Prison Architect: Xbox One Edition achievements

Prison Architect: Xbox One Edition

4.0 from 187 votes

There are a maximum of 31 Prison Architect: Xbox One Edition achievements worth 3,261 (1,000)

4,234 tracked gamers have this game, 116 have completed it (2.74%)

Achievement Details

Failure To Communicate in Prison Architect: Xbox One Edition

Failure To Communicate43 (10)

Remove a gang from a held territory in Prison Architect or Prison Warden mode

  • Unlocked by 229 tracked gamers (5% - TA Ratio = 4.31) 4,267  

Achievement Guide for Failure To Communicate

O BeardedLady O
328,285 (200,056)
O BeardedLady O
Achievement won on 24 Jul 16
TA Score for this game: 3,261
Posted on 29 July 16 at 04:02, Edited on 30 August 16 at 10:58
This solution has 5 positive votes and 2 negative votes. Please log in to vote.
Easiest way I found to get this was to start a new map on county with Gangs Enabled. Gangs members are most often Max prisoners so create a prison and intake about 10-20 Max Security Prisoners at a time. Make sure you have intelligence researched so you can look at your Prison Gang info.

From there what I did was create a second smaller prison building that had about 6 improved cells (quick build) a canteen/kitchen and the yard between them. Make that smaller prison a Min Security Prison area.

[Cells] -- [Yard] -- [Canteen]

A yard having objects in it will be a Gang Interest. Now once you have that built look into your Prison Gang info and see what gang has the most members, you'll need about 5)6 members. Pick the largest gang and switch all members to Min Security so they will be placed in the smaller prison.

Then once you have enough Gang Members set the routine that after they eat they have to head out to the yard and make sure no guards or other gangs are in there. Once all the Gang members you want are in the yard manually lock all the doors so they can't leave. They will passively claim the yard because they have enough members in that area. Once the icon changes to their gang symbol you can send in your guards to claim it back.

Now normally you would have to wait to have at least 10 members in a gang to get a Leader who would make the decision to claim that area. However this way you don't have to wait to get that many gang members. Bonus about this method is because they didn't actively want to claim the area they didn't try to fight my guards when I sent them in to claim the area back.

Hope this helps and happy hunting!
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