BioShock Infinite achievements

BioShock Infinite

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There are a maximum of 80 BioShock Infinite achievements worth 4,236 (1,670)

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Achievement Details

Blue Ribbon Champ in BioShock Infinite

Blue Ribbon Champ189 (30)

This is a rare achievementIn CitC, completed all Blue Ribbon Challenges.

  • Unlocked by 211 tracked gamers (3% - TA Ratio = 6.30) 8,326  

Achievement Guide for Blue Ribbon Champ

Ross Hodge
467,810 (276,186)
Ross Hodge
Achievement not yet won
TA Score for this game: 19
Posted on 13 September 16 at 07:08
This solution has 17 positive votes and 1 negative vote. Please log in to vote.
I copied this from my xbox 360 guide I made a few years ago. If there are any questions just leave in the comments.

*EDIT*: It has come to my attention that almost all the videos on this guide do not properly work anymore. The owner of the videos on youtube deleted his account so all of their videos are gone. The new videos are better and have a link that takes you to a playlist of each challenge for the "arena/theater" so that you may have a visual of what to do. the links are right below the description for each "arena." Sorry for any inconvenience to those who had no visual aid and hopefully this youtuber (Banehowl) will keep his videos up for everyone to continue to use. IF ANY LINKS ARE BROKEN (WHICH IS BOUND TO HAPPEN SINCE GOOGLE CHANGES YOUTUBE'S FORMAT OFTEN) PLEASE TELL ME VIA PERSONAL MESSAGE OR IN THE COMMENTS BELOW AND I WILL FIX IT A.S.A.P.
EDIT: Banehowl on owns the videos for each individual challenge and his videos were broken down and shows the EASIEST way to do them. I suggest watching his videos on the rounds you may get stuck on, he has some amazing tips.

There are a total of 60 ribbons and 15 in each theater. Before even attempting this, I STRONGLY recommend upgrading all your Vigors and beating all the theaters so you will be stronger. Every time when you beat a wave you will enter a room that is an armory, to the right there is a door where you can buy an extra life but, be warned the price doubles each time and you can only buy three (once per a life) the prices are; 500, 1000, then lastly 2000. You can only purchase up to three. You might want to begin your upgrades on your weapons whilst doing these challenges.

This achievement is really agitating because if you fail a ribbon you have to work your way back up to that round from the beginning (round 1). Do NOT quit if you have received any ribbons that you did not already have because you will have to redo it. This achievement will be time consuming and frustrating at times.

The first Theater is easy compared to the others and some challenges are a joke compared to the ones that are ludicrous, but the theaters get harder from left to right. All in all it is doable if you try enough times, but let's get to it!

The Ops Zeal
Round one (1)
Beat the wave using only skyline attacks
simple enough just keep attaching to the skyline and then sky attack the enemy by pressing "A" when prompted.
Round two (2)
Defeat the wave while only taking shield damage
just use the sniper and keep a good distance the entire time, stay in cover.
Round three (3)
Defeat the wave while only using sky-hook attacks and shotgun
I recommend using the china boom stick shotgun over the heater you are allowed to use the sky attacks (lunges by pressing "A").
Round four (4)
Defeat the wave while only using machine guns
Just run around using the machine gun, it would be wise if you upgraded the damage before trying for it.
Round five (5)
Defeat the wave while only using the pistol and the hand cannon
this wave is simple since the only enemy is the handyman, just keep attaching and un-attaching from the skyline and shot him with the hand cannon in the heart if possible.
Round six (6)
Defeat the wave without picking up weapons or looting corpses
very simple just run around killing the enemies without picking a weapon up or with looting the corpses.
Round seven (7)
Defeat the wave only using zoom able weapons while they are zoomed
I highly recommend using the Sniper Rifle and the Carbine and slowing down on the skyline is quite helpful for getting them around the corners, just be aware of the snipers in the middle.
Round eight (8)
Defeat the wave while only using tears possession traps and return to sender traps
there are two gun automations. (1. a turret 2. a rocket launcher turret) Just run around the map activating those two and you will be fine.
Round nine (9)
Defeat the wave without hitting anyone in the heart or the head
Use a sniper and a carbine for the accuracy and shoot the handyman in the foot.
Round ten (10)
Defeat the siren before she resurrects any enemies
I used charge (fully upgraded) and a fully upgraded shotgun you must be quick on killing her {you can use a rocket launcher to throw the bodies away from her but i prefer the charge vigor}. Shawn1991 has stated in the comments that if you use the Undertow perk to launch the dead bodies off the ship she wont resurrect anyone.
O NiceGuyAli O said in the comments
"Using Undertow has got to be the best way. I got it on my first real attempt this way (on the actual first attempt I didn't know where the siren was). I was even clumsy and first pushed the corpses back under where you spawn instead off the deck but I guess this confused her enough to give me time to push them off completely. I then proceeded to collect salts and only confronted the soldiers by knocking them off the edge. I don't know if anyone else has come across this but after knocking two soldiers off the edge I was camped on the smaller platform the left of the spawn beside the railings, at this point the siren moved under the spawn close to the edge and just died."
Round eleven (11)
Defeat the wave without using the sky lines or the hook points
Just stay on the ground (which feels weird for some reason) and run around cover to cover.
Round twelve (12)
Defeat the wave in 1:15
USE CHARGE you can go through the railing if there is an enemy in sight and also the shotgun (recommend both being fully upgradable or you will die).
Round thirteen (13)
Defeat the wave using only weapons on the skyline or using sky line strikes
For this one you can use the sniper while sliding in a circle and if they hop on knock them off.
Round fourteen (14)
Defeat the wave using only shock jockey and headshots
PICK A SNIPER and be very careful with your shots all shock jockey does is stun them temporarily so be cautious. You can lay taps with shock jockey also if you don't want to take the chance of failing by missing.
Round fifteen (15)
Defeat each enemy with a different vigor type
This was he hardest in my opinion (might want to purchase a resurrection) Kill one handyman with the charge, then use return to sender to kill the robot with a crankgun, lastly use a combination to kill the last enemy (handyman) the combo is ravens and devil's kiss but mainly devil's kiss.

Here is a link to a playlist of videos for OPS Zeal showing each challenge with its own video by Banehowl.

Duke and Dimwit
Round one (1)
Defeat all enemies using a shotgun
Just keep flying around and jump down get a couple of good shots in, there are health packs on the right side (bottom floor) if you get low on health and also more shotguns where you spawn but on the other side of the tower. If you shock them then shot them you will deal a large amount of damage.
Round two (2)
Defeat two enemies with a possessed patriot
One will spawn right in front of you at the beginning just keep possessing it until the requirements have been met.
Round three (3)
cause three firemen to explode in mid air
This was a pain, for this you will need to bring down their health slowly and as the annotation goes up for them committing suicide you need to quickly throw them in the air using bucking bronco. There are more than enough to do this with.
Round four (4)
DAMAGE 5 enemies with a vigor trap
They spawn on the right of you after a building moves you need to lay a crows trap and once a enemy trips it you will receive it.
Round five (5)
Defeat the wave in under 0:45
quickly look to the right and attach on the sky line and lunge to most of the enemies for the others quickly dispatch them with a shotgun. Key is to keep moving and move with purpose be swift but, play it smart.
Round six (6)
Defeat the handyman while he is electrocuting the sky line
You have to get the final shot/hit on him while he is shocking the sky line so shot at him to weaken him first then hop on the skyline then wait for him to jump up on the rail and shoot him quickly after you have jumped off.
Round seven (7)
Defeat 5 enemies using Undertow
As soon as the enemy ship positions itself beside you just tap the left trigger to send all of them overboard another easy one to perform.
Round eight (8)
Defeat two enemies with a possessed rocket turret
The rocket turret is under the ship so just keep possessing it by charging the possession vigor and enemies will jump down with you and it will eventually kill enough.
Round nine (9)
Defeat all enemies with a different weapon and a different vigor
This means simply kill each enemy differently through the entire wave, don't reuse items.
I went in with a sniper and a carbine I took out one patiot with the sniper then the crow enemy with a carbine I hopped down and use a rpg on the wall to the left of the patriot on a machine gunner pick up his machine gun and the patriot's crank gun kill one enemy with each then kill the last patriot with return to sender then use vigors on the last two enemies but make sure that they are separated when you throw them.
Round ten (10)
Complete the wave using only Charge; Return to Sender; and shotguns.
Self-explanatory just equip a shotgun and use the listed vigors. When I used charge it said I failed so I only used return to sender and my shotgun (I'm assuming due to me upgrading charge fully the explosive damage affected the challenge). Avoid any traps that you may of set in previous rounds be cautious of shooting the grenades in mid air that can ruin your run through
EDIT: A friend has confirmed that upgrading charge will void the ribbon due to explosive damage so if you have upgraded charge fully don't use it.
Round eleven (11)
Defeat the patriot with a possessed enemy
weaken the patriot then posses another enemy to finish him off (do this as soon as possible as with as many enemies you can early on its difficult but with 2 soldiers left it makes it easier).
Round twelve (12)
Defeat all enemies with vigor traps
Hold "LT" to lay a trap and you must be looking at the ground to lay it then the enemy must walk over the trap to trip it. Try to lay them where they jump up to if you do it right they will land on a trap each time. I suggest using Crows as devil's kiss can throw enemies off the ledge.
Round Thirteen (13)
defeat 5 enemies with a single devil's kiss BLAST
I finally managed to do this one, the best way to do this is by using undertow (hold "LT") to grab the enemies and bring them down to you (bring them down beside your spawn and not on the stairs (you will need a flat surface for the devil's kiss to work properly) throw crows then use undertow to bring more down to you try to have 6 but at least five) and throw more crows (one or two to weaken them) then MAKE SURE YOU DON'T HAVE STORM EQUIPPED some say it glitches it from unlocking since it causes another explosion took hours to figure this out and people in the comments have confirmed it I can also confirm that, and then throw your devil at the ground not at a enemy (if at the ground the ball will break up better than directly towards an enemy) and if they are bunched together and weak enough you should get it as long as they are weak from the crows (they must be weak since you must kill them from the BLAST. If placed properly the ball will blow up into 5 smaller balls causing 5 smaller explosions. THIS WILL REQUIRE PATIENCE IF NOT OBTAINED RIGHT OFF THE BAT. KEEP AT IT!
Round fourteen (14)
kill the handyman with a tesla coil
save him for last then weaken him and then take him in the area where the coil is and just circle him around (it might take awhile)
Round fifteen (15)
complete the wave in under 1:30
This one was a pain (use charge the whole time and your shotgun at the end). equip charge and lunge to a enemy on top of the higher ships then attach to the freight hook to get on the zeppelin once on the large zeppelin charge your way down the side to the door then charge your way to the engine and cut it and charge your way out and jump on the lower ships and very quickly kill the enemies. It seems as if some disappeared one was on the ship when I got back. If you don't want to rush that fast you can use undertow to throw enemies off the first boat and undertow the patriot and shotgun him twice and then charge to the engine and off the boat. Just don't spend to long on one enemy.

Here is a link to a playlist of videos for Duke or Dimwit theater showing each challenge with its own video by Banehowl.
Note that wave 13 has two different videos in the playlist and one way is an easier way of how to do it.

Raven's Dome
Round One (1)
Defeat all enemies with the sky-hook melee
all the enemies are weak so just spam "Y"
Round two (2)
Defeat all enemies with the pistol
you can upgrade your gun before hand and try to conserve ammo AIM FOR THE HEAD simple enough
Round Three (3)
Defeat all enemies using only the Undertow Vigor
Try to get the enemies near an edge and use it wisely this one can be easy or hard depending on how you plan to use it. There are more salts in a building if you run out and Liz isn't helping
Round four (4)
Defeat all enemies with vigor traps
keep a distance between them and you. I prefer using Devil's Kiss, but mix it up try out Crows and Return to Sender. Murder of Crow's traps are also VERY strong.
Round five (5)
Beat the Handyman before any other enemy
This might take a couple attempts. Kill the handyman first. try using charge fully upgraded (your'e briefly invincible)keep on the move and try to stay separated from the others. The gear Brittle Skinned is also VERY helpful
Round six (6)
Defeat 5 enemies via friendly fire
If your Possession is fully upgraded them being killed will count as a friendly fire and when it wears off they will kill themselves which also counts as a friendly fire kill there are tears around the map if not fully upgraded
Round seven (7)
Defeat the Volley Gunner and the Zealot before damaging any snipers
this is self explanatory but stay in cover and take out the others swiftly but be careful not to take out any snipers before you have killed any one else.
Round eight (8)
Defeat all enemies with turrets or environmental hazards
the environment would be oil on the ground or tesla coils etc. The turrets would be the automations on the map just run and take cover once they are activated. But continue to move shortly after.
Round nine (9)
Defeat all enemies in 60 seconds using Vigors only
the best things to do this with is charge but mainly undertow to throw people off of the city. Keep throwing them off with undertow and you should be able to do this easily
Round ten (10)
Take no damage for 30 seconds
VERY easy just take cover when you spawn and the survive the rest of the round
Round eleven (11)
Defeat all enemies with the Shotgun
Helps if you have upgraded the shotgun (damage wise) Don't use any Vigors at all or it will fail the challenge
Round twelve (12)
Defeat the wave without picking up weapons or looting corpses
Don't pick up anything or don't press "X" on a corpse
Round thirteen (13)
Defeat all enemies while they are distracted with a Booker decoy tear
weaken the enemies (patriots so that you shoot them in the back) shoot the snipers, pop them in the head with a sniper when they are distracted by your decoy. If you have problems with them following run away and hide and once they don't see you throw up your decoy. You can weaken them but you can only kill them while their back is turned and are distracted
Round fourteen (14)
Defeat each enemy with the same weapon type it wields
use the decoys to your advantage and the weapons are in tears across the map but you might want to go in with two of the three. 1. shotgun 2. machine gun 3. RPG The Machine gun is in the back of the building with you spawn in. RPGs are by the stairs on the building with the grass and leaves. Lastly, the Shotguns are in the building with the ceiling with the hole in it.
Round fifteen (15)
Defeat each enemy with a different weapon
Go in using the RPG and a hand cannon and take out the handy man and the fireman then pick a gun up for the last enemy

Here is a link to a playlist of videos for Ravens Dome showing each challenge with its own video by Banehowl.

Emporia Arcade
Round one (1)
Defeat an enemy by bucking bronco with a possessed motorized patriot
save one patriot and one or two soldiers, weaken them and posses the patriot and when the soldier is near death throw him up try to have 100% salts throughout this challenge and snipe the other patriot first from your spawn.

Round two (2)
Defeat two enemies on a skyline with vigor traps
place a vigor trap right below the skyline where you spawn at as soon as you spawn since there are enemies that slide down to you if you don't get it try getting one on the sky line then kill Him with return to sender but kill the rocket guys first and the soldier as they don't use the skyline

Round three (3)
Defeat wave with hazards or support brought in through tears
bring in the tesla coil and stay in cover and kill one at a time this was an honest pain due to it being so boring (my last enemy didn't move at all from his position even after I ran around so I had to redo it ).

Round four (4)
Defeat the wave using a different weapon or Vigor on every enemy
self explanatory just use different things on each enemy and never use the same thing try to use different weapons as the enemies

Round five (5)
Defeat both Handymen while they are electrocuting the skyline
Weaken both of them and then kill them when they hop on the sky line to shock it to get you off of it shoot them to finish them off and you will have to do one at a time obviously

Round six (6)
Defeat all enemies using only the shotgun
Self explanatory just keep your shield and health up and keep moving. keep moving around side to side to avoid the sniper's shots. be sure you have a door purchased just in case

Round seven (7)
Defeat two enemies with the fireman's suicide explosion
weaken all the enemies and bunch the together. Harder than you think trust me. I used undertow to separate the bunch and quickly damaged the fireman this will be annoying but keep at it once he is weak make sure the other enemy is beside him.

Alcapwn6969 stated in my comments "Note on 4-7: it looks like this ribbon can glitch to count towards your achievement even if you don't get it. Others have posted that they have unlocked the achievement without getting the ribbon, and I had the progress tracker report 59/60 when I just had 4-7 and 2-13 left to go. I then focused on 4-7, got it, and no achievement. The achievement did unlock for me after I then got 2-13.
So, my *strong* suggestion is to save 4-7 for last, and potentially spare yourself the pain of trying to control the firemen suicides."

Round eight (8)
defeat the wave in 1:20
Once more use charge on the patriots and to get to the ledges without having to go around the long way I reached the last ledge with one bar left on my salts and my salts is a 10/10 so on the first patriot just shoot him to death quickly if you are not maxed out on salts then start to use charge and hop around with the freight hook on the building.

Round nine (9)
Defeat the Siren before destroying the zeppelin
The siren will be right at the end there is a decoy to use in the middle of the room she will resurrect a few enemies you can charge at them there is a salt in the middle right when you walk in the door all you must do is kill her before destroying the engine.

Round ten (10)
Defeat all enemies using the sniper rifle
Upgrade your damage before hand and aim for criticals (there is gear in the bottom section called headmaster where criticals do 50% more damage also scavenger's vest (40% chance that enemies will drop ammo when killed) which is in the second gear category if you die you will respawn with more ammo so make sure you have a extra life.

Round eleven (11)
Defeat all enemies while they are distracted with a Booker decoy tear
Just be sure to have an extra live and weaken the 2 handyman as much as possible (charge + grenade luncher) ! There is two decoys on the map ! Just travel to one, try to kill a handyman, then travel to the other...Do it again and again and again until they are both dead! Crows are great for weakening handymen as they just stand there swatting at the birds.

round twelve (12)
defeat all soldiers and zealots with bucking bronco followed by a charge just switch off between the two if you get them together at all it will be a little easier just stay aware of all the enemies you can die while you are about to charge and deal with the patriots if possible before hand as you don't need to do it to them.

round thirteen (13)
defeat each weapon type using the same weapon it wields
Use Return to Sender to shield you. (Blue orb this time, no trap) Have the Pistol and Shotgun equipped. The four guns the enemies have are: 1: Shotguns, 2: Machine Guns, 3: Pistols, 4: Hand Cannons. There are only two women with pistols and two women with hand cannons. When the wave starts, there is initially one boat with two women with pistols, guy with hoods carrying shotguns, and guys with horns carrying machine guns. On this boat is all four weapons that you will need. So why choose the pistol and shotgun? Well, the two women will come out of the boat including all the shotgun guys. Take out the two pistol women with your pistol. Careful because this makes the next two boats come in. Wait behind cover for all the shotgun guys to come and take them out. Soon the two women with hand cannons will come, but IGNORE them. After the two women with the pistols are killed and the shotguns guys are dead, jump to the first boat that was there when the wave started. (Be warned though, have full salt and keep using Return to Sender cause those boats will be full of machine gun guys!!!!!) Grab the machine gun and hand cannon, activate the tear with the hook on the BUILDING and get back to the building. Find cover and take out the hand cannon woman. Finally finish off the remaining machine gun guys. One last tip, I highly recommend fully upgraded health, salt, Return to Sender. Also get a respawn!

round fourteen (14)
defeat the handyman with a motorized patriot tear
Weaken the handyman (charge and the grenade launcher) and summon the patriot when he is near death (you can use return to sender to protect you)

Round fifteen (15)
Knock 4 corpses off Columbia before the Siren can resurrect them
A ship will drop dead bodies off, you can throw them off using Undertow it will unlock as soon as you throw the bodies off the ledge and she floats away.

Here is a link to a playlist of videos for Emporia Arcade showing each challenge with its own video by Banehowl.

If you vote negatively please leave a comment saying why!
I take no credit for the videos all credit goes to Banehowl
Also thanks to Alpha Wesker 5 for a strategy tip
There are 5 comments relating to this Solution | Please log in to comment on this solution.
93,979 (49,480)
Achievement won today
TA Score for this game: 4,236
Posted on 18 January 17 at 23:32, Edited on Today at 15:52
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I have no idea if these will be helpful or not, but they are tips I posted to the old XB360 forums a long time ago. Some of them will be close to what Ross Hodge says above, and others of them might be alternate takes.

First and foremost, do not concern yourself with the challenges the first time you try to clear each of the four arenas. You do not have to complete the challenge to complete one of the 15 waves in an arena. For every wave, minus the final wave, that you clear you will receive either an Infusion or a piece of Gear. Some of the challenges will all but demand that you have all of the Infusions and some of the Gear from the four arenas in order to complete it. The better equipped you are, the better your chance of succeeding the challenge.

If you fail a wave, you will have the choice of forfeiting your score and continuing, restarting from wave 1, or going back to the challenge hub. Don't be afraid to forfeit your score and continue, especially until you have all the Infusions. You are rewarded with the Infusions and Gear for completing the wave, not completing the challenge, and it doesn't matter if you continue in the middle of the wave. So long as you complete the wave, you will get your upgrade.

You will also have the option to purchase a single resurrection prior to the start of the wave or during the wave if you make your way to "Booker Office Door" on the map. You can essentially have two of these in a wave, however, if you purchase one prior to the wave and then purchasing it again mid-wave if you happen to die and thus use your first one. Resurrections will save both your score and your challenge progress, so on the particularly hard challenges, it is worth it to purchase them. However, you can only purchase three total resurrections throughout the course of any 15-wave go, so do not purchase them until the wave you expect to use them. If you are trying to get the ribbon for wave 13 of 15, don't purchase a resurrection until wave 13. Just forfeit your scores on waves 1-12 if you happen to die before wave 13.

I recommend upgrading Shield and Salts before Health. Some challenges will be Vigor-dependent, so it helps to have as much Salt as possible. But be sure to take a few Shield upgrades first, as this will definitely help you survive the wave so you can get the Infusions and Gears.

When you have enough Silver Eagles, upgrade all of your Vigors and Founder Weapons before upgrading Vox Weapons. No challenge is going to call for a Vox Weapon. I haven't verified if the Vox counterpart to a Founder weapon will count for a challenge, such as the Heater for a Shotgun, but unless you prefer the Vox Weapons, I would say save them to last. You will eventually have enough Silver Eagles in the DLC to upgrade everything.

Some challenges will ask you to defeat an enemy using a certain Vigor or Weapon, and others will ask you to defeat an enemy using only a certain Vigor or Weapon. The key difference is this: if it has the word "only" in it, you cannot damage or kill an enemy using anything else. An example might be "Defeat all enemies using only the Sniper Rifle." For that challenge, you cannot use damage from anything except the Sniper Rifle. This would mean not using support from Tears, using Possession, or splash damage from enemy rpgs or volley guns. Be very careful, as I had a few I had to repeat because I accidentally shot a rpg out of the air and killed the rpg gunner with the splash damage from the explosion, thus negating my shotgun challenge, for example. However, if the word "only" doesn't appear, you are allowed to use other means to damage to the enemy, but you must kill the enemy using the challenge requirement. An example of that could be "Defeat each enemy using a different Vigor or Weapon." So long as the killing damage is from a Vigor or Weapon that has not killed an enemy on that wave, it doesn't matter how you whittled them down.

If you have not already learned to use it, master the use of the Return to Sender Vigor, especially its quick shield use. Some challenges are going to be very tricky, such as "Kill Two Enemies Using a Fireman's Suicide Attack." Having something to negate the damage while you're setting up the enemies for this is very, very helpful. Using it to collect ammo can also be a life-saver, but it will drain your Salt quickly and you will need to be careful using it in this manner for any challenge that would prevent you from damaging or killing an enemy with it.

Some challenges will be timed. While everyone has their own style, I found it helpful to have a fully upgraded Sniper Rifle, RPG, and Undertow for these. RPGs are good for taking out several enemies at once, Sniper Rifle for quick kills at a distance, and Undertow for knocking enemies off Columbia. Possession is also helpful if you use it early.

Gear can be critical, both as a benefit or a detriment. Swap out your gear as needed, and remember to do this. Anything that increases Vigor or splash damage can completely negate a challenge on accident if you didn't intend to damage or kill an additional enemy, so use things like the Storm hat carefully.

Challenges are rated on a scale of 1-5.

1-Easy. Can do without prep.
2-Moderately difficult. Can wing it.
3-Hard. Expect to repeat it at least once.
4-Challenging. It is recommended to finish all the waves prior to putting serious effort into it.
5-Controller Through the Wall Frustrating.


1 - Defeat the wave using Sky-Line strikes only. Challenge Level 1.

2 - Defeat the wave while only taking shield damage. Challenge Level 1.

3 - Defeat the wave using only the Sky-Hook attacks and Shotgun. Challenge Level 1.

4 - Defeat the wave using only machine guns or the crank gun Challenge Level 2. There is no crank gun in this level, so unless you're holding onto one from a prior attempt, it's machine gun only. The only real challenge is the volley gunner. Be careful of splash damage from the volley gun hitting other enemies, and be very careful not to shoot the volley itself as it leaves the launcher.

5 - Defeat the wave using only the pistol and hand cannon. Challenge Level 2. The only enemy is a Handyman. Keep a level head and aim for the heart. You can get one free shot at it if you hide in the spawn area and aim around the door while the Handyman is still.

6 - Defeat the wave without picking up weapons or looting corpses. Challenge Level 1.

7 - Defeat all enemies using only zoomable weapons while they are zoomed. Challenge Level 2. Use the Sniper Rifle and the RPG or Hand Cannon and just stay on the skylines. Don't forget to zoom after reloading.

8 - Defeat all enemies using only Tears; Possession Traps; and Return to Sender traps. Challenge Level 2. Lots of Tears in this level that can damage enemies. You can probably do this by possessing the volley gunners and chasing the crows around the Tesla coil.

9 - Defeat all enemies without ever hitting anyone in the head or the heart. Challenge Level 2. The Handyman is the only one you have to worry about heartshots. Just be very careful not to headshot soldiers.

10 - Defeat the Siren before she performs a resurrection. Challenge Level 3. Many people recommend using Undertow to push the corpses off the ledge before she can resurrect them, and then begin your attack. I've had instances where she was already starting the process and this negated the Undertow. You can probably succeed using the upgraded Charge/Shotgun method and just bullrush her as well, which is what I did.

11 - Defeat the wave without using Sky-Lines or Hook-points. Challenge Level 1. Possession and the RPG are your friends.

12 - Defeat the wave within 1:15. Challenge Level 2. Honestly, this is not as difficult as it sounds. Bring the RPG and either a shotgun or a handcannon. As soon as the wave starts, shoot the RPG 3-4 times at the two Fireman on the far platform. By the 3rd or 4th shot, the crows will appear at your location. Use Bucking Bronco to send them airborne. If you have an available RPG shot ready, use it on the crows. Otherwise, finish them off with your alt weapons. If one of the Fireman survived the initial RPG assault, finish it off after the crows are dead.

13 - Defeat the wave using only weapons fired from a Sky-Line or Sky-Line strikes. Challenge Level 2. Just be patient. The only real problem you'll face is when the Handyman electrocutes the Skyline. Just don't fire while you're on the ground waiting for the line to be clear.

14 - Defeat the wave using only Shock Jockey and Headshots. Challenge Level 3. The only reason this is rated 3 and not 2 is because one errant shot and the challenge is ruined. Aim your shots carefully, especially on the crows. Also, if you are not quick to kill some of the soldiers, they will jump on the skylines. Be careful not to skyline strike them if you use the Sniper Rifle from the skylines as I tend to do.

15 - Defeat each enemy with a different Vigor type. Challenge Level 4. This is first real hurdle. You will face two Handymen and one Patriot. Remember, you can whittle down each enemy however you like, but you have to defeat each one using a unique Vigor. Most players recommend using Devil's Kiss on one Handymen, Charge on the second, and then Return to Sender for the Patriot. Make sure you buy a resurrection before starting the level.


1 - Defeat all enemies with the shotgun. Challenge Level 2. You can whittle down the RPG gunners with other weapons if you need to, but you can only kill enemies with the shotgun. Be careful not to Skyline strike anyone. Return to Sender shield is good for close up combat, but you must be very careful not damage RPG gunners or other enemies with the RPG splash damage.

2 - Defeat two enemies with a possessed Patriot . Challenge Level 2. Be patient and keep Possessing the Patriot.

3 - Force 3 Firemen to self destruct while airborne from Bucking Bronco or Undertow . Challenge Level 2. Much easier than it sounds. Launch them into the air with Bucking Bronco and use the RPG while they are airborne. Rinse and repeat. Helps to do this in the covered walkway on the ground near the spawn point.

4 - Damage 5 enemies with Vigor Traps. Challenge Level 2. Use Return to Sender to kill everything in the level until you complete the challenge.

5 - Complete the wave in under 0:45 . Challenge Level 3. Move fast. Sniper Rifle is very helpful. Shoot the first sniper. Shoot the second sniper if you can. Kill the skyline enemies with the RPG or shotgun, or if you can, push them off the skyline with Undertow (be careful, it sometimes takes a few seconds for them to fall off the map), then shoot any remaining snipers.

6 - Defeat the Handyman while he's electrocuting a Sky-Line . Challenge Level 2. Not difficult. Just be patient and whittle his health down. Ride the skylines and wait for him to electrocute it. Make sure the kill shot comes while he is grabbing the line.

7 - Defeat five enemies with Undertow . Challenge Level 1. A whole ship of enemies will fly to your position. Push them off. If you miss fail to get it on the first ship, a second ship will arrive soon after.

8 - Defeat 2 enemies with a Possessed rocket turret . Challenge Level 3. The rocket turret is one of the larger versions under a floating ship. Keep moving around the map. Enemies will be following you, so routinely Possess the turret and eventually it will end up killing 2 of the enemies. Be patient. This can take time. And I don't recommend running around the initial spawn area.

9 - Defeat every enemy with a different weapon or Vigor . Challenge Level 4. it's not difficult, but you have to be very careful not to kill any enemy with the same source of damage. Be careful of things with splash damage like RPGs and Devil's Kiss. Remember, you can only take two weapons into the fight with you, so scavenge weapons such as a Patriot's crank gun during the fight to give yourself an extra source of damage. Switch Vigors often.

10 - Complete the wave using only Charge, Return to Sender, and Shotguns . Challenge Level 3. Keep a level head you'll be fine. If you ride the Skylines, be careful to not Skyline Strike anyone.

11 - Defeat the Patriot with a possessed enemy . Challenge Level 4. You have to whittle down the Patriot while not killing off the remaining enemies. Be careful of the Patriot dying while you're lowering its health, or it having too much health and killing your Possessed allies. This one leans towards a 5 because of little details, not because it's outright hard.

12 -Defeat all enemies with Vigor traps . Challenge Level 2. Return to Sender every enemy.

13 - Defeat 5 enemies with a single Devil's Kiss blast . Challenge Level 5. Expect to repeat this one several times. You have to use Undertow to collect the enemies from the gazebo, use Murder of Crows to keep them in place, repeat this at least once for additional enemies still on the gazebo, and then launch a Devil's Kiss into the middle of them. Some people claim to have tossed a Devil's Kiss on top of the gazebo as soon as the level started and did this. I have yet to see it happen that way, but it is apparently possible.

14 - Defeat the Handyman with a Tesla Coil. Challenge Level 3. Same as before. Whittle the Handyman down, and then have him chase you around the Tesla coil. Be very patient, as the coil doesn't damage him too much and the final blow can take a while.

15 - Complete the wave in under 1:30 . Challenge Level 4. Make your way into the Zeppelin as quick as possible and finish it quickly. Get off the zeppelin and finish any remaining enemies on the smaller ships.


1 - Defeat the wave using Sky-Hook melee. Challenge Level 1. Just don't execute anyone and you're fine.

2 - Defeat all enemies using the Pistol. Challenge Level 1.

3 - Defeat all enemies using Undertow.. Challenge Level 2. Not actually that difficult, but you can potentially run out of Salt.

4 - Defeat all enemies using Vigor Traps. Challenge Level 3. Return to Sender is still your friend on these types of challenges. Watch your Salts.

5 - Defeat the Handyman before any other enemy. Challenge Level 4. This sounds easy, but there are all kinds of random things that can blow the challenge, like an enemy falling off of Columbia without any assistance from you. As always, watch the splash damage and do not Possess any enemy to help you take down the Handyman.

6 - Defeat five enemies using Friendly Fire. Challenge Level 2. Use Possession and Tears, and just be patient.

7 - Defeat all the volley gunner and the Zealot before damaging any sniper. Challenge Level 3. Again, watch splash damage. If possible, use Undertow to push the volley gunner and the crow off Columbia, just don't accidentally push a sniper off with them.

8 - Defeat all enemies using turrets or environmental hazards. Challenge Level 3. The high dome platform has both a turret and a Tesla Coil, if I recall correctly.

9 - Defeat all enemies in 60 seconds using Vigors only. Challenge Level 5. Do not slow down. Stay in motion going from enemy to enemy. You may need to do this level a few times to recognize where most of them will spawn. The enemies are spaced about the map and some of them are not going to come to you. Use Undertow to grab enemies or Charge to go right to them. Even then, this one is very tricky. Buy a resurrection just in case.

10 - Take no damage for 30 seconds. Challenge Level 1. You will spawn behind cover. Duck and remain behind cover for 30 seconds until the ribbon pops.

11 - Defeat all enemies using the Shotgun. Challenge Level 3. Probably a Level 2 challenge, but you can get overwhelmed if you aren't careful. Note: this one seems to be an exception to the "using only" guideline I gave up top. If you use Return to Sender to protect yourself, you will fail the challenge despite the wording not including the word "only."

12 - Defeat the wave without picking up a weapon or looting a corpse. Challenge Level 1. Same as before. The only real danger here is looting a corpse out of habit.

13 - Defeat the all enemies when they are distracted by a Booker Decoy Tear. Challenge Level 5. Snipers and Patriots. You can whittle them down as much as you like, but the kill shot must come while they are distracted by the Decoy. It's not enough for the Tear to be open, the enemy must be focused on it when you kill it. DO NOT HESITATE. If they kill the Booker decoy before your killshot hits it will invalid the challenge.

14 - Defeat each enemy using the same weapon-type it wields. Challenge Level 4. There are weapons available through Tears placed on the map to help you out with this. Start the wave with some combination of Shotgun, RPG, and Machine Gun, and you can find whichever you don't bring in with you using the Tears. The best advice I can give you is use the shield version of Return to Sender (not the ammo collector) to protect yourself and wait for an enemy to shoot at you so you know if it has a shotgun or a machine gun. Until they shoot, it can sometimes be difficult to tell which they are using.

15 - Defeat each enemy with a different Weapon. Challenge Level 5. You've got a Handyman and Firemen here. RPG and Handcannon are both good to start with, and you'll need to pick up another weapon as you go. Definitely one worthy of a Resurrection. Sometimes you'll get lucky and one or more enemies will fall off Columbia. This should not count against you so long as you did nothing to push them off.


1 - Defeat enemy affected by Bucking Bronco using a Possessed Patriot. Challenge Level 5. Yes, you read this correctly. Given that enemies do not stay airborne long and Patriots do not stay Possessed long, you can imagine what a small window of opportunity you have here. If at all possible, try to weaken the enemy you're going to Bronco ahead of time so the Patriot doesn't have to do much damage.

2 - Defeat Two Enemies Riding Skylines Using Vigor Traps. Challenge Level 4. There are a number of ways to do this. Some people recommend putting Devil's Kiss under the Skylines so it will kill them as they hop off. That never worked for me. Instead, head to the top of the map where the RPG gunners are and take them out. There are, I believe, two additional enemies that will not get on the Skylines up there as well. Whatever you do, do not take out the Skyline Riders while you do this. Once you are clear, you're going to have to ride the Skylines to get them to chase you. On the top of the map, the Skyline will arc over the platform. If you stand there, you can see the approach of any Skyline rider coming up the line toward you. Use Render to Sender to collect the ammo as they shoot at you and them throw it back while they ride the lines.

3 - Defeat the wave using hazards or support brought in through Tears. Challenge Level 4. The only thing that seems to be valid for this challenge is the Tesla Coil, and you will have to kite enemies to it. Especially the Hailfire gunners. Do not use Undertow to push enemies into the Tesla Coil. Possession, on the other hand, doesn't seem to invalidate the challenge so you may want to use it on the volley gunners.

4 - Defeat the wave using a different Vigor or Weapon on every enemy. Challenge Level 3. We've done this dance before. Remember to switch Vigors and to watch splash damage if you use RPGs or Volley Guns.

5 - Defeat both Handymen while they are electrocuting the skyline. Challenge Level 4. Just like the one in Duke & Dimwit, except there are two Handymen. You don't have to kill them both at once.

6 - Defeat all enemies using the shotgun. Challenge Level 4. Be very, very careful of the snipers. They will have clear lines of sight to you and you will not have the Skylines to close the distance quickly. Use the Return to Sender shield to protect yourself.

7 - Defeat two enemies using the Fireman's suicide attack. Challenge Level 5. This is exactly as hard as it sounds. The enemies will need to be weakened so that the suicide attack will finish them. You're either going to have to be near the enemy when the Fireman blows, have the Fireman and the enemy both airborne with Bucking Bronco, or use Undertow to set everything up. There are, I believe, three Firemen in this round and you don't have to kill two enemies at once with a suicide, but there aren't that many regular enemies and they have a very nasty habit of dying from Fireman splash damage. Buy a Resurrection.

8 - Defeat the wave in 1:20. Challenge Level 5. Everyone has their own strategy for this. I used Possession on anything that wasn't a Patriot, and RPGs on the Patriot, and Sniped everything else. This may or may not work for you. A lot of people recommend using Charge to zoom from enemy to enemy.

9 - Defeat the Siren before destroying the Zeppelin. Challenge Level 3. You are under no time pressure to destroy the Zeppelin. It may be annoying if you have to chase the Siren off the Zeppelin through the Emporia map, but you're not penalized for this. Just make sure she is dead before you destroy the Zeppelin.

10 - Defeat the wave using only the Sniper Rifle. Challenge Level 5. You will not have Skylines to get you to safe distance. Everything is going to come at you on foot, usually in groups of 3-5. Even upgraded, you may run out of ammunition unless you fire from the hip well with the Sniper Rifle. Elizabeth may provide you ammo once, but I've never seen it happen twice. Buy a Resurrection. Sometimes, it is worth it to use that Resurrection to refill your ammo.

11 - Defeat the all enemies when they are distracted by a Booker Decoy Tear. Challenge Level 5. The enemies are two Handymen. Handymen are not easily distracted by Decoys, and when they are, they kill them VERY VERY quickly. Since you have to whittle the Handyman down so your kill shot can take place in that tiny window of time where the Handyman is distracted and the Decoy is still alive...yeah. This one is much harder than the one in Raven's Dome. And don't use anything with splash damage for your kill shots. They can take out the Decoy. Buy a Resurrection.

12 - Defeat all soldiers and Zealots using Bucking Bronco followed by a Charge. Challenge Level 3. Keep your head and make sure you do Bronco then Charge. Don't mix them up. And watch your Salts.

13 - Defeat each enemy using the same weapon-type it wields. Challenge Level 5. Start the wave with a pistol and a shotgun. as that will be what your first enemies will be carrying. Later enemies will have machine guns and handcannons. There is a single handcannon and machine gun leaning against the inside rail of the first ship that flies up to the spawn point. Do not go for those until you have killed the pistol and shotgun enemies. Be careful - there are some shotgun enemies who will arrive in the wave of second enemies carrying handcannons and machine guns. Use of Return to Sender is critical to keep yourself alive. There is a Salt Tear in the spawn area that can help you recharge. Buy a Resurrection.

14 - Defeat the Handyman using the Motorized Patriot Tear. Challenge Level 3. Weaken the Handyman then summon the Patriot. Just remember that if the Patriot gets killed before the Handyman dies to open another Tear elsewhere so the Patriot Tear will respawn.

15 - Knock Four Corpses Off Columbia Before the Siren Resurrects Them. Challenge Level 4. If you're quick, you can do this right at the start of the level. Have Undertow ready. A ship will fly onto the map to dump corpses at the feet of the Siren. Push them off quickly. If you miss the initial chance, you'll have others, but it won't be easy since you'll be under attack. Some reports of the ship missing the Siren and the corpses falling off the map by themselves and the challenge being awarded, but you can't count on that. You might have a happy accident, though.
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