** I've just finished completely rewriting the test details section and this should be complete now! ** If you think of something that is missed OR if the new updates have completely messed up something in here PLEASE let me know!(August 23, 2016)**Also known as the Halls of Ascension, the seven tests on the moon involve special rooms that randomly spawn in the moon missions on Earth. There is a chance to have from 0-3 test rooms spawn in mission with 1 test room spawned being most common. These missions can be accessed after completing the Second Dream quest.
There are seven different test rooms that when completed give 1 of the 7 Drift mods, each mod being named for the test room it's found in.
There is one more additional test room at this time that involves a vocal tone test; this does not give any Drift mods as reward nor is it required for this achievement, but it does have a chance to give a fully built forma!
The moon missions are medium-high level missions, with level 28-30 average. They also spawn Sentient fighters if players are noticed by the blue sentients, and the different Sentient fighters can be VERY dangerous if you don't know what to do.
How to get the test rooms to spawn:
*** Spoiler - click to reveal ***They are random unfortunately! However, there appear to be a few missions that are better to spawn different test.
CAPTURE DOES NOT SPAWN SENTIENTS! The Capture node on Earth is called Copernicus.
Crossfire: common spawns(approximately 1 in 5 chance): Endurance, Agility, Coaction, Cunning; rare spawns(approximately 1 in 10 chance): Power, Stealth; Extremely rare spawn(approximately 1 in 50+ chance): Speed.
Mobile Defense: common spawns: everything except speed which might not even spawn at all in MD!(courtesy of Hybridchld)
Capture: good for spawning all Test Rooms: two friends of mine had seen all 7 tests after about 15 runs. Results vary! AllSlayer, ProSauc3 II and TexhnolyzedMech really helped here!
How to recognize the test rooms:
*** Spoiler - click to reveal ***One generally easy way to tell it is a test room is by looking at your minimap, and going by the size of the room.
Small size on the minimap=~10-40% of the minimap covered...most in-between areas in moon mission tilesets.
Medium size on the minimap=Test rooms! Does not fill the minimap when looked at across the narrowest part of the room.
Large/Giant size on the minimap=completely fills or dwarfs the minimap. No known tests at this point.
Another easy and very obvious way of knowing a test room is when you see a flaming circle on the ground somewhere. That indicates a starting point or trigger for one of the test rooms.
Pictures of all the test rooms:
*** Spoiler - click to reveal ***(Credit to an unknown person who uploaded these to the Warframe wikia)
Agility Test Room:
Coaction Test Room:
Cunning Test Room:
Endurance Test Room:
Power Test Room:
Speed Test Room:
Stealth Test Room:
Best Warframes for the tests or taking out the Sentients:
*** Spoiler - click to reveal ***Various Warframes can be good for various tests.
Limbo makes the Endurance test a cakewalk if doing it with two people--Limbo can simply banish the person standing on the center! (thanks to Nitefalcon!) Need to have banish unlocked and duration mods recommended!
Loki with spectre's available can solo the Coaction Drift test using Decoy, Focus, and the Spectre(Thanks to The Allslayer & Hybridchld!)
Wukong can make the hard Agility Test very easy by cloudwalking during the test
Ivara can use ziplines in the Agility Test
Nova can use Wormhole to also make the Agility Test easier
And there are many other tricks that can be used. Untested at this point is the use of a Loki decoy or a Spectre to instantly win the Stealth test when it starts.
If intending to fight the Sentients, Excalibur can be very successful as well as Valkyr.
The Sentients can resist up to 3 types of incoming damage at once like the Shadow Stalker; however if they are stunned or put to sleep then they can't activate their damage resistance apparently!
They do hit very hard when they do and it was common for me to get one-shotted by one of their attacks with 300 shields and health on my Nova Prime.
If you have a favorite loadout/trick to take down the pesky Sentients please share!
For the stats of each Drift Mod:
*** Spoiler - click to reveal ***
All Drift Mods are Gold; and I'm listing the max rank stats.
Agility Drift: -12% damage while airborne; +6% Evasion(lowers enemy accuracy)
Coaction Drift: +15% Aura Strength; +15% Aura Effectiveness.
Cunning Drift: +12% Slide; -30% Friction; +15 Power Range.
Endurance Drift: +15% Power Max; +12% Parkour Velocity.
Power Drift: +15% Power Strength; +30% Chance to Resist Knockdown.
Speed Drift: +12% Spring Speed; +15% Power Casting Speed.
Stealth Drift: +18 Enemy Radar; +12% Aim Glide/Latch Time.
If you want the warframe wikia version of these tests, here's the link:
http://warframe.wikia.com/wiki/Orokin_MoonOtherwise, I've listed each test here with it's solution. Much of the information that I didn't learn myself comes from the Warframe wikia where I originally learned how to do most of these tests. A ton of people contributed to the wikia so I can't give any specific credit other than the Warframe community at this time unfortunately.
Agility Test Room*** Spoiler - click to reveal ***Can be very annoying without using one of the recommended Warframes.
Wukong, Ivara, Nova, and Loki are the one's that I recommend the most at this point. They all have abilities to travel through the air quickly or easily.
How to recognize: *** Spoiler - click to reveal ***http://vignette2.wikia.nocookie.net/warframe/images/0/0f/Agi... are many giant organ pipes in this room that spiral upwards like a staircase into the room above, and an opening in the very top center of the upper room.
Wukong's Cloudwalker, Nova's Wormhole, Valker's Ripline, and Loki's switch teleport can all make this test easier.
If you touch the main floor at any time during the test, it will reset! Also be aware, if one person enters the portal room, picks up the mod and leaves, they will be respawned on the floor resetting the test and closing the portal!
You can also safely stand on the organ pipe rims or lids, anywhere in the upper room, the two pressure sensitive blocks on the floor, and Ivara's ziplines without resetting the test.
To do this test:
*** Spoiler - click to reveal ***1. Above the main the archway entrance to the room, there will be an opaque white target circle you can shoot. Shoot it and the first tubes will turn green at the rim and open and you will hear an organ sound.
2. To activate the next step, you need to get into one of the open organ pipes, wait briefly, then when you're catapulted upwards out of the tube, rapidly shoot the new white target that has flipped on the left wall then land on an open organ pipe. It might take several tries to learn where each target is, and multiple people is recommended so the person jumping doesn't have to worry about shooting and can instead focus on landing!
You need to rapidly shoot the new target to open the next organ pipe which you can then safely land on; unopened pipes will slide you off to the floor.
3. After the left side target, repeat the process of jumping into the pipes and there will be another target on the right side, repeat the pipes then 2 targets at once in the back of the room. These two can be especially hard to see from certain angles.
4. The organ pipe after the double targets will launch you to the upper floor. From here, the targets are around the walls and you can walk around on the upper floor without penalty.
5. There will be two targets and pipes to jump into before the final 4 tubes will open.
6. Enter one of the final green tubes, and bullet jump up into the opening at the top of the room after being catapulted upwards!
7. Walk through the galaxy portal and enjoy your new Agility Drift Mod!
Note: Nova's Wormhole can teleport players directly to the organ pipe lids and also up into the portal anteroom.
Coaction Test Room*** Spoiler - click to reveal ***Vastly easier the more people you have! Loki can solo it using Decoy, Focus, and Specter!
How to recognize:*** Spoiler - click to reveal ***http://vignette2.wikia.nocookie.net/warframe/images/1/17/Coo... entering this room, the cracked and rocky floor slopes downwards towards the center of this medium/large sized room that is shaped like a "+" symbol looking at it from above. Most likely the door you entered will have a flaming ring directly in front of you. There is also a large central pillar with multiple vertical rooms and a death hole beneath and 4 small pillars near each corner of the central pillar.
To do this test:*** Spoiler - click to reveal ***1. Step in the flaming ring which will be close to one of the doors, and wait for the other rings to fly into place.
2. Have another person step on the new flaming location which appears when the first one is stood on, and that should now turn off the first flaming ring.
3. Once you turn off a glowing ring by stepping on the next you can safely leave the old one without losing progress.
4. Now simply continue stepping on the glowing rings as they show up, always keeping one person on the previous flaming circle before reaching the next.
5. There will be flaming circles on top of the small pillars at the corners, and flaming circles in every corner wall next to the small pillars. You can access the rings in the walls through holes that open when you step on some of the rings or through a crack in the wall. There is a tricky spot where it's dark in the wall and you might need to make a jump upwards onto the right level so watch for that in the wall if going through the cracked opening.
6. Once you've done all 4 pillar's flaming rings, and all the corner's flaming rings, the center pillar should open up underneath and provide several plates you can now use to jump up inside the pillar's first room.
7. In this room, you must now stand on all 4 corner plates. Only one is flaming at first, but they will all start flaming as they are stood on at the same time! The first two are diagonal, and the last two are diagonal from each other.
8. If doing this with Loki, you will need to get your Specter standing still on one corner, activate your decoy on another corner, then use your Focus ability to go to the last corner. Make sure you are quick with your Focus because you will need almost all the Focus time to unlock the next room upwards! If done correctly, the room upstairs should unlock.
9. Jump up, and into the galaxy portal and enjoy your new Coaction Drift Mod!
Cunning Test Room -- Not required! This one is completed already during the Second Dream Quest!*** Spoiler - click to reveal ***The only major requirement is to be very good at dodging FAST! And bring along health/energy restores. I believe I tested that Loki's Decoy DOES NOT distract the Eye unfortunately. I have not tested Focus ability however and that 'might' be a good choice!
How to recognize:
To do this test:*** Spoiler - click to reveal ***1. To start the test, you shoot off two little buttons on the drop side of the room. There are two water tubes coming down, and two little buttons approximately above head height that when shot off restore the flow of water. The Security Eye will start attacking you! You also need to shoot off 4 little buttons on the floor on the outside of each small pillar that allow a little platform to raise, and you can do these first.
2. You need to jump on the four small pillars, wait for the Security Eye to come very close, then evade his shot so that he breaks the glass behind where you were standing which only happens if you were in line with the glass and he completely misses you.
3. Once the Eye does it once, the Eye goes back to the center and launches an attack that could be one of several: A. very powerful explosive attacks that launch upwards and come down around the room; B. A gravity like attack that pulls you towards the center and damages you more towards the center. C. It can also leave behind a very annoying murky floating liquid in spots of the air that is very damaging as well! However, you can generally avoid all these attacks by standing up on one of the platforms, but make sure everyone DOES NOT leave the room or the puzzle resets.
4. The Eye's main Attack is VERY devastating, and will quickly kill you unless you have extremely high health as it does massive slash damage repeatedly to you after you're hit. Health Restores can help negate the effect but it's very easy to go down quickly and often if you aren't fast.
5. Once the Eye has returned to his teleporting phase, stand on another pedestal and repeat 3 more times..
6. The test finishes after the 4th glass has been broken, and the center floor of the room opens revealing a spiral staircase. Go down, enter the galaxy portal and enjoy your new Cunning Drift Mod!
Endurance Test Room*** Spoiler - click to reveal ***Solo this test is very annoying and will require a great deal of shield/health restores. Coop it's possible, 4 players is the best, and if you have Limbo it's a cakewalk using Limbo's banish ability on another player who then stands in the center(Thanks Nitefalcon!). Rhino/Valkyr are both good at tanking with high shield and health mods.
How to recognize:
To do this test:*** Spoiler - click to reveal ***1. Stepping into the flaming circle will start the puzzle, so do not do that until you know what to do first! This test CAN be failed so know what is happening.
2. What happens: Stepping into the flaming circle will lower the platform to the lower level, at which point a circle of lasers will turn on and start spinning while shooting the tiny pedestal in the center of the circle. Also, more lasers will shine down from 3 other directions at the end of the room. You must stand on the center pedestal or the lasers will destroy it and ruin the test.
3. You can disable the spinning circle lasers by shooting the backside of them--the Synoid Simulor or other explosive weapons work great here! You can also disable the center laser that shines down by shooting down the chandelier in the room past the end-wall--look up and find the room with a giant hanging chandelier and shoot it until it falls and it will block a laser. If you have enough people, you can also have someone stand next to each proximity activated block on each side which will each block another laser. Players can stand there and shoot the backs of the spinning lasers down below as well.
4. With as many lasers blocked as possible, and very good communication, you can swap out whoever is standing in the center and keep the center pedestal depressed and the test progressing!
5. You can tell if the test is progressing if water is filling the left glass tube; water needs to fill it to the top for the puzzle to complete. If the water is not filling, make sure you are standing on the very center of the pedestal or close to it to activate the water.
6. The problem with this puzzle is that entering the circle while the test is running will disable any warframe abilities, whether active or attempted use. Therefore only high shield/health and shield/health restores, or many players taking turns, or something like Limbo's Banish ability are effective to complete the test before the center pedestal is destroyed.
7. Once the water reaches the top, the gong sounds, and the center of the test opens up.
8. Enter the galaxy portal and enjoy your new Endurance Drift Mod!
I personally had the best success using a Valkyr with max health/armor mods because armor greatly helps survive the test. That was before I knew about the Limbo Banish method!
Power Test Room*** Spoiler - click to reveal ***Quite a simple puzzle really, although bringing along a few energy restores could be helpful.
How to recognize:*** Spoiler - click to reveal *** This is a medium sized round room with a large open arched rotunda in the center. There are 4 shiny gray spheres set in the walls in a square. There is a common version of this room in Moon missions where it is all in ruins, so this will probably be a familiar room.
To do this test:*** Spoiler - click to reveal ***1. You simply need to stand next to the gray spheres set in the walls and allow them to syphon off your energy via what looks like a electrical bolt connection. If you run out of energy you can use an energy restore.
2. If the sphere keeps glowing and spinning and the electrical connection has disappeared, go to the next sphere and repeat.
3. If doing this with multiple people, I believe each person must feed each sphere with some energy.
4. Feed all 4 spheres with energy, and when they are all spinning and glowing at the same time you should here the test completion sound and the center should open up!
5. Go down the spiral staircase, through the galaxy portal, and enjoy your new Power Drift mod!
Speed Test Room*** Spoiler - click to reveal ***Quite easy now! Used to be very difficult and could be failed very easily. PLEASE PLEASE let me know if this method does not work anymore!! Also if trying to do this legitimately, do NOT use explosive area effect weapons or abilities around this test!
How to recognize:*** Spoiler - click to reveal *** This test is VERY distinctive on the radar especially if you have the full screen radar activated. On the map it looks like two long poles with regular bumps off each side that perpendicularly cross the map path you're on. Once looking at the room, you'll notice two thumping gold globes in the anteroom, and one wall with have a LOT of laser holes and the other wall a LOT of plates. As far as I know, you shouldn't destroy ANYTHING in this room of trying to do it legitimately. There will also be a trigger plate high up on several walls--two in the main center room on both sides where you enter the main room, and more trigger plates in the little off shoot paths as well as pressure sensing pads in the side passageways--watch out for accidentally stepping on those!
To do this test:*** Spoiler - click to reveal ***1. There are two different ways, you can do it legitimately or completely cheese it.
2. A. Legit method: you need to run as fast as you can clockwise through each half of the test; one half has thumpers and downwards closing doors, and the other half has freezing sections and downwards closing doors. To start each side, you are supposed to step on the starting pad(possibly shoot the trigger plate above the door before entering), and sprint through the section VERY fast without a door closing in front of you. When you get out, you shoot the trigger plate above the wall that's facing the exit door, and that's one half completed.
B. Do the same thing on the other half not forgetting to shoot the trigger plate when finished that half, and a center pillar in the main room should rise upwards and the ceiling should open.
C. Jump on top of the pillar, and up into the galaxy portal... enjoy your new Speed Drift mod!
3. Cheese method!
A. Apparently, all you have to do is start the speed test sections, then don't run into each side, instead let it fail. Then go to where each half's trigger plate is up on the wall and wall hang/slide/wall walk across the plates. That should trigger the center platform. Keep on wall hanging/walking/sliding on all the plates until the center rises high enough and the ceiling opens!
B. Climb up the pillar, go through the portal and enjoy your new Speed Drift mod!
Stealth Test Room*** Spoiler - click to reveal ***This test can be VERY easy if doing with at least one other person, warframes don't matter. Doing solo can be quite frustrating and easy to fail.
How to recognize:*** Spoiler - click to reveal *** This one is recognizable by the flaming circle in a medium to small room with a tall rotunda with very large arches and narrow pillars, in the center. The flaming circle is under the rotunda, and there's not much else in the room. The room is fairly white. Outside of the room, there is a long room, with several levels and many various objects/walls/pathways to the other end, where there are several doors, and then another room on the other side of the end wall at the end of which is another location similar to the first rotunda with the flaming circle. DO NOT step in the circle until you are ready!
To do this test: *** Spoiler - click to reveal ***1. With one person you have to step in the first flame, at which point the flame disappears and many things activate.
2. You now have to travel through the entire length of the first and second rooms to the other rotunda without being hit by any of the special lasers or objects. It is possible to take some side passages to quite easily get to the other end, but be careful about going too far away from the test!
3. If you have done it without being contacting by any of the traps, there should be a flaming circle at the other end, which when you step in will complete the test and you now have access to another galaxy portal.
4. Step in, and enjoy your new Stealth Drift mod!
5. To do this very easily with 2 or more people, simply have someone stand on the ending circle platform under the rotunda, and then have someone step on the starting platform.6. The test instantly finishes and you can go down to collect your Stealth Drift mod without any problems at all!
My Loki Prime max speed build(Sprint speed 1.96):
*** Spoiler - click to reveal ***(All mods are max rank unless specified)
Aura mod: Sprint Boost -- +10% Sprint Speed
Exilus Mod: Firewalker(5/10 upgraded) -- +13.2% to Bullet Jump +13.2% Aim Glide and Wall Latch, +150% fire damage on Bullet Jump
Madurai polarity slot: Speed Drift -- +12% Sprint Speed +15% Casting Speed
Naramon polarity slot: Maglev -- +30% Slide -30% Friction
Vazarin polarity slots: Narrow Minded(4/10 upgraded) -- +45% Power Duration -30% Power Range
Armored Agility -- +15% Sprint Speed +45% Armor
Regular slots: Cunning Drift -- +12% Slide -30% Friction +15% Power Range
Coaction Drift -- +15% Aura Strength +15% Aura Effectiveness
Rush -- +30% Sprint Speed
Continuity -- +30% Power Duration
My Loki Prime invisibility build(203% Power Duration):
*** Spoiler - click to reveal ***(All mods are max rank unless specified)
Aura mod: Energy Siphon -- Warframe energy regenerates +0.6 Power Rate
Exilus Mod: Speed Drift -- +12% Sprint Speed +15% Casting Speed
Madurai polarity slot: Continuity -- +30% Power Duration
Naramon polarity slot: Constitution -- +40% Faster Knockdown Recovery +28% Power Duration
Vazarin polarity slots: Narrow Minded(4/10 upgraded) -- +45% Power Duration -30% Power Range
Redirection -- +440% Shield Capacity
Regular slots: Overextended -- +90% Power Range -60% Power Strength
Streamline -- +30% Power Efficiency
Rush -- +30% Sprint Speed
Hushed Invisibility -- Loki Invisibility Augment - Weapon noise is reduced by 100% while invisible