Gears of War 4 achievements
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Gears of War 4

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There are a maximum of 75 Gears of War 4 achievements worth 9,705 (1,000)

73,807 tracked gamers have this game, 118 have completed it (0.16%)

Achievement Details

Classy Move in Gears of War 4

Classy Move34 (5)

This is a rare achievementReach level 10 in one Horde class

  • Unlocked by 1,648 tracked gamers (2% - TA Ratio = 6.76) 73,807  

Achievement Guide for Classy Move

AuthorSolution
Kanchanaburi
579,826 (280,266)
Kanchanaburi
Achievement won on 30 Oct 16
TA Score for this game: 9,705
Posted on 14 November 16 at 20:56, Edited on 15 November 16 at 19:22
This solution has 12 positive votes and 1 negative vote. Please log in to vote.
Using this method, you can level up your SNIPER to level 10 (200,000 CXP).

Complete Sniper Strike Farming Solution - 100% reliable method

You Must have

Cards: level 4 or higher Sniper Strike (lower levels are not 100% reliable),

Map: Foundation - Difficulty: Insane in Private - Start at wave 41

Run to the fabricator, pick it up and put it down. Wait for the timer to run down (do not move it) Immediately use the sniper strike when available. Continue to use it until all your money runs out and the rounds ends. Splash damage is important here. YOU WILL KILL all the enemies and complete the round. A complete round takes 2.75 minutes.

As soon as the wave 42 starts, return to lobby.

You will recieve:

71 credits (1500 Credits per hour)
219 CXP (4400CXP per hour)
3000-4000 XP (80-90K per hour)

While a 2-3 hour perfect 50 waves on insane will give you more CXP, this is less stressful and can be farmed while you are watching TV.

The Sniper will also deposit money each sniper strike which will eventually get you

http://www.trueachievements.com/a223551/sugar-daddy-ach....htm

To get the card, you must first find one in a pack, and then you can use scrap to make more. It costs 600 scrap per card. One Gold card can be scrapped for 600.

PRO TIP:

Should you have gamers in your lobby (you need to be the host), they can remain idle and collect the credits, wave completion XP and CXP without worrying about being kicked because the wave is quick.

Which means: If you want to rank up another class, use a second controller with another account (do not use guest as it doesn't save). Make the second account a sniper and rank him up. (Silver accounts work). When he finally gets the sniper strike, scrap all your cards and rank that up to level 4 and then use that as the main account on foundation, and use your host and let your main gamer tag using a different class idle, helping that class rank up.

There are 8 comments relating to this Solution | Please log in to comment on this solution.
FranconianX
252,492 (151,185)
FranconianX
Achievement won on 05 Nov 16
TA Score for this game: 1,872
Posted on 20 November 16 at 15:08, Edited on 20 November 16 at 15:18
New solutionThis solution has 2 positive votes and 1 negative vote. Please log in to vote.
After countless hours in horde I decided to write a little detailed guide for the fastest, most comfortable and failsafe way to finish waves 1-50 on insane in about 2 hours. I hope this helps newer and inexperienced players and save you some time.

If you complete an insane run without failing, you earn about 25,000 character xp. For getting a class to level 10, you need 200,000 xp, so you are facing 8 runs and about 16 hours if everything runs flawless.

Setup

Map: Harbor
Difficulty: Insane
Players: 4 - 5 (haven’t tried with 3 yet but should work too)
Mandatory classes/skills: Engineer with Repair Boost + Turret Cost & Scout with Deposit Bonus
Time needed: 2 - 2.25 hours

The higher the skill level of you Engineer and Scout is, the faster/easier it gets. The progress/waves I mention down below is for level 5 Turret Cost and Deposit Bonus. If you only have level 3 - 4 on them for example, you will earn the mentioned progress just a few waves later.

Forget about doing this on Fallout, because it takes you much longer to finish and enemies can't be seen/shot at easily.

There is no need for waiting for the right boss or suiciding. On Harbor you can see each boss right at the start and you will kill him way before they reach you.

Other classes and skills are optional. If you have a Soldier with Hammer of Dawn or a Sniper with Sniper Strike you can speed up the last waves further more.

Important notes

- Always leave 1 - 3 enemies alive and let the Scout pick up the power. Meanwhile the Engineer repairs/refills the turrets and build/upgrade stuff.

- Take advantage of the fact that you get power back when you builds are destroyed. We will use that to upgrade the fabricator as fast as possible. Usually you will have the fabricator on level 4 at wave 25 and have all 5 turrets fully upgraded on level 4 at wave 28/29.

- You don’t repair builds until fabricator level 4. If you should need something, build a new one.

- Don’t buy unneccessary stuff. All you need is:

5 turrets
3 barricades
2 - 3 decoys
Several sentries which will be destroyed right away. I will explain this down below.

Waves 1 - 50

When the game starts, take the fabricator and put it right in your spawn area, you will stay there all the time (except the Scout) and let the enemies come towards you. If you have a Soldier or a Heavy in your team, let them kill themselves with a grenade/boomshot. Then let the Scout pick up their power for an additional bonus! This way you can build the first turret in wave 1.

Build 3 barricades and put them to the left, to the right and in the back of the little wall right in front of you. That’s all you need, nobody will come near you.
Now use all the power the scout picks up at the end of each round to buy turrets. It is possible to have 5 turrets at wave 9/10.

To make thinks even more easy, buy a decoy and put it in the little corner of the building/pipes in front of you. This way you can distract a snatcher or several other enemies to shoot them with ease.

After the Engineer upgraded all turrets to level 2, you want to build sentries and position them on top of the stairs on the left side, facing towards the wall, so they will be destroyed right away. This way you level up the fabricator very fast and you get power back.

When you reach fabricator level 3, upgrade all turrets first and then build sentries again until you reach fabricator level 4. As mentioned before, this can be achieved around wave 25.

After all turrets are level 4 you are set and will blaze through the last ~ 20 waves. You don’t need any more power, except for repairing. Between waves 45 - 50 you will sit on ~ 150,000 - 200,000 power, so there is no real need for picking up power. If you have a Soldier with Hammer of Dawn or a Sniper with Sniper Strike just spam them to end the waves within 60 – 90 seconds. If not, just continue with the turrets.

That’s it! If you have improvements, feel free to comment instead of giving a down-vote.
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