Tumblestone achievements


2.8 from 886 votes

There are a maximum of 28 Tumblestone achievements (22 without DLC) worth 5,859 (1,500)

20,949 tracked gamers have this game, 76 have completed it (0.36%)

3.6 from 14 votes

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731 tracked gamers have this dlc pack, 224 have completed it (30.64%)

There are a maximum of 6 achievements worth 1,609 (500)

There are no reviews | Estimated completion: 2-3 hours

Achievement Details

Deep Six in Tumblestone

Deep Six295 (100)

Get a score of 333 in Infinipuzzle using a modifier.

  • Unlocked by 451 tracked gamers (62% - TA Ratio = 2.94) 731  

Achievement Guide for Deep Six

692,080 (291,511)
Achievement won on 23 Jul 16
TA Score for this game: 5,859
Posted on 27 July 16 at 03:47, Edited on 27 July 16 at 03:52
This solution has 0 positive votes and 1 negative vote. Please log in to vote.
Infinipuzzle is a DLC gamemode for Tumblestone. The game gives you one puzzle after another to solve, with any one modifier that you want, and the game ends when you make a mistake (usually by running out of moves). You are on a timer, but you should still plan your route to clearing a puzzle.

There are two achievements in this game mode:
Reach a score of 333 using a modifier
Reach a score of 500

Personally, I knocked out two achievements at once, and I recommend that you do as well, unless you find the base game very easy. You should strap your favorite modifier (I recommend either double shot, or color locks) so that it will make it easier and more fun for you.

In my run, I used the double shot modifier because I feel that there are much less possibilities when you use the modifier compared to the base game (I mean, you shoot two at the same time, that means there are half as many moves) and ontop of that, it is generally obvious what your moves will be if you played through the game mode. If there is a group of two of the same color, and right next to it, a group that consists of that same color and a different color, and then another group that has two of the different color, that is pretty much the chain that you need to do. This was the second time I went for the achievement, the first time I got caught off guard towards puzzle 10 or 11 where it was much less obvious. Again, plan your moves ahead and you will be fine!

One that I did not try, but feel would be just as easy, is color locks. The modifier that locks the color after you matched a group of 3 with that color. The reason being that you can clear the blocks with far less stress as long as you are able to open up another color to grab afterward. Usually you also start with the color that is more abundant on the board. That is what your focus should be.

In the end, it is up to you.

If you want some more help with the double shot modifier, check out this video:
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