Sheltered achievements
2,666
(1,000)

Sheltered

3.8 from 76 votes

There are a maximum of 21 Sheltered achievements worth 2,666 (1,000)

1,616 tracked gamers have this game, 75 have completed it (4.64%)

Achievement Details

True Survivor in Sheltered

True Survivor28 (15)

This is a rare achievementSurvive 100 days

  • Unlocked by 455 tracked gamers (28% - TA Ratio = 1.88) 1,616  

Achievement Guide for True Survivor

AuthorSolution
A Big Radroach
175,692 (98,298)
A Big Radroach
Achievement won on 01 Aug 16
TA Score for this game: 2,666
Posted on 02 August 16 at 19:58, Edited on 02 August 16 at 20:00
This solution has 2 positive votes and 0 negative votes. Please log in to vote.
Bringing you your very own Wasteland Survival Guide.

Now If you're like me and not entirely great at strategy games. Don't threat. As silly as it sounds, there's actual a way to it.
Surviving your first 20 days will pretty much let you go until you decided that you've had enough of playing the game


Family:

Have as many of them (at least 3 or all 4) to have the "Small Eater" Trait (food satisfies more hunger)
Food/rations can be hard to come by at the beginning so it's wise to minimise the intake on all consumables.
Their Stats are something you can have a personal opinion to, depending on how you want to choose your play through (violent, traders, recruiters ect)
I chose my 2 adults to be:
- Good Upbringing
- Troubled
The Children were Know-It-All's


Day 1:

I would recommend turning off the auto feature for the survivors and tend to their needs only when the bars are red, the only exception being sleep. Then upgrading the Workbench to level 2, then create in this order:
- 2 Small Water Butts (Tier 1)
- 1 Shelter Room (Tier 1) (make a child do it)
- Satchel (Tier 2)
- 1 Bookcase (Tier 2)
- 1 Sleeping Bag (Tier 1)
If you need be, rearrange the shelter to make everything fit by hovering over the workbench.


Day 1: First Expedition

Your first few expeditions should be solely focused on collecting*:
- Food (2 Slots)
- Fuel (1 Slot)
- Leather (for 1 more Satchel)
- Wood
- Pipes
- Books (for the Bookshelf and start training a Adult in Intelligence and Charisma)
- Nails
- Plastic
- Cement

Note*: Equipping the Satchel will give you 12 Inventory spaces instead of 8

You'll need Cement to expand the shelter to be able to install in a:
- Makeshift Toilet (Tier 2)
- Makeshift Shower (Tier 1)

Whilst the Adult is out on the first Expedition. You should now have in your shelter:
- A Tier 2 Workbench
- 1 Sleeping bag
- 1 Bookcase without any Books
- 3 Small Water Butts (up to 60 Water)

You will also have enough to create another - Tiny Pantry (Tier 1) (Increase Food Storage)
- Small Create* (Tier 2) (Increase Storage

Note*: When it comes to Tier 2 and 3 Create Storage, you can put Tiny Pantry's above the Crates, maximising your living space.


Expeditions

After your first expedition, you'll notice that your survivor will come back tired, hungry and dirty.
ALWAYS
- Shower
- Eat
- Sleep
- Repeat
Unless, you want to train that specific person via Reading or the Punch Bag.
The longer you keep someone in your shelter, the more your consumables will diminish.

Whenever it rains. Make everyone present in your shelter drink the water. It is also the prime time to send your Survivors out on expositions since your water will replenish.


Post First Expedition

As far as inventory goes on your first few expeditions with a Satchel
ALWAYS have
2 slots for Food,
1 slot for Fuel,
1 slot for Leather,
1 slot for Cement/Rubber*
1 slot for Plastic,
1 slot for Wood,
1 slot for Nails,
1 slot for Hinges,
1 slot for Pipes,
1 slot for Metal,
1 slot for Nylon.

All of these materials will let you build pretty much ALL Tier 1/2 stuff and leave you with a good excess for most of the first Upgrades for Oxygen Filter, Water Filter and the Power Generator.

Note*: After you have enough Cement to make 5 rooms (including the one made on Day 1) stop collecting and start collecting Rubber instead. You won't need Cement again for a while.


Recruiting:

You have now done a few expeditions and you're now coming across Survivors and scenarios, you're also now deciding on whether you're searching for specific parts for a system or the workbench that you want to upgrade.
Your shelter now with various upgrades or strategies now holds around 40 Food and 80-120+ Water.
As for picking and choosing a recruit.
NEVER recruit someone who you meet outside in the wastes.
Their stats usually suck and you can only find out their stats once you accept or reject their offer to join. If you accept and dismiss them as soon as they get into the shelter. They'll just raid a random box (storage, medicine, food or water)
Instead. Wait for Survivors who come knocking on the shelter door. At the Intercom. You can screen anyone's stats and judge for yourself if you'd want them in your shelter.
Though at the beginning (first 50 days) recruits are farmed. Send them out into the wastes after you've gained enough Loyalty without gas masks or weapons.
Whatever they bring back is yours and if they're sick/bleeding. Meet their requirements (get all status bars out of the red) then send them back out to the wastes. Get into a fight and die.

Note: this will increase Trauma* within the shelter but you won't have to deal with supplies loss or dealing with a corpse.
If your pet is still alive, the passive boosts they give will decrease Trauma over time or you can use Toys for Children and Books for Adults.

Note*:Trauma is gained by shelter dwellers dying or Survivors killing other humans or animals (Animals caught in snare traps don't cause Trauma) just don't let your Survivors get too Traumatised. I have had it happen to me yet but in assuming that they will leave the shelter for good if they're too Traumatised.
If you have to fight or are someone who prefers a fighting style play through. Then I would recommend finding and equipping your Survivors on expeditions with Hatchets (rng find but I have found to be pretty common) they're excellent damage and with. Strong character. Makes easy work of most scenarios.

Note: Also if at any point you find yourself stuck in a fight that you know you're going to lose and die with a Survivor that you like. Close the game completely before you die and open again. You'll get rest back after the last scenario you played go from there (I believe, I'm not 100% on that) but your character is still alive and well!


And there you go. That's how you'll learn to survive the first few steps and you'll most likely set up your own goals of finding the Mystery Hatch, getting the Camper/RV running, tool collecting or just Surviving.
Though beware. Getting Raided can happen at any time (my first and only encounter was on Day 110)

Though thank you for reading, I hope this helps someone!
I would like to thank a good amount of the Steam community for some of their tips on getting started and all credit rightfully goes to them!
Please log in to comment on this solution.
Do you have a question about this achievement? Please post it in the Sheltered Forum