Foxiest of the Hounds achievement in Deus Ex: Mankind Divided

Foxiest of the Hounds

You triggered zero alarms during an entire playthrough.

Foxiest of the Hounds+1.1
9 guidesOffline Game ModeSingle PlayerMissable

How to unlock the Foxiest of the Hounds achievement

  • CoreScanCoreScan1,093,264
    24 Aug 2016 25 Aug 2016 11 May 2017
    72 6 82
    Okay, since people keep asking me whether or not I ran into troubles with the game creating "auto-alarms" in the GARM Facilitiy on my stealth run, I figured I might as well write a guide.

    Yes, the game glitched on me twice (badly), once in the GARM Facility in the Swiss Alps, and once on the last mission in London, shortly after I got the option to choose either stopping Marchenko or saving the VIPs. By "glitched" I mean the game kept creating alarms, without any obvious reasons (which might be either a bug or have been implemented on purpose). I did not leave bodies for enemies to find, nor was I seen by enemies or cameras, nor did I run through lasers. In fact, I avoided enemy contact whenever possible (more on that later). Strangely, both times I was perfectly out of sight of any enemies.

    GARM Facility:

    In the GARM Facility, I tried reloading previous saves about 10 times, as well as taking different routes, which didn’t work. The game kept creating an alarm mid-way between the first and the second part of the facility, a few seconds after I was contacted by Elias. It didn’t matter whether I went through the door or the pipe. I fixed the issue by reloading a save before opening the door to the GARM Facility, the first door in the area, which must be opened by hacking the panel. Opening that door triggers the cutscene with Viktor poisoning you. The second time, I did not skip the cutscene, and I entered the facility via the vent on the ground, not the door on the first floor – and it worked. I was not contacted by Elias, nor did the game trigger an alarm. Therefore,

    Save your game before opening said door to the GARM Facility. Keep the save file until you left the GARM Facility without the game (or you) having triggered any alarms.

    Important note: When doing a new run, all tutorials appear to be reset. That means you are going to get the alarm tutorial upon triggering your first alarm on a run, on the right side of the screen, which I noticed in the GARM Facility, when the game kept triggering the auto-alarm. Therefore, if you get the alarm tutorial, you know it’s your first alarm. If you reload a save upon getting an alarm, you're going to get the tutorial again if triggering another alarm.

    *** According to WhiterValkyrie, the alarm in the GARM Facility can be avoided by contacting Alex Vega upon entering the area, not Jim Miller. If you don't happen to have a save before that part, I suggest trying to take out all enemies in the first part of the facility, which might prevent the alarm from being raised. Maybe someone can confirm whether that works or not.

    The completion of secondary objectives is not required for this achievement, as confirmed by several gamers.


    In London, I got the alarm glitch literally minutes before the end, which made me pretty nervous. Upon deciding whether to go after Marchenko or save the guests from being poisoned, the game – again – triggered an alarm, apparently just for fun. It did not matter which option I chose. This time, however, I took out all enemies in the area (the remaining 10 out of 11) and disabled any alarm panels and cameras I could find. It worked. Therefore, these auto-alarms appear to be triggered by enemies using alarm panels. Keep that in mind.

    These where the only incidents where the game glitched on me. If the game happens to create auto-alarms elsewhere on your run, the same tips apply.

    General tips:

    * Save regularly, while always keeping a save at around 30 to 60 minutes back. You have a total of 11 saves at your disposal, make use of them - especially considering the auto-alarm glitch.

    * Go for this achievement on your "New Game+" run. Knowing the game, the missions and what to expect will make it much easier, not to mention still having your augmentations, items and ammo from the first run. Also, doing it on your second run will allow you to skip all side missions without having to worry about not gaining enough XP.

    * Avoid enemy contact whenever possible, most efficiently done by using the Glass-Shield Cloaking augmentation. When using this aug, do not use Biocells just to refill your energy. Instead, get out of your enemies' sight and let your energy recharge itself. Only use your Biocells to refill your energy if you are about to run out of energy (while being cloaked) and cannot hide, or your total energy level is low enough to justify a refill.

    * Avoiding enemy contact means avoiding takedowns. Takedowns drastically drain your maximum energy capacity, which can be much better spent cloaking yourself. You're going to have a hard time completing this run using cloaking AND takedowns. Furthermore and most importantly; by knocking enemies out, you run the risk of other enemies finding their bodies and triggering alarms.

    * It appears your Biocell energy is recharged to full upon entering new territory, meaning upon arriving at and getting back from Golem City, GARM Facility and London. Therefore, don't use Biocells to refill your energy when you're about to take the plane with Elias.

    * Personally, I suggest maxing out the following augmentations (in order of in-game listing): Social Enhancer, Hacking Capture, Hacking Stealth, Stealth Avatar, Smart Vision, Sarif Series 8 Energy Converter, Implanted Rebreather, Cybernetic Arm Prosthesis and Glass-Shield Cloaking. LiDAR Mark-Tracker, Icarus Landing and Cybernetic Leg Prosthesis are important too, but, in my opinion, don’t need to be fully upgraded for this run.

    * I used the Social Enhancer aug to convince Talos Rucker. If you have upgraded the Icarus Landing system, you can jump down on the left side after leaving his office, bypassing almost all enemies in the area.

    * Upon having to decide whether to go for Mission 11 or 12, I did the Bomb Maker mission, using the Social Enhancer aug to convince Allison.

    * I took Viktor out using the Killswitch.

    * If you are combining this run with the no-kill run, using the Killswitch on Viktor might void the Pacifist achievement, which I cannot confirm though, as I did separate runs and it's actually Viktor who pushes the button.

    * Do not run away from hostile enemies or panicked civilians, which might lead to alarms being activated, without you noticing. If you panic civilians, they might inform the police. You never know if the game triggers an alarm without giving you the alarm tutorial, because you've already relocated and can't hear the alarm anymore.

    * Enemies being suspicious or going into "searching" mode is okay, as long as you get clear of them before they turn hostile. If there's several hostile enemies and/or your radar turns red, I suggest reloading a save, just to play it safe.

    This achievement might be glitched for some people. There have been reports of gamers not getting the Foxiest Of The Hounds achievement, even though they've had flawless runs and never got the alarm guide/tutorial. I'm 100% positive I didn't trigger any alarms (neither before nor after reloading a save) other than the above mentioned auto-alarms, which kept showing me the alarm tutorial. Thus, if those auto-alarms constitute alarms that would void the achievement, I can confirm that reloading saves after getting an alarm is fine.

    The above tips just reflect my style of play. Also, I’m new to TA, so go easy on me. Good luck.

    Guide not helping? View 8 more guides for this achievement.

    Showing most recent comments. View all comments.
    ScribblesJawsI followed xlx EDGE's comment and it popped once the credits started.

    Extra details: I failed a few camera hacks, as well as raised suspicions of guards and still unlocked it.
    Posted by ScribblesJaws on 30 Dec 20 at 01:31
    wildwest08Just finished my first run going for this and pacifist. I got the pacifist but not the alarm one. I had a save right at the end so I tried both methods of beating the boss with no luck. I checked all of the tutorials and didn't see an alarm one in them. I got noticed by the gold mask guys at the end and they set an alarm off. The tutorial popped up on the screen and in the select menu for that. Frustrated it didn't pop since you can't tell what voided it. Guess I will try a quick new game plus run through

    Edit: Got it on a new game + speed run. Just did main missions and made sure ghost/smooth operator appeared when they should. Luckily got it by using the kill switch at the end. Only took down the 11 guards at the end and cloaked through most of the game. Thinking about my first run I failed some of the camera hacks which made me think it tripped something. Only thing I can think of for my first one. There is a good overview on steam where it shows when you should get ghost, smooth operator, or both. I followed that exactly and got this
    Posted by wildwest08 on 06 Mar at 03:40
    WicelowMy 2 cents on this.
    After a couple of failed runs (easy/no kills/no alarms and hard/no alarms), what finally did it for me was to NEVER hack anything myself. I used a NG+ with tons of crafting materials and never had any trouble doing so.
    I'm very confident I never raised any alarm in my first 2 runs (never even saw the tutorial) BUT I failed a few computers hacks. I reloaded my save everytime but I'm quite sure there's a glitch somewhere in the game still counting that against you.
    Anyway that's my belief because run 2 and 3 were the same (main missions only, cloaked walk in all areas) and only run 3 unlocked that damned cheevo.
    Got a few hostile state in all runs but reloading works in that case (at least it did for me).
    Posted by Wicelow on 10 Mar at 20:38
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  • a Fi1thy Casuala Fi1thy Casual320,392
    30 Aug 2016 31 Aug 2016 14 Sep 2016
    41 2 20
    9/14/16 UPDATE: Having run through the game a few more times (mostly for fun) I discovered a few things in my guide that are not valid, and I will correct below.

    1.) Unlike Deus Ex: HR, there are no scripted alarms at any point in this game.

    There are, however, two points where an automatic alarm trigger will occur if:

    - You talk to Miller after meeting Marchenko at GARM
    - You fail to take out all 11(10) guards at the Apex Centre

    If you do either of the above, it will trigger an automatic alarm, and void this achievement.

    2.) If you activated the drill in the GARM facility, and fail the dialogue (as specified by DarthSolidKevin in the comments), then you have voided Foxiest.

    3.) I had originally thought that one required completing both primary and secondary objectives for main missions in order to acquire this achievement, and it was primarily from failing to take out all 11(10) guards during the London mission. Having run through the game once more on a seperate account, I can confirm that secondary objectives are not necessary (however not taking out the guards will trigger an automatic alarm at the end).

    So, to make things easier for everyone, I will list the main missions below, and which ones have actual alarms which will void your Smooth Operator bonus - Bold missions have alarms that can be triggered, Strikethrough missions have no alarms, and thus have no Smooth Operator bonus to be acquired.

    M1: Black Market Buy - No Alarms

    Prague (First Visit)
    M2: Morning Comes Too Soon - No Alarms
    M3: Getting in Top Shape Again - No Alarms
    M4: Checking Out TF29 - No Alarms
    M5: Claiming Jurisdiction - Alarms
    M6: Taking Care of Business - No Alarms

    Golem City
    M7: The Rucker Extraction - Alarms

    Prague (Second Visit)
    M8: Tracking Down the Real Terrorists - No Alarms
    M9: Checking Out the Men in Charge - Alarms
    M10: Facing the Enigma - Alarms
    M11: Confronting the Bomb-Maker - No Alarms
    M12: The Heist - Alarms

    Swiss Alps
    M13: G.A.R.M. - Alarms

    Prague (Third Visit)
    M14: Hunting Down the Final Clues - Alarms (literally everywhere in the streets)

    M15: Securing the Convention Centre - Alarms
    M16: Stopping Marchenko - Alarms
    M17: Protecting the Future - Alarms

    As I stated above, this is just for main missions. If you wish to take on some side missions, as well as this achievement, be warned that some also have alarms at some point during the mission (Neon Nights and Cult of Personality for example). I highly advise sticking to the main missions only if you are going for Foxiest as a means to mitigate the possibility of accidentally setting off an alarm.

    HELPFUL HINT: Wherever there are alarms, there are also security terminals that will deactivate alarm panels. That means, if you can find your way to a security terminal, hack/multi-tool/use passcode on it, and gain access to the system, you can literally make the Smooth Operator bonus a garuntee for that area. If the alarm panels (things on the walls with a hand print) do nothing when a guard touches it, then no alarm will sound.

    I tested this in a few areas and found it very amusing making lots of noise while I massacred a room, only to see "Smooth Operator" pop up at the end of the sequence.

    4.) If you ever see the "Alarm Tutorial" item appear on the right side of the screen, that is a great way to determine if you set off an alarm. The tutorial info will not pop up for anything until you trigger the specific in-game characteristic associated with the tutorial, so if you see the one for "Alarms" pop up on your screen, reload your previous save and try again.

    How alarms get triggered

    Basically, the alarms will start sounding if:
    - An enemy spotted you, turned "red", and brought the entire world down on your shoulders (via either him, or someone else hitting an alarm panel - the terminals in the game with the hand print on them)
    - You stood too long in front of a camera, and it went from White >> Yellow >> Red.
    - You got spotted by a turret, and it started firing bullets at you.
    - You thought "Hey, if these cameras and turrets don't exist, then I can not get spotted", and decided to destroy them
    - You failed a hack on a terminal - this means that when the system caught wind of what you were doing, and started searching for you. then the time went all the way down to zero without you backing out of the hack. Insta-Alarm, and your achievement is gone.
    - You tripped one of the many laser grids that exist in the game.
    - You fired an unsilenced weapon within earshot of an enemy. Big no-no.
    - You lobbed a grenade that goes BOOM! at earshot of an enemy. Another big no-no.

    What abilities can help you get this achievement

    Obviously there are augs that will help you much more than others regarding this achievement. Here is what I did right off the bat to get Foxiet in my initial playthrough. Yes, you can do this on New Game+, and have everything basically unlocked, but I wanted my New Game+ experience to be more of a badass run and have fun with the experimental augs wink.

    1.) Sarif Series 8 Energy Converter: Max this out as soon as possible. This will be your backbone for nearly every single thing you can do, whether it is takedown an enemy if you are in a tight spot, or needing invis to get through a section. Nearly all of your active aug abilities requires energy, and unlike in HR, not everything takes just 1 cell of energy. Different abilities drain at differing rates, and penalize differently with initial consumption. Having your cells recharge at a faster rate, with less of a delay, is more than ideal - it is crucial.

    2.) Glass-Shield Cloaking: You are going to find a lot of areas with patroling guards. Taking them out via mano e mano is a drain on your energy, and opening yourself up to a stray guard turning a corner. The vast majority of the time I went from Point A to Point B without touching a soul - just activated invis and crouched out of the area.

    3.) Smart Vision: Do not think there is only one path you ca take to get to your objective. Smart Vision, even not maxed, will help you find alternate routes in an area fairly easily with the Wall-Penetrating Imager. If you are stuck at a door, do not have a password and hacking it is unsuccessful, then take a look around and see if there is another route.

    4.) Wayfinder Radar System: Seeing where enemies/cameras/turrets are, where they are looking, and identifying patrol patterns is invaluable in a Foxiest run.

    5.) - OPTIONAL Cybernetic Leg Prosthesis: It is actually surprising how much noise you make coming out of a vent 5 feel in the air - the Leg Silencers mitigate that for you.

    6.) - OPTIONAL Icarus Landing System: There were a few bits I bypassed completely just by jumping down an elevator shaft wink. It comes in handy.

    That is essentially all I had in this run. I did not do much of anything with

    Why? Because 9 times out of 10 you can find a pocket secretary kicking around that will give you the passwords. Take a second, give the room a thorough sweep and see what you can find.

    What items/weapons will help you

    1.) Zenith Zap Stun Gun: At the very start of the game, you will be asked to choose between a "Lethal" or "Non-Lethal" playstyle. Choose "Non-Lethal.

    Then you will be asked if you want something with "Distance" or something suited for "Close Quarters". Choose "Close Quarters", and you will get this gun, and it will be the main method of neutralizing enemies when need be. Also, very good if you are going for the Pacifist achievement.

    The range is "meh" with this gun, but I went through the first half of the game with the tranq rifle, and used it maybe once, and it was for nothing crucial. After I found the Zenith, it made the second half of the game much easier.

    2.) Biocells, Biocells, Biocells: These guys charge your batteries. If you are using the glass-shield as much as I did, then you will burn through these little guys insanely fast. Fortunately, if you are backed into a corner you can craft these for 120 parts.

    3.) Multi-Tools: If you can not find a pocket secretary with a password, and that terminal is a higher security rating than you can tackle with your abilities, then these devices will give you an edge. If you are stuck in front of a locked door, and can not see an alternate route, then these devices will be a lifesaver. And, if need be, you can craft these as well for 120 parts.


    That is literally it. If you have any questions, corrections or neg vote justifications please let me know in the comments below.
    Showing most recent comments. View all comments.
    a Fi1thy Casual@ Gogg25 - as long as you did not see the "Alarm Tutorial" prompt on the left side of the screen, you should be good. (emphasis on should)
    Posted by a Fi1thy Casual on 20 Jan 17 at 13:58
    Shadow XBLI know I didn't keep any save that had an alarm triggered and I took out all 11 guys at the end. EMP'd the last boss and took him out. Yet no Foxiest. I got suspicious and searching many times but no Hostile or Alarm that I continued without reloading a save.
    Posted by Shadow XBL on 08 Jul 17 at 23:20
    a Fi1thy Casual@ Shadow: Try an experiment. Reload the save, and just get spotted by someone. If the "Alarm Tutorial" does not pop on the left side of the screen, then you probably did something along the way that triggered an alarm.

    Did you happen to talk to Miller when you woke up at GARM?
    Posted by a Fi1thy Casual on 09 Jul 17 at 12:44
  • Seraphim17Seraphim17863,921
    24 Aug 2016 25 Aug 2016 25 Aug 2016
    23 3 6
    Here is a playlist link for a full walkthrough to achieving Foxiest of the Hounds and Pacifist in a single run. It is on Give Me Deus Ex difficulty and showcases strategies that could prove invaluable for I Never Asked For This. It also features commentary for additional tips.

    Good luck, folks.
    Showing most recent comments. View all comments.
    MORBSTAAwesome guide as always
    Posted by MORBSTA on 03 Dec 16 at 19:42
    Gouldy1972Worked great - thanks
    Posted by Gouldy1972 on 31 Aug 17 at 11:11
    WhiskeyCharlieMany Thanks to you and your guide. Nice work!
    Posted by WhiskeyCharlie on 10 Feb 18 at 17:18
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