Sword Coast Legends achievements
7,490
(1,000)

Sword Coast Legends

3.2 from 94 votes

There are a maximum of 38 Sword Coast Legends achievements worth 7,490 (1,000)

2,956 tracked gamers have this game, 9 have completed it (0.30%)

Achievement Details

No One Crosses Golgamann in Sword Coast Legends

No One Crosses Golgamann73 (15)

Complete the companion quest of Izhkin, Lord of the Dark.

  • Unlocked by 124 tracked gamers (4% - TA Ratio = 4.88) 2,957  

Achievement Guide for No One Crosses Golgamann

AuthorSolution
JohnnyInterfnk
364,673 (184,150)
JohnnyInterfnk
Achievement won on 11 Nov 17
TA Score for this game: 7,490
Posted on 12 November 17 at 04:39
New solutionThis solution has 1 positive vote and 0 negative votes. Please log in to vote.
This achievement is for finishing the Golgamann's Deal companion quest. It becomes available after arriving in Grakalstugh, and is started by speaking to Golgamann in the adventurer's camp.

NOTE: Unlike every other companion quest, you don't talk to the companion himself (in this case, Izhkin) to start the quest. Its started by talking to the skeleton vendor next to Izhkin in the Adventurer's Camp.

The quest itself if pretty straightforward, but has some people who may be hard to find. Below is a listing of all the steps needed to complete the quest:

1.) Speak with Golgamann in the Adventurer's Camp anytime after you enter Gracklstugh.
2.) Travel to the Luskan Slums
3.) Speak with the quest-marker peasant. He'll be in the village area (outside), towards the "front" (aka near the world travel marker), west of Miranda's shop.
4.) Speak with Old Ezra, who will be in the village ares of the Slums along the westernmost path (outside).
5.) Go into the North Catacombs and use Ezra's Key on Toka's memorial (the memorial is a straight shot north of the entrance to the North Catacombs).
6.) Decend into the memorial and collect Toka's Chalice from Toka's remains.
7.) Return the Chalice to Old Ezra (same spot as in step 4)
8.) Head to Gracklstugh, and enter the residence that the furthest north along the easternmost path (its the door thats further east than the rest, and will just be marked "Residence". It will not be locked)
9.) Speak with Velop in the residence. Kill or spare him as you which.
10.) Speak to Golgamann back at the Adventurer's Camp
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