Gears of War 4 achievements
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(1,000)

Gears of War 4

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There are a maximum of 75 Gears of War 4 achievements worth 6,253 (1,000)

89,607 tracked gamers have this game, 430 have completed it (0.48%)

Achievement Details

I Choose Violence in Gears of War 4

I Choose Violence92 (20)

This is a rare achievementComplete 50 consecutive waves of Horde as Heavy on Insane in a squad (any map)

  • Unlocked by 4,231 tracked gamers (5% - TA Ratio = 4.60) 89,607  

Achievement Guide for I Choose Violence

AuthorSolution
LiviPenguins
63,619 (46,088)
LiviPenguins
Achievement won on 04 Dec 16
TA Score for this game: 1,489
Posted on 05 December 16 at 02:12
This solution has 3 positive votes and 0 negative votes. Please log in to vote.
*THIS SOLUTION CAN WORK FOR ANY OF THE WAVES 1-50 ACHIEVEMENTS*

So I have completed this achievement on Heavy, Scout, Sniper and Engineer. Most people think insane is too hard and won't even attempt the achievement; constantly saying, "I'll never get this achievement," or even selling insane bounties. This achievement can be very easy if you have the right people.

You will need the following:
*** Spoiler - click to reveal ***


On my first run through I was on Checkout. It is a VERY good map for an insane run. With this solution I would suggest to equip an insane bounty as you'll most likely get very far.
One you spawn in checkout, take the fabricator and locate the snipers perch. You're not putting the fabricator there, but it makes it easier to locate the key spot. When you're then facing the photo lab, go to either the far left or the far right. Remember, all maps are symmetrical, so it does not matter which side you chose.
Place the fabricator there and begin Wave One. Depending on the number of scouts, you should have at least 5100 energy. And depending on the Engineer's skills, you may be able to buy a turret. If you can, build one.
All players must be hanging back and shooting from the same area. You CANNOT risk going down in the middle of the battlefield. Once there is one enemy left, the scout will take a companion and collect the energy. It will collect about 1500+ energy in the early rounds.
Once you have enough energy, start to build turrets. DO NOT build a turret if you do not have over 6500 energy. If you do, do not use it as you won't be able to repair it.
Continue to pass waves and let the scout collect energy when there is one enemy left.
Around Wave 5 it will get more difficult. You should have 2 turrets around that time. You will also need to buy barriers and be putting them at the left wall, in between the shelf and wall. Then put a barrier on the right, in between the wall and the counter.
Continue to build turrets until you have 4. Only build 4. The 5th player should be the scout, who will go to collect energy and be the designated medic.
Around Wave 10 you should have about 3 turrets.
Waves will get increasingly more difficult.
You should only have 4 turrets at a time.
When it comes to upgrading the turrets, only upgrade if you will have 1000+ energy remaining. You still need to be repairing and refilling the turrets. It should be easy if you have a good scout.
Decoys can also be useful, but are not required.

Continue to do this for the remaining rounds. Comment any questions :)

~LiviPenguins
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