The Flame in the Flood achievements
4,364
(1,000)

The Flame in the Flood

3.8 from 59 votes

There are a maximum of 36 The Flame in the Flood achievements worth 4,364 (1,000)

1,434 tracked gamers have this game, no one has completed it (0%)

Achievement Details

Learned The Hard Way in The Flame in the Flood

Learned The Hard Way303 (30)

This is a rare achievementDie in every possible way.

  • Unlocked by 16 tracked gamers (1% - TA Ratio = 10.11) 1,434  

Achievement Guide for Learned The Hard Way

AuthorSolution
WhyattThrash
160,803 (86,720)
WhyattThrash
Achievement won on 31 Jul 16
TA Score for this game: 4,334
Posted on 14 March 16 at 22:06, Edited on 31 July 16 at 22:16
This solution has 3 positive votes and 0 negative votes. Please log in to vote.
UPDATE: as of the July 2016 title update, the achievement is now finally obtainable!

There are 10 causes of death available in the game, most of which you'll probably run across naturally trying to get the other achievements in the game. So if you're going for a 100% completion, you can easily leave this one until the end, or at least until you're wrapping up story mode.

The causes of death are:

Health bars
- Dehydration: deplete Thirst
- Starved: deplete Hunger
- Hypothermia: deplete Body temperature
- Exhausted: deplete Fatigue

Hazards
- Drowning: crash the raft
- Wolf attack: die from repeated attacks by a wolf
- Gored: die from repeated attacks by a boar
- Mauled: die from repeated attacks by a bear (start appearing in area 8 on story mode)
- Snake bite: Get bitten by a snake, then just wait a few minutes for the poison to set in or go sleep.

Disease
- Sepsis: The end stage of an Infection, which you can receive from either a Laceration or Ant Bites. Just leave them uncured and you'll eventually develop Sepsis. If you have enough food and water you can just sleep until you die.

Non fatal
There are loads more afflictions, but they're not fatal in themselves, they "just" add status effects that could cause the health bars to deplete. But they will all eventually cure themselves if left untended.

You can easily see which consequence an affliction has by viewing its progress bar in the journal. If there's no icon at the end of the bar, it will cure itself with time. If it has a skull to the right, it will kill you and count as a cause of death if left uncured.
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