NOTE: Crime Alley must be completed using Batman, Robin, and Nightwing. There is not a tracking feature in the Achievements application for this achievement, so you will have to keep track yourself.
This achievement is pretty straightforward, but quite tough. The most important part of pursuing this achievement is obviously not getting hit. If your health ever pops up in the top left corner of the screen during the fight, restart, because you've been hit. You can also see if you receive the "No Hit" bonus at the end of each round. If you don't, you should also reset as not to waste your time. And for a final check, you should receive the "Perfect Knight" bonus if you survived all four rounds without a scratch.
I have included some generic combat tips below.
Use Evade (
) often. It is very helpful and can be used to dodge the majority of the attacks thrown at you.
) is essential as well, but be wary of the Blade Dodge Takedowns. They can be useful for quickly dispatching enemies, but they also leave you exposed for easy hits if you miss the
button hold and releases. Use them at your own discretion.Lavindathar
recommends taking care of enemies in order of highest to lowest priority:
Medics, Guns, Shock Batons, Shields, and generic thugs
I would recommend taking out the Brutes first since they have a surprisingly quick attack that can throw you off guard, but they're also not too bad to leave until the very end.
In the latter two rounds, you will face Brutes that have either Blade, Electric, or Shield abilities. Make sure to use two Combat Takedowns (
when combo meter is full) to efficiently take them out. According to Fooga
, you can also hit the Brutes a few times with weapon pick ups and then KO them with a single Combat Takedown, instead of having to double up on them.
Some other helpful advice regarding the weapon pick ups and a few general combat tips can be found below.Philip Andrews said:
The first 3 rounds can be done quite easily by picking up the metal rod so you can use 1 takedown on the brutes instead of needing 2, but you can also use it to disarm enemies (hitting them with it makes them drop their shield, rods or gun). So getting that weapon at the start asap does make a huge difference since you can basically hit without worry (as long as you remember to dodge/counter)
The quickfire Batclaw/takedown is great too, not only can you pretty much teleport Batman with it, but he is also invincible during its animation. And another thing (too bad only for Batman) is to use the quickfire electrician (+*
) on the stun baton guys, since this makes them basically blow up in their hands (though others can still pick them up) and can stun nearby enemies caught in the shockwave (made wave 2 a lot easier and faster to deal with).
Make note that Batman is only "invincible" when he is grappling an electrified enemy. If it is a standard enemy, he apparently can still be hit. (Thanks, Lt Davo
And finally, there will be some guns scattered throughout the latter two rounds. Make sure to use Batman's Disarm ability (
) to dispose of them. If you're not able to get to them for a takedown, simply hit them with some Batarangs
to knock them on their butts!
Here's a video of Lavindathar
completing Crime Alley with Robin if you need some visual assistance.
This is my first solution, so please let me know if you have any other tips or you spot any mistakes in the comments. Thanks!