Elite: Dangerous achievements

Elite: Dangerous

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There are a maximum of 210 Elite: Dangerous achievements (43 without DLC) worth 24,008 (3,500)

28,866 tracked gamers have this game, 12 have completed it (0.04%)

3.9 from 21 votes

7,584 tracked gamers have this dlc pack, 20 have completed it (0.26%)

There are a maximum of 24 achievements worth 4,679 (350)

There are no reviews | Estimated completion: 200+ hours

Achievement Details

Triple Elite in Elite: Dangerous

Triple Elite2,841 (150)

Reach a rank of Elite in Exploration, Combat and Trading

  • Unlocked by 81 tracked gamers (1% - TA Ratio = 18.94) 7,584  

Achievement Guide for Triple Elite

204,934 (89,225)
Achievement won on 08 Jan 17
TA Score for this game: 22,238
Posted on 17 May 16 at 05:49, Edited on 11 April 17 at 15:27
This solution has 13 positive votes and 3 negative votes. Please log in to vote.
Be warned: this will be an extremely time-consuming task, but with enough persistence you'll get this monster of an achievement. The first PC player who reached this status got 10.000 (10,000 for Americans) British pounds from the developers. I'll format all other large numbers with dots between groups of three numbers in a value.

The achievement requires you to reach the rank of Elite in all three main game paths: Trading, Exploration and Combat.

It's hard to pin down the exact requirements since they change over time and I will update the solution if new rank requirements are found.

You rank up in a path by earning Cr (the in-game currency) with activities related to that path. For example, killing a wanted criminal earns you progress to Combat Elite, while scanning undiscovered systems and selling that data earns progress towards Exploration Elite.

Combat rank progression: killing ships. Relative rank does matter.
Trade rank progression: trading profit. Payouts from trade missions count.
Exploration rank progression: exploration profit at Universal Cartographics.

NOTE: I've noted the highest known values for each rank.

The requirements (the most recently deducted values):
Combat (in kills):
Harmless: 0
Mostly Harmless: 15
Novice: 75
Competent: 250
Expert: 750 (reaching this rank nets the Combative achievement)
Master: 1.250
Dangerous: 2.600
Deadly: 4.200
Elite: 8.750

Trading (in Cr PROFIT):
Penniless: 0
Mostly Penniless: 10.000
Peddler: 100.000
Dealer: 800.000
Merchant: 3.800.000 (reaching this ranks nets the Playing the Markets achievement)
Broker: 33.779.000
Entrepeneur: 134.000.000
Tycoon: 420.000.000

Exploration (in Cr PROFIT):
Aimless: 0
Mostly Aimless: 40.000
Scout: 340.000
Surveyor: 1.250.000
Trailblazer: 4.140.000 (reaching this rank nets the A new Ranulph? achievement)
Pathfinder: 10.140.000
Ranger: 29.000.000
Pioneer: 116.140.000
Elite: 322.000.000

The amount of credits needed to reach Explorer Elite will be doubled in patch 2.3, but the payouts will increase with the same increment.

My suggestion is doing missions from the Bulletin Board since they tend to make players progress faster through the ranks of Trading and Combat in particular. Exploration rank progress is best earned by making trips outside the 'bubble' of known space and scanning unknown systems/planets.

With Combat, the rank of the ships you destroy also affects your progress. Destroying higher-ranked ships leads to more progress in combat. Thanks to the games masta for reminding me of this. The kill figures are based on the amount of ships you kill when you're solely killing ships of your own ranks.

UPDATE: Frontier will never reveal the precise rank requirements to prevent players from solely working towards a single rank in the most efficient way they can find.
There are 10 comments relating to this Solution | Please log in to comment on this solution.
x Kieren x
200,885 (108,928)
x Kieren x
Achievement not yet won
TA Score for this game: 12,813
Posted on 20 October 18 at 08:34
New solutionThis solution has 0 positive votes and 0 negative votes. Please log in to vote.
The fastest way to Elite in combat in the current version (as of 20th October 2018) is to kill Thargoid scouts because they are all elite combat rank. As with anything in this game a little preparation and knowledge is required.

Kit your ship with AX multi cannons, decontamination limpets and repair limpets. I'm using a Krait with 3 size 3 turreted ax multi's and 2 fixed beams. I have a xeno scanner but it is not essential it will tell you the scouts health. No engineering required on anything.

Each week eagle eye identifies sectors of interest to the Thargoids. So to find scouts follow the link below and scroll to the bottom. Go to a sector that has a station listed as a target. Now just cruise around the system slowly and look for USS's. You will easily find "Non Human" threat 3 or 4 in abundance if you are in the right system.

None of the work on this site is mine. All credit goes to their contributors.

Threat 3 has 2 or 3 marauder scouts. Threat 4 will nearly always have 2 human ships and 4 or 5 marauder scouts. Occasionally there are upwards of 7 and all types of scouts (incidentally this is the same as a threat 5) this is much harder so its your call to stay or leave early.

When a scout is going to blow it make a a "honking scream" noise try to avoid flying through the cloud of bug snot when it does or you will take caustic damage but during the fight you might still get it. Don't panic. Kill the scouts. Stop and fire of a decontamination limpet then repair yourself. Now just go back into super cruise and find another.

You get 10,000 in combat bonds per scout so your not going to get rich but it will cover the bills and leave you some profit.

Its taking me 5 to 6 scouts to get 1% at dangerous.
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