Sid Meier's Civilization Revolution achievements
1,755
(1,000)

Sid Meier's Civilization Revolution

3.8 from 7896 votes

There are a maximum of 50 Sid Meier's Civilization Revolution achievements worth 1,755 (1,000)

94,918 tracked gamers have this game, 11,061 have completed it (11.65%)

Achievement Details

That We May Live in Peace in Sid Meier's Civilization Revolution

That We May Live in Peace66 (25)

Win the game by year 1000 AD on King difficulty or higher.

  • Unlocked by 13,544 tracked gamers (14% - TA Ratio = 2.63) 94,918  

Achievement Guide for That We May Live in Peace

AuthorSolution
xIan Iz Radx
141,763 (85,250)
xIan Iz Radx
Achievement won on 25 Jan 10
TA Score for this game: 1,755
Posted on 26 January 10 at 00:52, Edited on 24 March 14 at 11:58
This solution has 142 positive votes and 21 negative votes. Please log in to vote.
Got the the achievement at 100BC using this method. And remember to save a lot, just in case you make a mistake or you think you could of done something better.


1. Game Type: Scenario > It's all about the money
2. Difficulty: King (though you can go higher)
3. Civilization: Arabs
4. Victory


Notice we didn't do a standard game type. This scenario starts you out with 1000 gold, MORE than enough to rush all the units you'll need. We also used the Arabs for the +1 attack given by fundamentalism. As a bonus, you can set the difficulty up to Deity to snag another achievement if you haven't done so already. Also you can get the "Power never takes a step back" (win with only one city) achievement in this game.

Again, I won't bore you with the details, so I'll be brief here. Don't bother with many warriors, just 1 or 2 to scout around before you get horsemen. Wait to attack barbarian huts with horsemen to ensure the upgrades go to your better unit.

RUSH EVERY UNIT WITH YOUR AMPLE GOLD SUPPLY. Build archers to defend your city and send out horsemen to capture barb huts. Send scouting parties to find your opponents, then mount an attack on the CLOSEST capital using 3-4 horsemen armies.

BUILD ROADS. Build a road to your newly conquered capital and use it as the launch point for your next attack. Rinse and repeat.

CATAPULTS. Catapults will probably be needed for the last 2 cities as their defense will be greater- especially if they happen to be the English or the Greeks.

English and Greeks can slow you down, but they aren't impossible. My last capital was London and they were dug in quite well. I sent a full attack force of spies (5 units), horsemen (6 armies) and catapults (2 armies) and they laid down and died without much fuss.

Hope this helps..
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