Dead Island Definitive Edition achievements
2,214
(1,000)

Dead Island Definitive Edition

3.9 from 487 votes

There are a maximum of 58 Dead Island Definitive Edition achievements worth 2,214 (1,000)

14,312 tracked gamers have this game, 532 have completed it (3.72%)

Achievement Details

Knock, knock in Dead Island Definitive Edition

Knock, knock13 (12)

Breach a locked door with the first blow.

  • Unlocked by 11,429 tracked gamers (80% - TA Ratio = 1.11) 14,312  

Achievement Guide for Knock, knock

AuthorSolution
zNJM99
54,228 (30,414)
zNJM99
Achievement won on 21 Jun 16
TA Score for this game: 2,109
Posted on 29 June 16 at 05:45
This solution has 2 positive votes and 1 negative vote. Please log in to vote.
You will have plenty of opportunities to get this achievement, as there are plenty of locked doors throughout the game.

However, if you want to get this done right away, note that there is a locked door in the prologue. Simply create a new character, run straight to the locked door, and attempt to breach it with the first blow.

If you are unsuccessful, you may repeat the process.
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paintballgirl
387,874 (259,773)
paintballgirl
Achievement won on 05 Feb 17
TA Score for this game: 13
Posted on 05 February 17 at 11:33
This solution has 1 positive vote and 0 negative votes. Please log in to vote.
As stated in the other solution, the earliest point to earn this achievement is right when you start the prologue. Exit the room you start in by using the door in front of you, make a right out of the door, run past the two luggage carts in the hallway, and you'll reach a point where you are blocked by more carts. There is an open door directly to the left of those carts and, when you walk in, a locked door on the right after you enter the room.

The way you open locked doors is by pulling back cn_RS, which starts a horizontal line going up and down on a meter that looks like this:

https://screenshotscontent-t4001.xboxlive.com/00090000001646...

The goal is to have that line land in the middle red section. Just pull back cn_RS, hold it, and watch how fast the line moves to get the approximate timing of things. When you're ready, push forward on cn_RS and see where the line lands. You'll need to be squarely in the red for this to count. I had a few attempts that were close to the edge of the red section that didn't count for me.

Even though you can use cn_B to back out of an attempt, it remembers your progress on the door if you've hit it once and missed. If you miss on the first attempt, just reload the checkpoint and try again.
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