Earth's Dawn achievements
2,800
(1,000)

Earth's Dawn

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There are a maximum of 20 Earth's Dawn achievements worth 2,800 (1,000)

310 tracked gamers have this game, 22 have completed it (7.10%)

Achievement Details

Superhuman in Earth's Dawn

Superhuman563 (150)

Learn all skills

  • Unlocked by 22 tracked gamers (7% - TA Ratio = 3.75) 310  

Achievement Guide for Superhuman

AuthorSolution
Chucklestyle
549,585 (265,938)
Chucklestyle
Achievement won on 08 Jun 17
TA Score for this game: 2,800
Posted on 09 June 17 at 00:36
This solution has 3 positive votes and 0 negative votes. Please log in to vote.
This will be the last achievement you get in this game, and the longest grind. While I don't think this will be thorough enough to be considered a complete game walkthrough, I'll leave what I've learned here to help you get this done faster.

The grind to unlock all skills is broken into 2 separate grinds:

1. The grind to complete all missions
2. The grind to hit 8000 times with all weapon types.

Completing all missions

Most of your skills are unlocked from attaining an A rank, and sometimes an S rank, in free missions and story missions. Thankfully this can all be done on easy difficulty and there were very few missions that I struggled to get the required rank on.

As you progress through the story, you'll unlock Free Missions in each zone. If you look at the details for each mission in the mission list, you'll see check boxes for getting A rank and occasionally S rank. What this means is that some missions must be completed with an A rank or above multiple times, as they grant multiples of each skill. Most missions must be done 2 or 3 times. A few must be done 4 times. You'll know you've gotten all the skills you can out of a mission if its title is yellow instead of white in the mission list, and/or all of its checkboxes are filled. It will also say "all mission skills complete" during the grade phase when you unlock the last possible skill from that mission.

You may opt to grind out the 8000 strikes for your weapons on the easier missions, or save them all for after completion. Since I mained sword/gun style and used a broadsword on some easier missions, I only had gun and bow left after all mission skills were done.

While there's no clear indicator in the game of what the cutoff score is for A or S rank, generally slaying/completing what you must as fast as you can while taking minimal damage will get you there. There is also a significant bonus for not using your Exceed (boost mode, cn_B) or for not using one or the other handed weapons (for instance, only using sword when equipped with sword/gun gave me a "left hand only" bonus).

There are a few missions that are races from the beginning to end of the map, usually following the route to where a boss fight occurred originally. These are fairly simple if you boost every instant you are able. If you find yourself coming up short (as I did once or twice) don't stress, and come back when you've unlocked more boost charges. The "Long Boost" skill also made these far easier.

Many of the free missions are duels against harder versions of bosses you've fought earlier. There are a couple of accessories you'll be able to craft that I would consider essential:

Death Cut (essential for fighting all variants of the grim reaper, especially if you're bad at dodging)
Frost Cut (very useful in the Alaska zones)
Paralyze Cut (good in vs lightning enemies, the traps in Wisconsin zone and the final boss)
Burn Cut (useful in the fire zones/bosses to prevent extra damage)

Weapon skills

To unlock all of the weapon skills for each weapon type, you must hit enemies 8000 times with each weapon type. You will most certainly knock this out with you chosen weapon type as you progress through the story and free missions, but if you neglected them as I did to focus on one strong type, you'll have some cleanup to do.

The other good news is that only 4 types matter: Sword, gun, broadsword, and bow. You do not need to use dual sword, dual gun, or shuriken styles.

Thankfully, there is a mission that will make a lot of this grind easier/automatic. The first mission in Dark Cave "Missing Person Search" will make this a cinch with the right equipment.

Guns/bows:

The gun G-12 Waist Tail (and variants) has homing shots. Use this. More importantly, machine guns will not count. I hosed down several hundred enemies with G-8 Thousand Leaves and did not get credit. It seems to count by button presses, not hits. I was not able to confirm if missed shots count.

Start up Missing Person Search and travel through until your first enemy encounter. After killing a few zombies, you will be clear to leave even though the enemies keep spawning. Leave to the right. As you enter the next screen, you'll be on a ledge above some enemies. Stand at the edge and start firing your gun. The tracking bullets will hit enemies below, and they will constantly respawn. I had a dual loadout equipped and switched to bow (B-02 Sparrow), others may work) after my L5 gun still unlocked, and finished that in the same run in the same way. It took about an hour each.

Some notes on weapon crafting:

As you play you'll gather crafting materials of normal and rare quality. Generally, rare quality materials will add attributes to a weapon you craft, up to 2. You'll be able to see as you're crafting a weapon what buffs/debuffs a material will add. Make sure you're only using one of a rare material per material type in a craft, i.e. if you need 5 claws, use one "hot to touch" claw and 4 normal ones to give the weapon fire. Don't use more than one of the fire claws, and don't try to stack elements or debuffs, you'll waste them. Rare materials also will not improve armor or accessories, so save them for weapons only.

I crafted a fire sword that also debuffed with "Def down" and then enhanced it when I could, this sword got me through the entire story and A/S ranking all of the missions. An ice sword can also work well for its ability to freeze enemies, but the "Def down" debuff I felt was most important to have since it works on most bosses. Also fire attribute is very useful in the final stages of the game where the enemies are generally ice nature and weak to it.

Happy grinding!
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