of 27 achievements worth 1,013 (250)

There are no reviews | Estimated completion: 8-10 hours

Achievement Details

An Ape is for Life… in Plague Inc: Evolved

An Ape is for Life…27 (5)

This is a rare achievement…Not just for Christmas

  • Unlocked by 296 tracked gamers (9% - TA Ratio = 5.43) 3,231  

Achievement Guide for An Ape is for Life…

AuthorSolution
Exe the Hero
513,430 (328,655)
Exe the Hero
Achievement won on 09 Jan 16
TA Score for this game: 3,220
Posted on 09 January 16 at 00:47
This solution has 29 positive votes and 0 negative votes. Please log in to vote.
First off, all credit goes to Spicy at his blog http://icspicy.blogspot.com/2015/01/plague-inc-ape-is-for-li... :)

The main objective you must do in order to unlock this achievement is to start and put up a colony in Greenland that would last the entire game--it should also be the only colony you hae. You cannot move the colony nor let it be destroyed by drones. Sounds easy right? Let's get to it.

Special thanks to FlakeLCR who gave me a tip on how to get this achievement!

So, the main objective is to start in Greenland, make a colony there, it should last the entire game, it should be the only one, and it should not be moved. That being said, we're attempting this in Casual difficulty.

Recommended Difficulty: Casual
Genes:

ATP Boost
Aquacyte
Ion Surge
Together Strong
Extremophile
IMPORTANT TIP: Devolve any symptom that mutates up until it costs 5 DNA to devolve, once you reach that point stop devolving, it's just not worth it anymore. Devolving in the early stages will help you evade world governments from taking action against your Simian Flu. This also reduces the chances of your one and only colony being destroyed by drones--In case you don't get it, colony destroyed = no achievement.

Start in Greenland, wait awhile then evolve Simian Neuro-Genesis, wait a little while more then evolve Ape Colonies. As soon as you possibly can build an Ape colony in Greenland. This will be the one and only colony we'll have, this is going to be so fun. Evolve these as well to help generate more DNA from our sole colony of apes.
Social Cohesion
Cognitive Shift
Education

I personally made a save here and I'm glad I did because I had to reload it 3 times!!!

We have now done 50% of what the achievement wants, all we have to do now is win the game. YAY! Now we move onto transmissions, evolve the following:
Water 1 & 2
Air 1 & 2
Extreme Bioaerosol


Obviously, you'd want water maxed out first because Greenland doesn't have an airport. With these transmissions, you're Simian Flu should now have an easier time getting to other countries.

Now we move on to abilities, evolve the following in this order:
Drug Resistance 1
Heat 1
Primal Awareness
War Paint
Covert Expertise


These abilities will help our plague spread much quicker in rich countries, and hot countries as well. We started in Greenland, a cold country, evolving cold resistance just makes no sense. The ape-abilities will help hide our monkeys from being attacked by drones--or at least that is what I think it does.

We are now done with evolving stuff, now we wait. The most ideal condition before we move onto evolving symptoms is to wait until every single country is infected by our Simian Flu. You can check this by going to the World tab, Data, then Infection Spread Summary. You could also wait until the pop-up saying "everyone's infected" appears, or when there's a total of 7 billion people infected. Your choice, bro.

Or if you're devolution costs start costing more than 5 DNA, you should continue on. It's your game, though, make the call.

Now we kill people, evolve the following symptoms in this order:
Neuro-enhancement 1, 2, and 3
Total Brain Death
Photophobia
Subconjunctival Bleed
Subconjuctival Haemorrhage
Blindness
Meningitis
Coma
Hydrocephalus
Hypocoagulability
If you have spare DNA, go crazy on murder-symptoms.


Now we wait until we win. If all the conditions are met, you will be greeted by the achievement pop-up when you get to the victory screen.
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