Ironcast achievements
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Ironcast

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There are a maximum of 14 Ironcast achievements worth 2,519 (1,000)

622 tracked gamers have this game, 20 have completed it (3.22%)

Achievement Details

Untouchable in Ironcast

Untouchable136 (50)

Complete a Battle mission at mission 3 or later without taking any damage

  • Unlocked by 84 tracked gamers (14% - TA Ratio = 2.71) 622  

Achievement Guide for Untouchable

AuthorSolution
PooMonkey2000
631,281 (400,247)
PooMonkey2000
Achievement won on 23 Aug 17
TA Score for this game: 2,519
Posted on 27 August 17 at 18:35
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Overview

Whilst you could feasibly attempt this achievement on any Battle mission after mission 3 it makes the most sense to attempt it on mission 3 especially if you are not going for any other achievement. It is more time efficient to start a new campaign and luck out on favourable augmentations after missions 1 and 2 than continue a campaign and risk failure due to more powerful enemies on later missions.

The strategy is to evade the enemy’s shots on round 1 and then destroy the enemy outright in round 2. So far as the mission type goes it must be a Battle mission, but this could be against either a Steamtank or an Ironcast, each has its own pros or cons.

Steamtanks have low HP and low-level armour. In round 1 because they have no shields they will use their coolant to fire weapons (often more than once) requiring more evasion on your part, and power up their drives (often more than once) making you more likely to miss your shots in round 2.

Ironcast have higher HP and shields. In round 1 if they power up their shields more than once it is unlikely you will be able to destroy them outright in round 2. However, sometimes they do not fire their weapons in round 1 (or only fire once) meaning your reliance on successful evasion is lessened.

How To

Choose Walter H Kylock as your Ironcast commander. His Signature Augmentation is “Matching 6 or more energy nodes will ensure that the next Drive activation costs only 1 energy and 1 coolant. In addition, the evasion chance of your Ironcast is boosted by 5% (even when stationary).”

Chose the Warwick as your Ironcast. It’s starting projectile weapon has a similar average damage as the other Ironcasts but it has an ammo capacity of 9 so you can rattle off 3 shots at full capacity. This is important in round 2 because you are going to focus on damage to the enemy’s hull. It’s starting drive has a low maximum evasion score and low energy capacity of 7 but coupled with your commander’s signature augmentation means you can reach a maximum evasion of 20% at full capacity (assuming you matched 7 nodes in a row).

By mission 3 you should have levelled up a couple of times and secured a few blueprints.

If possible, level up your projectile weapon to a MkII making sure the cost of the ammo resource is not higher than 3 per shot and that the average damage is the highest of the options available.

If possible, level up your drive to a MkII making sure the cost of the energy resource is not higher than 3 per level and that the maximum evasion is the highest of the options available.

When levelling up after missions 1 and 2 make sure you choose augmentations that are favourable to this strategy.

General Augmentations

Overdrive Oracle – If you complete a match of 10 or more nodes, you are guaranteed 1 Overdrive node will spawn.

Overdrive Specialisation – Overdrive nodes spawn twice as often.

Ironcast Abilities

Additional Shot – The next weapon to be activated fires an additional shot.

Ammo Leech – Leech 3 Ammo from your opponent’s reserves and transfer it to your Ironcast.

Enhanced Evasion – Boosts the evasion chance of each active Walk layer by 5% for 2 turns.

Improved Ballistics – All shots from the next weapon to fire will have their damage boosted by 20%.

Overdrive Injection – Replaces a random node in the grid with an Overdrive node.

Targeting Lens – All shots from the next weapon to fire will be unable to miss.

Weapon Augmentations

Ammunition Efficiency – Ammo cost of the weapon is reduced by 1.

Overdrive Shots – When fired by Overdrive, this weapon’s damage is boosted by (an additional) 25%.

Ultra-Rapid-Fire – There’s a 10% chance of firing an additional shot with the attached weapon.

Drive Augmentations

Finely Tuned Drives – Boosts evasion by 5% when Drives are active.

Overdrives – The chance of your Drives automatically going into Overdrive when activated is increased by 5%.

Mission 3 / Round 1

In no particular order:

Collect the largest chain of energy nodes (minimum of 7) and fully power Drives for maximum evasion (activate Enhanced Evasion augmentation if you have it).

Collect the largest chain of ammo nodes (minimum of 9) ready for round 2.

Collect another large chain of nodes so that the board is prepared for round 2 with many ammo nodes.

Throughout this collect as many Overdrive nodes as possible and either use them to boost your evasion in this round or use them to boost damage in the second (this is preferred).

Mission 3 / Round 2

Assuming you received no damage from the enemy in round 1:

Activate any appropriate Ironcast Abilities for example Additional Shot.

Fire your projectile weapon 3 times using all your ammo.

Collect as many additional ammo nodes as possible. You might need to collect another type of node to setup a chain of at least 9 ammo nodes.

Fire your projectile weapon again until the enemy is defeated.

Make sure you have enough coolant to fire the weapon without overheating and self-inflicting damage.
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