Mighty No. 9 achievements

Mighty No. 9

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There are a maximum of 70 Mighty No. 9 achievements worth 7,276 (1,000)

5,230 tracked gamers have this game, no one has completed it (0%)

Achievement Details

Mighty Sprinter in Mighty No. 9

Mighty Sprinter247 (20)

This is a rare achievementComplete every SPRINTER! technical bonus.

  • Unlocked by 34 tracked gamers (1% - TA Ratio = 12.34) 5,230  

Achievement Guide for Mighty Sprinter

915,361 (330,846)
Achievement won on 24 Jun 16
TA Score for this game: 6,971
Posted on 22 June 16 at 00:06, Edited on 24 June 16 at 22:55
This solution has 5 positive votes and 0 negative votes. Please log in to vote.
Sprinter bonuses are awarded for getting through certain sections of each level quickly. Nothing matters except speed, so feel free to skip enemies or intentionally take damage to be able to briefly run through them.

The list is now complete!

1. When the robot in the background bombs the ground the second time, quickly dash across before it crumbles, and get past the green enemy.
2. Shortly after the first one, the ground will crumble again, and you'll be inside the building. The next Sprinter point to reach is at the top of the ladder out of this area.
3. This is in the first area with the barrier robots that go up and down. The Sprinter point is right after the spot where there are three robots in a row, just before you have to climb a wall.

Oil Platform:
1. In the area where the big background cisterns start falling, this Sprinter point is before the final section.
2. And this one covers the rest of the section, with the Sprinter point being just before the boss. Very little leeway on this one.

Water Works Bureau:
1. After the first underwater section, this Sprinter point is just at the end of the ladders.

Power Plant:
1. The Sprinter point is right after you have to jump right-left-right up to one of the power conductor enemies.
2. This Sprinter point is at the end of a downhill area with some jumps and three of the flying electric enemies in a row at the end.
3. Once you enter the second giant turbine room, you have to go extremely fast. I'm not sure where the time starts counting for this one, but the Sprinter point is right after the second turbine you have to crouch-dash under, and I didn't manage to hit it until I performed those two dashes with absolutely no hesitation after a flawless run of the rest of the room. Yeah, it sucks.

1. This is a damn sneaky one. It's another one where I'm not exactly sure where the timer starts, but the Sprinter point is at the bottom of the pit after the spot where you can get an Amazing bonus (see
Mighty No. 9Mighty AmazingThe Mighty Amazing achievement in Mighty No. 9 worth 184 pointsComplete every AMAZING! technical bonus.
). To get Sprinter, you have to drop down without grabbing on to the wall, and quickly jump over to the right at the bottom.
2. This Sprinter point is right at the end of the section where giant instakill machines move left and right through the tunnels.
3. Immediately after that, you'll have to drop down between some more crusher machines. Instead of simply dropping, do a drop dash by pressing cn_down + cn_RB in midair and you'll descend fast enough for a Sprinter. Big thanks to TimeFire for finding that one!
4. Next you'll be chased through a long, treacherous corridor by a giant machine. At the end, you'll have to hang off the side of a platform to avoid some overhead spikes, and the Sprinter point is in the pit you'll drop into after that.
5. Right after that, you'll be chased again, and have to shoot a bunch of crates to clear the path. The Sprinter point is at the end of this section.

Military Base:
1. At one point, you will move downwards on conveyor belts that go right-left-right, with pink spikes on the walls. The Sprinter point is at the end of this room.
2. Later on, you'll come to another conveyor belt part, and there will be wooden crates moving down, with a ladder on the right with an explosive barrel at the top. The Sprinter point is at the top, pretty tricky one.
3. You'll enter a big room, and Bat will start yelling about "letting loose the dogs of war". In this room, take the uppermost path and traverse it as quickly as possibly for the Sprinter bonus.
4. This is a real nasty one. It's in the last room before the boss of the level, a big open one with falling boxes everywhere. To get the Sprinter bonus, you have to take the upper path without falling, and obviously you have to do it very quickly. Blow everything away with Battalion and hope you don't get a box dropped on your head.

Radio Tower:
1. Sprinter point is right after climbing up the ladders on the far right side of the tower.
2. Sprinter point is located where you reenter the tower after climbing a bunch of platforms and ladders on the left side.
3. When you come back from the airship and pass the part with the Amazing bonus, you'll be on the left side of the tower again, in a windy area with platforms and rings. Sprinter point is at the end of this, I recommend Battalion spam on all the enemies and plenty of dashing.
4. When you come out on the right side of the tower for the last time, you'll be in an area with constant upwards air currents. You'll need to reach the top of this area VERY quickly. Some rings are worth using, some are not. Dashing left and right through the air to rise is faster than waiting on the rings, so be smart about it.

1. This Sprinter point is right at the end of the section early on where you jump across a bunch of smaller cars, before you enter the tunnel.
2. This is the first section after you enter the tunnel, up until the signs start coming at you again.

1. At the end of the first big keycard room.
2. At the end of the second big keycard room.
3. After exiting the door on the top right in the area right after the "defeat all enemies" section.


Robot Factory:
1. This Sprinter point is right past the first door you have to hit a switch to open. Not sure if it counts the time for just that short part or all the way from the beginning of the stage, but either way gotta be damn fast.
2. Sprinter point is right at the end of the part where you have to drop down and go right-left-right through a pink spiky tunnel. You can use the Aviator power to descend slowly, but make sure you drop quickly through the last hole and dash to the exit.
3. After defeating the first miniboss, you'll be climbing up a shaft that has a switch + door combo you need to use Shade for at the top. The Sprinter point is as soon as you get to the top, before you even hit the switch.
4. Sprinter point is right before the entrance to the room where you have to defeat tons of enemies. I think it counts both the moving platform part and the drop through electricity. I used Battalion to hit the switches on the ceiling, the hanging monkeys and the switches at the end. Such versatility!


Battle Colosseum:
1. After clearing the first room, quickly dash through the next two hallways. The Sprinter point is right after the part with three normal enemies on rising pillars.
2. Immediately after the last one, proceed quickly past the first group of three xel balls stacked on each other. The Sprinter point will be right when the electricity enemy comes on screen.
3. Again, right after the last one, keep speeding ahead and this Sprinter point will be immediately after you use a rising/falling pillar to clear a gap, after a stack of four xel balls.
4. Sprinter point is right after the big square room with tons of xel balls. The exit is in the top right, so just make it there as quick as possible.
5. Sprinter point is at the end of the air current area.
6. Right after that, you'll have to make your way to the top of the next area very quickly. When you get up there, use two Battalion missiles to get through without having to drop down.
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