Lies of Astaroth achievements
10,053
(1,385)

Lies of Astaroth

2.6 from 261 votes

There are a maximum of 67 Lies of Astaroth achievements (48 without DLC) worth 10,053 (1,385)

6,352 tracked gamers have this game, no one has completed it (0%)

Achievement Details

Explorers in Lies of Astaroth

Explorers207 (50)

This is a rare achievementUnlock 6 hidden levels.

  • Unlocked by 370 tracked gamers (6% - TA Ratio = 4.14) 6,352  

Achievement Guide for Explorers

AuthorSolution
EastX
278,587 (179,544)
EastX
Achievement won on 08 Sep 16
TA Score for this game: 1,807
Posted on 29 August 16 at 07:42, Edited on 19 September 16 at 17:47
This solution has 21 positive votes and 1 negative vote. Please log in to vote.
To get Explorers, you must unlock and 3-star six hidden levels. Some maps have hidden levels that can only be discovered by earning all three stars on a specific level. To earn all three stars in a level, you'll have to complete that level 3 times while accomplishing increasingly harder objectives.

These levels will unlock hidden levels when 3-starred:

Zephyr Island 3-3: Stars Academy (Unlocks 3-8: Dark Library )
Jade Forest 4-4: Blue Eagle Falls (Unlocks 4-8: Valley of Fog )
Charred Plains 5-4: Ashes Valley (Unlocks 5-9: Coke Ruins)
Underground City 6-5: Ebony Temple (Unlocks 6-9: Magic Spring)
Doomsday Gorge 7-7: Dilemma Cliffs (Unlocks 7-10: Fear Cloisters)
Sky Castle 8-5: Fork Intersection (Unlocks 8-11: Meteorites' Crater)
Sea Turtle Island 9-7: Ship Wreck (Unlocks 9-11: Pictograph Stone Door)
Ocean Bed 10-6: Neptune's Trident (Unlocks 10-11: Murloc's Village)

The description for this Achievement is wrong. Not only must you unlock at least six hidden levels, you also have to 3-star six of them. 8-11 and 9-11 will be extremely challenging, and should only be attempted once you're around level 50 or higher. Of the two, 9-11 is easier because 8-11 has cards that can revive other cards and 9-11 doesn't.

Here's my 9-11 deck and strategy:

Level: 51 - Card Cost 129/131
Runes: Fire Forge, Icicle, Vortex, Lightning (All level 4)
Cards:

Kirin (5 Star, Forest) Level 10
Aryani (4 Star, Forest) Level 10
Naiad (4 Star, Forest) Level 10
St Hindin (4 Star, Forest) Level 10
Archbishop (4 Star, Kingdom) Level 10
Archmage (4 Star, Kingdom) Level 10
Blademaster (4 Star, Kingdom) Level 10
Titan (4 Star, Kingdom) Level 10
Medusa (4 Star, Hell) Level 10
Red Dragon (4 Star, Hell) Level 10

The enemy deck uses nothing but Hell cards. Thankfully, none of them can bring other cards back to life. But several have a high chance of bringing themselves back.

The keys to winning are having good damage against Hell, bringing cards back to life (preferably two cards with such an ability), and keeping your cards alive with healing.

Do not bring cards into battle that do bonus damage against non-Hell elements if possible. You want all three abilities to have potential usefulness in this battle.

I got the 5-star Kirin in a tower. If you don't have a 5-star card yet, try to substitute something that does good healing or eliminates an enemy card in one turn.

For the round to be a winning round, you want to start out being able to kill the first or second enemy in one hit. It also helps if you get the Chimera as the first enemy, before you've deployed your first card. That way, it can't instakill any of your cards.
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