Raiden V achievements

Raiden V

3.9 from 205 votes

There are 36 Raiden V achievements worth 2,894 (1,000)

3,175 tracked gamers have this game, 84 have completed it (2.65%)

Achievement Details

Ace Pilot in Raiden V

Ace Pilot280 (50)

ThroughAll SRoutesAndCompleteGameWithoutUsingAnyContinues(Storymode, EasyDifficultyOrHigher)

  • Unlocked by 103 tracked gamers (3% - TA Ratio = 5.60) 3,180  

Achievement Guide for Ace Pilot

659,918 (317,975)
Achievement won on 03 Nov 16
TA Score for this game: 2,894
Posted on 03 November 16 at 23:37, Edited on 14 January 17 at 08:12
This solution has 5 positive votes and 0 negative votes. Please log in to vote.
Alright, so I'm pretty average at STGs, but I like to think with enough understanding of the stages/enemy spawns, it gets easier to handle as you go through.

Sadly, while I don't have any replay of my 1CC run, I will provide as many tips and the highest threats of danger from my own perspective. Remember that what works for me, may not work for everyone, so heed caution. Dogeatr00 has found that you can restart scenes which should be useful if you take too many hits.

Throughout the run, I used Spirit Of Dragon, while I kept hold of P-003 / Homing Plasma. This weapon is incredible because you never have to focus on the enemies much - if at all - as when it gets maxed out, it clears up almost everything within seconds. This gives you more room to focus on enemy fire.

There's a technique called frame strafing, which takes advantage of enemy bullet patterns. What you usually would do is hug the very bottom of the screen, while placed at around 35% left or right of the screen. You then make small taps to the opposite side of where you are (so if you're left, head right and vice versa). With a bit of practice, you'll be able to manipulate patterns pretty effeciently, although some boss patterns may still be a problem later on.

Do NOT pick up any weapon upgrades by aiming for them, there's a chance you'll grab the wrong one with bad timing. Instead, if you want to take the powerup, let it change to the color you're after, and then use your magnet to bring it in. The upgrade will lock itself to this color while in this state.

Fairies are your best friend, but you'll also want to hold onto them for as long as possible! You'll find one each for a total of 3 on Stage 2 (against giant ship), Stage 5 (left side large ship near start), and Stage 8 (large ship identicle to the ship in Stage 2). When your shield is depleated to below 50%, the Fairy will appear in front of you, and collecting it will give you a Shield boost (somewhere around 25% average). They stack so if you're holding two at one time, you will only use one of the two until your shields are lowered beyond the threshold again.

Avoid bomb spamming. I can't stress this enough. You will want at least five bombs by the Final Boss so you can take it out before it overwhelmes you. Even on Easy, I was taking so many hits at this point, and I learned the hard way that cheesing it with bombs made it so much easier, especially when I only had 7% Shield by the end!

For the high threat areas, here's what gave me some trouble, personally;
- Stage 4
There will be a section around half-way through where the perspective zooms in, this can be tricky to contend with since your area of movement is more closed, so keeping your wits about you is more important.

- Stage 5
Pretty much everything as soon as you reach the Pirate's ship up to the large cannon (besides the Mikla). I'd even go as far to say this is the hardest area of the run since you're being shot at from cannons off-screen sometimes. You may need to use Cheer Attack if you take more than three hits. One bomb use here should be fine as you do collect another towards the end.

- Stage 8
Gatekeeper. You will want to take this enemy out as soon as possible since the bullet patterns alongside the popcorn enemies will throw you off. The large ship towards the end may also need a bomb to save some stress since your Plasma weapon won't be able to wear it down on time before it gets more aggressive.

While my advice won't really be enough to make the 1CC run easy, I do feel that with some practice runs, you'll learn where you need to improve. I made some really awful mistakes, even on my run where I got the achievement, but when you're running low on Shields, and the pressure rises, you may essentially get an adrenaline boost that helps your focus also. Finally, if you're looking to get a Shield boost with a Fairy before the final boss, make sure you hit an orange bullet. It deals about 6% damage average which could be all you need to save yourself.
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