Unreal Tournament 3 achievements

Unreal Tournament 3

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There are 50 Unreal Tournament 3 achievements worth 3,446 (1,000)

46,106 tracked gamers have this game, 714 have completed it (1.55%)

Achievement Details

Flag waver in Unreal Tournament 3

Flag waver88 (20)

Completed 100 CTF matches played to at least 3 captures.

  • Unlocked by 2,385 tracked gamers (5% - TA Ratio = 4.40) 46,257  

Achievement Guide for Flag waver

Subjugator 22
229,940 (122,435)
Subjugator 22
Achievement won on 25 Jun 10
TA Score for this game: 3,446
Posted on 25 June 10 at 18:06, Edited on 08 September 11 at 05:57
This solution has 34 positive votes and 5 negative votes. Please log in to vote.
Personally I feel the Reflection Map works best for this gametype in terms of speed. Every match *"almost" consistently is under 2 minutes, then factor in the time for the next match to load and start on it's own (about a minute). I also have found that if you have two controllers (one signed in as a guest) that the AI's gameplay is more consistent and that you will never have to worry about only 2 bots capturing the flag.

So the settings are as follows:
Go to Multiplayer > (sign in your guest, by pressing X) then Host Match > CTF > Reflection > Player Match > Max Players Set to 6 > Minimum Players Set to 0 > Private Slots to 6 > Spiltscreen (Yes) > Bot Skill Level: Godlike > Bot Combatants 1:2 Ratio > Goal Score: 3 > Time Limit: 60 minutes (*see more below) > Force Respawn: Yes > Now hit X to select the available mutators and select Speed Freak and Weapon Replacement (you then want to change all weapons to the Impact Hammer) > Accept > Start Match

Ok, now that this is done all you have to do is hit A to go ready on both controllers and let the games continue to play themselves out. You can even remove the batteries from your controller to save power and the games will still continue.

The reason that I have recommended adding more bots is because that it allows for more bots to be available to take and capture the flag, which in the end results in quicker games.

*The reason I recommend using a 60 minute round time and also used the word "almost" in a contextual sense is because I have observed two different behaviors that the enemy AI initiates that will cause matches to take longer. The first is that the AI will designate one particular bot to capture the flag only and will send the rest out as scouts, this often makes games take longer and sometimes results in the next behavior which is where the bots will all freeze. Now some actually are completely stationary and others will only move within a certain parameter, so this means that nobody will be capturing the flag period and that a 60 minute match can easily ensue unless intervention on your behalf is initiated. So you will want to check on these games periodically (around every hour or so) to be sure that they are being completed.

Hope this helps, and the main reason I created this (and it's so long) was in reference to the 100 Warfare and Vehicle CTF Match achievements as well. This strategy helps to maintain proper completion of the matches and warns you of possible AI behaviors that will turn this from a 5 hour achievement into a 20+ !
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