King's Quest: The Complete Collection achievements

King's Quest: The Complete Collection

4.2 from 56 votes

There are a maximum of 53 King's Quest: The Complete Collection achievements (17 without DLC) worth 2,198 (1,800)

249 tracked gamers have this game, 151 have completed it (60.64%)

3.5 from 3 votes

126 tracked gamers have this dlc pack, 92 have completed it (73.02%)

There are a maximum of 9 achievements worth 260 (200)

There are no reviews | Estimated completion: 2-3 hours

Achievement Details

Secret Achievement in King's Quest: The Complete Collection

Secret Achievement27 (20)

This is a rare achievementContinue playing to unlock this achievement. (Secret)

  • Unlocked by 96 tracked gamers (76% - TA Ratio = 1.35) 126  

Achievement Guide for A Royal Pain in the Rear

Doopliss SWE
223,714 (110,425)
Doopliss SWE
Achievement won on 19 Dec 15
TA Score for this game: 2,198
Posted on 19 December 15 at 03:37
This solution has 1 positive vote and 0 negative votes. Please log in to vote.
Here's a quick step-by-step instruction on how to get this achievement. Note that this guide assumes you got the "Helping Hat" achievement in the first chapter of the game, and I can't guarantee it will work the same way if you didn't. Also note that you have to let Mr. Fancycakes get taken away, so you can not get the "The Lost Unicorn" and, I think, the "Booked Em" achievements. If you do not care about these achievements, nor the "Cell-ebration!" achievement, ignore the tasks written in cursive, and the urges to make back-up saves.

Day 1:
Talk to everyone, clean up all the spider webs, get the web, get sent back to your cell.

Day 2:
-Eat the meat you get from the goblin yourself.
-Use the web on the crank at the top of the spiral staircase to open the door next to it.
-Enter said door, and you'll enter what I'll call "the big room" from now on. Climb up the shelf at the upper-left in the next area, open that door.
-Turn right at the pass, then enter the room to the north and solve the puzzle to get the frog.
-Go back to the big room and go through the lower-left passage.
-Use the frog in this next room to get the fly.
-Go back to the big room, and go through the passage to the right.
-Keep going right until you find a "sword" in stone. Grab it.
-Go down to the Blacksmith (Left cell), give her the "sword", tell her to whack the left goblin, get a key. You'll be forced into your room, sleep.

Day 3:
-Feed the meat to the giant rat in the cell to the right after coming out from your room, open the chest, get the chair.
-Enter the room before the cell rooms with the two raised bridges. Lower them if you haven't already, cross the right one, then use the chair on the wood pile here to get a coin.
-Go up to the big room, go right.
-Use the key on the small door in this next area, go in there and get the flour (and the page of heart, though it's not relevant for this achievement)
-Then, in the same area where the door was, go north to meet the traveling merchant.
-Use your coin to buy the cure-all potion from him. Make a back-up save here if you want the "The Lost Unicorn" and, I think, the "Booked Em" achievements!
-Go back to the Baker (Middle cell). Give him the cure-all potion, then the chair, and finally the flour. You'll get a sweetycake. (You'll get the "Medicinal Majesty" achievement for curing his wife.
-Give the sweetycake to the old couple (right cell), then give them the fly to get a weed-growing potion.
-Go to the big room, use the weed-growing potion on the weeds in the center.
-Go back to your room and sleep.

Day 4:
-Eat the meat you get from the goblin yourself, bringing you to full power.
-In your room, to the left of the door, check the porrige tube trice to break off the bottom, then climb up it.
-In this next area, grab the coin in the bucket, and write down the songs played on the gramophone (Or you can read the spoiler later for the solution to that puzzle).
-Go all the way to the big room. you can now climb the weeds in the center.
-After doing so, you'll be in a new room. Grab the coin next to the photos and there stinky thing to the right, then leave the area.
-Go back to the merchant (right from the big room, then north), buy the porridge for your two coins.
-Now go up the shelf at the upper-left of the big room. From here, go into the first door to your right, with the pea sign. In here, solve the gramophone puzzle (
*** Spoiler - click to reveal ***
) to put the "princess" to sleep, check her mattresses to get the pea.
-Go back to the previous room, then open the door to the north. Enter it to find a new room with a door to the right. Ignore it for now, and go straight ahead.
-In this area, check the goblin with the crystal shoe and it will plummet down a cliff to your left. Use the remaining weed-growing potion at this spot.
-Now, go back to the previous room and enter the door there.
-In this room, you'll find a rose. You'll need to quickly bring it to the old couble, dipping it in the bird fountains along the way (In this order: 1: Next to the pea door. 2: Left of the big room. 3: In the room leading to the three different cells). Set it in the bird fountain next to the old couple, and leave it there for now. If you want the "Cell-ebration!" achievement, make a back-up save here!

-Give the porridge to the Baker, then give him the stinky thing. After the cutscene you'll get a poisoned sweetycake.
-Go back to your room and eat the poisoned sweetycake. You'll die, and the achievement will pop soon after or when you restart the game.

I hope this worked for you! If it doesn't, tell me what goes wrong and I'll change the guide accordingly (I wrote it from memory right after doing it myself). If you also want some of the other achievements mentioned, I've written guides for those as well.
There are 3 comments relating to this Solution | Please log in to comment on this solution.
Do you have a question about this achievement? Please post it in the King's Quest: The Complete Collection Forum