Prison Architect: Xbox One Edition achievements
3,355
(1,000)

Prison Architect: Xbox One Edition

4.1 from 149 votes

There are a maximum of 31 Prison Architect: Xbox One Edition achievements worth 3,355 (1,000)

3,338 tracked gamers have this game, 83 have completed it (2.49%)

Achievement Details

Prison Economics in Prison Architect: Xbox One Edition

Prison Economics123 (30)

Complete every Grant available to one prison in Prison Architect mode on a standard difficulty

  • Unlocked by 197 tracked gamers (6% - TA Ratio = 4.11) 3,338  

Achievement Guide for Prison Economics

AuthorSolution
John Caboose
334,413 (187,316)
John Caboose
Achievement won on 18 Jul 17
TA Score for this game: 3,355
Posted on 18 July 17 at 09:24, Edited on 18 July 17 at 09:31
This solution has 1 positive vote and 0 negative votes. Please log in to vote.
This achievement is bugged but there is still a way to unlock it. As of writing the achievement requires you to own the Psych Ward DLC where they added one new grant for building a cell block for mentally insane prisoners.

If you start a new game on Federal Difficulty insane prisoners are enabled. Simply completing all grants in this difficulty should unlock the achievement for you, it did for me.

Most grants are not very difficult and self-explanatory but I have a few general tips for making this achievement smoother.

Using the warden called "Leanne Johnston" makes it easier to complete several objectives related to education and rehabilitation.

It is easy to finish several grants at the start before accepting any prisoners at all. Administration Centre, Cell Block A, Prison Maintenance and the short/long term investments are all good to complete right at the start.

Don't make your prison too big. I at most had capacity for 40 minimum security prisoners and 20 insane prisoners. All prisoners who enter have a chance of being insane, I got ~7 of them before explicity taking them in. Concentrate on minimum security prisoners as they are easier to handle. Unlocking Permanent punishments in the Bureaucracy screen will allow you to permanently put any potential max/medium prisoners in solitary removing them from the equation.

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External image

My prison layout

You want your prisoners needs to be met, give them good cells that are of max quality (10). Don't forget a prayer mat that helps their spirituality need. If your cells are of size 3x6 (5x8 with walls) you have a bonus for size and then put enough stuff in there for the quality to reach max quality.

Change Sleep in regime to FreeTime instead. Prisoners will still sleep but they will no longer dig any tunnels.

I recommend two work periods, one 2h slot in the morning and one 3h slot in the afternoon. This will make scheduling of programs easier as they don't overlap too much over one another.

External image

My regime

For achieving the Cell Block grants simply build one huge holding cell, mark it as a staff only security zone and place beds on every available tile. Using the cloning tool once you've placed a 10-20 beds manually and then just pasting them all over makes this a lot faster.

Use the following programs, note that Parole is not included as this makes it much harder to complete the super long educational grants requiring the prisoners to stay for 30 days, something few prisoners do if they are allowed out on parole.

Psychiatric consultation x2
for the insane prisoners, keeps them calm
Pharmacological treatment of drug addiction
Alcoholics group therapy
Keeps any addicts you've got more manageable and able to work
Kitchen safety and hygiene
Workshop safety induction
Carpentry apprenticeship
Needed for your prison workers to be able to work
Foundation Education Program
General Education Program
Needed for the educational grant, try to set these up early as it takes a minimum of 30 days for a prisoner to go through both programs. Having two classrooms is essential to making this smooth.
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