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Triple Elite achievement in Elite: Dangerous

Triple Elite

Reach a rank of Elite in Exploration, Combat and Trading

Triple Elite0
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How to unlock the Triple Elite achievement

  • RDSRDS#5610
    08 Jan 2017 17 May 2016 27 May 2020
    Be warned: this will be an extremely time-consuming task, but with enough persistence you'll get this monster of an achievement. The first PC player who reached this status got 10.000 (10,000 for Americans) British pounds from the developers. I'll format all other large numbers with dots between groups of three numbers in a value.

    The achievement requires you to reach the rank of Elite in all three main game paths: Trading, Exploration and Combat.

    It's hard to pin down the exact requirements since they change over time and I will update the solution if new rank requirements are found.

    You rank up in a path by earning Cr (the in-game currency) with activities related to that path. For example, killing a wanted criminal earns you progress to Combat Elite, while scanning undiscovered systems and selling that data earns progress towards Exploration Elite.

    Combat rank progression: killing ships. Relative rank does matter.
    Trade rank progression: trading profit. Payouts from trade missions count.
    Exploration rank progression: exploration profit at Universal Cartographics.

    NOTE: I've noted the highest known values for each rank.

    The requirements (the most recently deducted values):
    Combat (in kills):
    Harmless: 0
    Mostly Harmless: 15
    Novice: 75
    Competent: 250
    Expert: 750 (reaching this rank nets the Combative achievement)
    Master: 1.250
    Dangerous: 2.600
    Deadly: 4.200
    Elite: 8.750

    Trading (in Cr PROFIT):
    Penniless: 0
    Mostly Penniless: 10.000
    Peddler: 100.000
    Dealer: 800.000
    Merchant: 3.800.000 (reaching this ranks nets the Playing the Markets achievement)
    Broker: 33.779.000
    Entrepeneur: 134.000.000
    Tycoon: 420.000.000
    Elite: 1.015.000.000

    Exploration (in Cr PROFIT):
    Aimless: 0
    Mostly Aimless: 40.000
    Scout: 340.000
    Surveyor: 1.250.000
    Trailblazer: 4.140.000 (reaching this rank nets the A new Ranulph? achievement)
    Pathfinder: 10.140.000
    Ranger: 29.000.000
    Pioneer: 116.140.000
    Elite: 322.000.000

    The amount of credits needed to reach Explorer Elite will be doubled in patch 2.3, but the payouts will increase with the same increment.

    My suggestion is doing missions from the Bulletin Board since they tend to make players progress faster through the ranks of Trading and Combat in particular. Exploration rank progress is best earned by making trips outside the 'bubble' of known space and scanning unknown systems/planets.

    With Combat, the rank of the ships you destroy also affects your progress. Destroying higher-ranked ships leads to more progress in combat. Thanks to the games masta for reminding me of this. The kill figures are based on the amount of ships you kill when you're solely killing ships of your own ranks.

    UPDATE: Frontier will never reveal the precise rank requirements to prevent players from solely working towards a single rank in the most efficient way they can find.

    UPDATE 2: As found in the comments of a different solution (can not remember the tag), Thargoid fights are also a very effective way of earning Combat rank, provided you're geared for it.

    Guide not helping? View 3 more guides for this achievement.

    Showing most recent comments. View all comments.
    SashamorningTo go with the above comment, I totally agree, except that I use a Type-10, which is a beast with 9 hardpoints. The K-scanner is awesome. Lasers on the shields, multicannons on the hull.

    To offset the horrendous turn radius, I turret everything. That way I'm firing no matter what orientation they are from me. I also turn off flight assist to make tighter turns. Turrets do less damage, but they always hit unless the enemy throws chaff.

    I'm parked at Agartha. It's another CNB system. I try to only fight Deadly/Elite, and I hunt for smaller ships, especially Eagles and Imperial Eagles because they go down faster.

    THE SIZE OF THE ENEMY DOES NOT AFFECT XP. Smaller ships are faster, so ignore anacondas and pythons if you can.

    Don't use fighters. Your pilot splits the XP.
    Posted by Sashamorning on 07 Jul 22 at 20:13
    WhoIsJohn117Just hit Deadly. Xbox tracker shows 2,424 total kills. Been mainly doing Anarchy Outbreak Checkpoints. Hard to tell how many are Elite, etc. now that the other Achievements are done, but definitely better numbers than originally thought.
    Posted by WhoIsJohn117 on 21 Aug 22 at 07:38
    WhoIsJohn117Just hit Combat Elite. Xbox tracker shows 4,588 total kills, so almost double what it took to get to Deadly. Deadly to Elite was exclusively Anarchy Outbreak Checkpoints. Was able to do about 3% per hour using the Anaconda Combat build from the walkthrough. Also used synthesis on the multi-cannon ammo to limit travel time back to restock. Could usually go about 90 minutes to two hours before I had to go get my ship repaired (usually because the canopy was breached). Happy hunting, all! o7, Commanders!
    Posted by WhoIsJohn117 on 29 Aug 22 at 03:27
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  • CodeMonkeysGuyCodeMonkeysGuy
    23 Feb 2018 20 Jun 2017 11 Jul 2022
    Making a solution for what to do for the three Elite ranks is challenging, because methods that work, or the best method available, is always changing, but I'm going to keep the following Pastebin updated with what I think are likely the best methods for purely getting the Elite ranks in Combat, Exploration, and Trade. I'm using a Pastebin because the amount of text I'd be putting here would be inane, and the formatting is much better there. Hope this helps.

    https://pastebin.com/Ap8GQb5k

    DULY NOTE: I will be writing and re-writing large portions of this guide to account for changes in 3.1; including, but not limited to: the new Crime & Punishment system, the engineering changes, adjustment of the mission supercruise distance reward modifier, and such like that. Also want to re-write some portions for the sake of clarity. May take a week or two after release of the update.

    FURTHER 2022 EDIT: With news that Elite: Dangerous won't be getting further console updates, personal interest has dropped dramatically. So a lot of solutions and such aren't getting rewritten. There's still some useful info on these, but a lot of it is outdated. Sorry about that. Blame Frontier.
    Showing most recent comments. View all comments.
    CodeMonkeysGuyOh that's outdated - the method around it has been fairly patched out. But yes, the *BULK* passenger missions increase trade rank. Most don't, so you have to be sure you're taking the right kind.
    Posted by CodeMonkeysGuy on 18 May 18 at 03:46
    GR34TD3STR0Y3RI don't eveny anyone trying to do trade now that we are on legacy servers. It was easy to find trade loops that needed 80-100 million in profit an hour using EBBD trade route finder, but that won't work anymore since EBBD doesn't use legacy server info. You can still find profit just looking at the good, clicking recomdned selling, but I was lucky to get 5 million an hour doing that way. Luckily I already had Elite before servers went to legacy, I was merely trying to knock out another trade achievement and wasn't too concerned about the MUCH lower profits.
    Posted by GR34TD3STR0Y3R on 15 Mar 23 at 00:47
    CodeMonkeysGuyI think the new old way was bulk passenger missions anyways, for Trade, since those give Trade rank not exploration.
    Posted by CodeMonkeysGuy on 15 Mar 23 at 01:07
  • TheUndeadCPLTheUndeadCPL
    Locked 16 Apr 2020 06 Jul 2022
    hello fellow commanders. TheUndead CPL here with my little guide on how to get to triple elite.

    First I will say as of writing this (4/16/2020) I am still working on getting elite in combat but i have found a easy method.

    For exploration the easiest way to get elite is to do the Decoding The Ancient Ruins mission that you get from Felice Dock in the Meene system. doing that mission twice nets you the elite rank in exploration and 220 mil credits. This mission can be grabbed every time you land at Felice Dock so it is a good way to built credits and the website I used to complete this mission is. https://www.gamepur.com/guides/elite-dangerous-complete-deco...

    For trading i simply picked up high payout cargo missions where you get the mission from one station and have to find the resource they need and bring it back. but any cargo missions will work for this as well. the bigger the payout the faster you will rank up.

    For combat the method I'm currently using is using my Type 10 Defender in the Asterope system. I am currently ranked Deadly going for Elite. As of 7/6/2022. Every 29 to 30 scouts equals 1% towards elite. Ever since the nerf that FDev did. Scouts are ranked at dangerous now and only give you .75 exp. With that it will take approximately 2967 scouts to rank up from deadly to elite.
    Showing both comments.
    LOST NrGoing from Dangerous to Deadly, it takes 14 Scout kills to move the progress bar 1%, at the moment.
    Posted by LOST Nr on 24 Mar 21 at 13:59
    SashamorningScouts are no longer Elite. They're Dangerous. Huge nerf.
    Posted by Sashamorning on 05 Dec 21 at 03:02
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