Call of Duty: Black Ops III achievements

Call of Duty: Black Ops III

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There are 98 Call of Duty: Black Ops III achievements (47 without DLC) worth 5,889 (1,950)

159,553 tracked gamers have this game, 720 have completed it (0.45%)

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29,104 tracked gamers have this dlc pack, 3,272 have completed it (11.24%)

There are 10 achievements worth 518 (210)

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Achievement Details

Secret Achievement in Call of Duty: Black Ops III

Secret Achievement202 (75)

Continue playing to unlock this achievement. (Secret)

  • Unlocked by 9,400 tracked gamers (32% - TA Ratio = 2.69) 29,104  

Achievement Guide for Secret Achievement

347,135 (174,280)
Achievement won on 03 Mar 16
TA Score for this game: 4,862
Posted on 04 March 16 at 17:34, Edited on 28 March 16 at 17:25
This solution has 74 positive votes and 20 negative votes. Please log in to vote.
Here is a full written guide for the Easter Egg (still being updated).
Before you start the Easter Egg you need to Obtain and Upgrade the Wrath of the Ancients Bow.
You can see here how to Upgrade ALL 4 Bows:

Note: If you are playing solo you only need to upgrade 1 bow.
1player-1bow; 2players-2bows; 3players-3bows; 4players-4bows;

*To obtain the Wrath of the Ancients Bow you need to feed the 3 dragons that are around the map. 1) Courtyard 2)Mission Control 3)Undercroft

1) Using the Wrath of Ancients Bow (non upgraded bow), shoot the 6 orbs of electricity on top of the teleporter in the room with the safe until they all glow gold.
Once you do this correctly, you will hear the sound of a Margwa screech indicating you've started the Easter Egg.

2) You must shoot a series of 4 electric balls or "wisps" (using the Upgraded Bows Only) that appear randomly around the map.
There are 8 possible locations these electric wisps can appear:
Car tire near Double Tap (Gate House)
Phone near Quick Revive (Spawn Room)
Globe in small room besides Samantha's room (Living Quarters)
Phone on pillar near Power Switch (Armory)
Clock in hall going from the clock tower (Barracks)
Box near work bench above Double Tap (Gate House)
Radio in the adjacent corner from Speed Cola (Mission Control)
Clock above fireplace in the Church (Mission Control)

@Lucas Jai said: "I've found that the wisps aren't "random" they're all linked.
Basically the wisps move from linked area to area, so...
For example, if the first wisp you find is in Samantha's room, the next HAS to be:
- Power Room
- Boxes above Double-Tap
- (Clock/Radio) Control room

Then, let's say it's the boxes, the next would have to be:
- Power Room
- Car-tire
- Globe (Obviously won't be since you just got that)

Using this, I basically never fail solo-attempts, it really helps narrow it down.
I hope this helps, good luck guys!

Edit: If anyone doesn't know what a "linked-area" is, basically an area separated by a power or buy-able door. The separate "area's" are:
Spawn, Mule Kick Hallway, Clock Tower/Courtyard, Control Room, Pyramid Room, Rocket Pad, Bastion (Death-Ray Area), Power Room, Living Quarters, Armory Courtyard and the Double-Tap Hallway area thing."

Note: This step has a timer so you must be fast at finding and shooting the 4 wisps.

3) Once the "wisps" step is successfully completed, the teleporter base will turn purple.
All players in the game must be in the teleporter in order to teleport.

4) You will now see Dr. Groph cutscene where he is placing items into the safe.
He puts a 3 symbols code on the safe, don´t forget to remember them well - you will need them in the next step.
You must also pick up 2 items: a fuse to be placed in the death ray machine and a blue canister that will be used to place in the MPD in later steps.
If you can't find them just spam the cn_X button around the lab.

5) When you teleport out of the past, a panzer soldat will spawn. Kill him but don´t forget to keep a zombie.
Go to the Bastion Area and place the fuse in the left side of the middle console of the death ray trap. Then go to the opposite of the middle console and switch the meter from "Destroy" to "Protect".

Note: Don´t forget to activate the death ray at least once.

6) Now go back to the computers by the bell tower and enter the code you got from Dr. Groph.

7) Head to the safe in the undercroft area, which will now be open, and grab the items from the safe (two fuses and the keycard).
Go to the Bastion Area and place each item in each of the bases of the death ray orbs. You will see one missing from each and that is where you press cn_X to place them.
Then turn the middle console back to "Destroy".

8) Go to the computers by the bell tower and play a game of Samantha says.
Now go down the rocket pad computers and complete Samantha says there as well.
Once you complete these two you should see the death ray orbs glowing.
Go back to the middle death ray console and on the back side there will be a lit up green button, press it with cn_X and you will see the death rays shoot a massive lightning beam.
Here comes Dempsey in his rocket from the sky that will crash into the lower courtyard.

9) Next to the crashed rocket in the snow on the side opposite the wundersphere there will be the Golden Rod Vril device. Press cn_X to pick it up.

10) Start a new round and repeat Step 2 with the wisps which will turn the teleporter purple again. Teleport again with your team and this time you need to hold the cn_X button on the terminal to the left of the book on the right side of the room, a case near the doorway will then open revealing a stone tablet with the Keeper symbol etched into it. Pick it up.

11) Once back from the past, go to the fallen knight room where you first got your bow. Press cn_X to place the golden vril device in the platform right below the fallen knight.
This will summon the ghost keeper who will move to one of four locations with a black sun tile on the wall.
Move with the keeper and use the upgraded bows to kill zombies and collect souls in the circles near the keeper.

Note: each location will randomly allow only ONE upgraded bow to collect souls, so you'll have to test each bow to see which one collects the souls each time.
The location near double tap will require you to press cn_X to place the tile you just picked into the rock wall before you can start collecting souls there.
Once a location is finished the keeper will move to the next one, so just keep collecting until he moves and then move with him.

12) Once all 4 locations have been filled with the souls the keeper will turn into a gatekeeper, follow him down to the MPD.

13) The keeper will be floating and three blue tubes will be filled around the MPD, you must press cn_X to place the one that is missing (step 4). The MPD will then vanish leaving just the keeper floating over an anti-gravity source.

14) All players must charge the Ragnarok DG-4 (Gravity spikes) fully and place them on the pressure plates located around the gatekeeper (these are the same plates used to initiate anti-gravity mode).
Make sure you stand directly on the plates then whip out your Ragnarok DG-4 and press cn_LT to place them all at the same time. (in solo you only need to place the Ragnarok DG-4 in one of the 4 plates)

Note: If you don´t know how to build the Ragnarok DG-4 you can see it here:

15) You will be teleported to the final stage against a Gatekeeper boss.
When the boss goes to the middle, have one player place the Ragnarak DG-4 below him to freeze him. His chest will open up and have a yellow circular light coming from it. Have all bows charge fully and shoot repeatedly into his chest. If done correctly, the keeper will vanish and Panzer soldats will spawn. Kill the panzers.
The keeper will respawn and you must repeat this step 2 more times, on the final time of shooting the Gatekeeper Boss's chest, he will spin and die. You will be teleported back to MPD.

Note: You should Have the Haymaker upgraded and Monkey bombs as it is easier to kill the panzer soldats.

16) Place the Summoning Key into the side of the MPD and after a few seconds press cn_X to take the summoning key back.

17) Go up to bell tower computers and place the summoning key in the computer by pressing cn_X.
The key will hover above the terminal and the launch will be initiated.

18) A cutscene will then play. Afterwards the achievement will unlock when the cutscene ends.
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