Gears of War 4 achievements
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Gears of War 4

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There are a maximum of 75 Gears of War 4 achievements worth 9,705 (1,000)

73,595 tracked gamers have this game, 114 have completed it (0.15%)

Achievement Details

Stay Classy in Gears of War 4

Stay Classy166 (10)

This is a rare achievementReach level 10 in every launch Horde class

  • Unlocked by 280 tracked gamers (0% - TA Ratio = 16.58) 73,595  

Achievement Guide for Stay Classy

AuthorSolution
Palesius
578,377 (270,040)
Palesius
Achievement won on 06 Nov 16
TA Score for this game: 9,705
Posted on 13 October 16 at 19:41, Edited on 02 November 16 at 11:38
This solution has 49 positive votes and 15 negative votes. Please log in to vote.
For all the haters, here is one way to actually get the experience relatively quickly and easily. Level up details are still there at the bottom. You will need a sniper with sniper strike, preferably level 4 (total of 10 cards, 5400 scrap if you create all but the 1st), but 3 will work most of the time. Load up wave 41 on relic, Insane difficulty. Run to the fabricator, pick it up, and drop it down where it starts. As soon as the wave starts, call in a sniper strike. Wait until it is ready again, and then wait about an extra second, and call in another. Repeat until you have used all your money. The wave should be complete (or there will be 1 or 2 enemies left if you had level 3. Return to the loby, reload, and repeat.
You should be able to do this about 20 times an hour, yielding 5,000 CXP (and about 1400 credits). You will also get pretty decent MXP. About 3000-4000 for each round, so something like 80,000 MXP. This is too short a time for anyone with you to idle out, so if you can find 4 other people, they can just sit in your lobby, and get the same CXP. And if they also have sniper strike, you can do this in a rotation, and you will all have 25,000 CXP (and about 7000 credits) after 4 hours of idling, and 1 hour of work.

UPDATE: changed based on new patch evening of 10/21 which doubled CXP rate and tripled credit rate

This is not a complete guide, just some information on how you get class experience so you can decide what difficulty is going to be the best for you.

Abbreviations:
CWB = consecutive wave bonus
CXP = class xp - this is for leveling up horde classes
MXP = multiplayer XP - this is for leveling up you
CWI = consecutive wave increment, this is how much your CWB goes up by after each round
C/N/H/I = Casual/Normal/Hardcore/Insane
Tier = your set of waves (i.e. 1-9, 10-19, 20-29, 30-39, 40-49, 50. While the boss waves count as the prior tier for gameplay purposes like what bonuses the horde gets, for experience purposes, they count as the subsequent tier).

Up front, info that is unverified or i am not very confident of:
wave 50 wave xp
CWIs for Hardcore, Insane. Boss wave CWIs except for 10 on casual.
I am not sure if the CWB doesn't count the 1st wave or if it doesn't count the last wave. e.g. does running 8-10 get you the boss wave bonus or does 10-12 or do they both?
I also sometimes see odd spikes in my exp, for no understandable reason. e.g. After beating waves 1-9 on casual I would have expected to get 220 CXP, but instead got 274. I didn't do anything special, but got almost a 54 xp bonus. I try to do a good job of capturing my xp at the end of each match, but sometimes i do miss it (but I know this time I didn't). If you can help figure out what the deal is with this it would be great.

-------------------------------------------------------------------------------------------------------------------
Level class exp requirements

1 N/A
2 1,000 CXP
3 6,000 CXP
4 15,000 CXP
5 25,000 CXP
6 36,000 CXP
7 56,000 CXP
8 80,000 CXP
9 120,000 CXP
10 200,000 CXP

There are two things that give you CXP. Completing waves and CWB. They both depend on difficulty and tier. Tiers (for XP purposes) go up at the START of every boss wave. That means wave 10 is part of tier 2. They both (usually, see above) give you 40% or two fifths of your MXP as CXP. So if you earn 1000 MXP in those categories, you get 200 CXP. Ribbons don't matter, bounties don't matter for class XP.

Wave XP formulas (and amounts for all 50 waves) are:
C 105+20*tier : 8350 MXP/3340 CXP
N 80+50*tier : 11750 MXP/4700 CXP
H 60+80*tier : 15400 MXP/6160 CXP
I 45+110*tier : 19300 MXP/7720 CXP

CWB is based on how many waves you have completed since failing/restarting. Each round (after the 1st), you earn an amount based on how many waves you have beaten without dying. The exact amount varies based on difficulty and tier. Normal 1-9 is 5 per wave. So if you complete 1-2 w/o dying you get 5. 1-3 is 5+10=15. 1-4 is 5+10+15=30 and so on and so on. You get another bump for each full 10 waves (this is an additional 5 MXP on casual 1-10, but keep in mind that 5 carries over until you die, so 200 for this one on a perfect run, and there are presumably other, larger bumps after 11-20, 21-30, etc)

Numeric details are at the bottom, but your CWB continues to accumulate after each round, including boss waves, and only resets to 0 if you fail a wave. This means if you can manage to complete every wave without ever dying your CWB will give you something in the neighborhood of 960 additonal CXP on casual. (That's about a 60% increase over just the waves.)

For going 1-50 w/o dying you should get at least (on top of the normal wave XP):
C 2307 CXP
N 3774 CXP
H 6078 CXP
I 13900 CXP

CWB goes up by a fixed amount every wave you beat, based on the tier.
External image


Credit return was also increased by the patch. It was previously 1 for each 25 MXP you earned as part of the wave bonus. CWB credit rewards were negligible, less than a quarter of that. This patch roughly tripled the wave part, but seems to have left the CWB part as is.

For a full run of each difficulty you should get about:
C 1028
N 1446
H 1895
I 2375

Thanks to K0lding for helping get a lot of these numbers together.
There are 102 comments relating to this Solution | Please log in to comment on this solution.
FranconianX
252,491 (151,185)
FranconianX
Achievement not yet won
TA Score for this game: 1,872
Posted on 20 November 16 at 15:10, Edited on 20 November 16 at 15:18
New solutionThis solution has 10 positive votes and 0 negative votes. Please log in to vote.
After countless hours in horde I decided to write a little detailed guide for the fastest, most comfortable and failsafe way to finish waves 1-50 on insane in about 2 hours. I hope this helps newer and inexperienced players and save you some time.

If you complete an insane run without failing, you earn about 25,000 character xp. For getting a class to level 10, you need 200,000 xp, so you are facing 8 runs and about 16 hours if everything runs flawless.

Setup

Map: Harbor
Difficulty: Insane
Players: 4 - 5 (haven’t tried with 3 yet but should work too)
Mandatory classes/skills: Engineer with Repair Boost + Turret Cost & Scout with Deposit Bonus
Time needed: 2 - 2.25 hours

The higher the skill level of you Engineer and Scout is, the faster/easier it gets. The progress/waves I mention down below is for level 5 Turret Cost and Deposit Bonus. If you only have level 3 - 4 on them for example, you will earn the mentioned progress just a few waves later.

Forget about doing this on Fallout, because it takes you much longer to finish and enemies can't be seen/shot at easily.

There is no need for waiting for the right boss or suiciding. On Harbor you can see each boss right at the start and you will kill him way before they reach you.

Other classes and skills are optional. If you have a Soldier with Hammer of Dawn or a Sniper with Sniper Strike you can speed up the last waves further more.

Important notes

- Always leave 1 - 3 enemies alive and let the Scout pick up the power. Meanwhile the Engineer repairs/refills the turrets and build/upgrade stuff.

- Take advantage of the fact that you get power back when you builds are destroyed. We will use that to upgrade the fabricator as fast as possible. Usually you will have the fabricator on level 4 at wave 25 and have all 5 turrets fully upgraded on level 4 at wave 28/29.

- You don’t repair builds until fabricator level 4. If you should need something, build a new one.

- Don’t buy unneccessary stuff. All you need is:

5 turrets
3 barricades
2 - 3 decoys
Several sentries which will be destroyed right away. I will explain this down below.

Waves 1 - 50

When the game starts, take the fabricator and put it right in your spawn area, you will stay there all the time (except the Scout) and let the enemies come towards you. If you have a Soldier or a Heavy in your team, let them kill themselves with a grenade/boomshot. Then let the Scout pick up their power for an additional bonus! This way you can build the first turret in wave 1.

Build 3 barricades and put them to the left, to the right and in the back of the little wall right in front of you. That’s all you need, nobody will come near you.
Now use all the power the scout picks up at the end of each round to buy turrets. It is possible to have 5 turrets at wave 9/10.

To make thinks even more easy, buy a decoy and put it in the little corner of the building/pipes in front of you. This way you can distract a snatcher or several other enemies to shoot them with ease.

After the Engineer upgraded all turrets to level 2, you want to build sentries and position them on top of the stairs on the left side, facing towards the wall, so they will be destroyed right away. This way you level up the fabricator very fast and you get power back.

When you reach fabricator level 3, upgrade all turrets first and then build sentries again until you reach fabricator level 4. As mentioned before, this can be achieved around wave 25.

After all turrets are level 4 you are set and will blaze through the last ~ 20 waves. You don’t need any more power, except for repairing. Between waves 45 - 50 you will sit on ~ 150,000 - 200,000 power, so there is no real need for picking up power. If you have a Soldier with Hammer of Dawn or a Sniper with Sniper Strike just spam them to end the waves within 60 – 90 seconds. If not, just continue with the turrets.

That’s it! If you have improvements, feel free to comment instead of giving a down-vote.
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