Overwatch: Origins Edition achievements

Overwatch: Origins Edition

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There are a maximum of 86 Overwatch: Origins Edition achievements (59 without DLC) worth 4,249 (1,405)

79,198 tracked gamers have this game, 219 have completed it (0.28%)

4.0 from 79 votes

14,631 tracked gamers have this dlc pack, 1,381 have completed it (9.44%)

There are a maximum of 4 achievements worth 276 (60)

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Achievement Details

Four They Were in Overwatch: Origins Edition

Four They Were48 (15)

Win Junkenstein's Revenge using each of the 4 heroes.

  • Unlocked by 7,849 tracked gamers (54% - TA Ratio = 3.17) 14,631  

Achievement Guide for Four They Were

182,002 (77,700)
Achievement won on 12 Oct 16
TA Score for this game: 4,249
Posted on 19 October 16 at 22:28, Edited on 31 October 16 at 19:35
This solution has 7 positive votes and 0 negative votes. Please log in to vote.
Dr. Jamison Junkenstein wants revenge. Four wanderers have come to stop him...

Where do I earn this?
This achievement is earned in the Junkenstein's Revenge Brawl that was available during the Halloween Terror event. While Halloween Terror will most likely return next year, it is unclear whether this brawl will return with it.

Dates Available:
October 11, 2016 - November 1, 2016
What is Junkenstein's Revenge?
Heroes: Ana, Hanzo, McCree, Solider: 76
Only 1 of each hero per team
No hero switching
Keep the castle doors from being destroyed
This a 4 player horde-type co-op brawl. In this brawl, you will NOT be going against other player, instead going against AI controlled enemies.

Common Enemies
These are the most common enemies and follow a simple path towards the castle door where they will explode and damage the door. They will not try to attack the players, but you will take damage if you are caught in the explosion.

These are the second most common enemies. These enemies will attack from a long range, dealing considerable damage. They will stay far away, occasionally moving side to side. Do not let them grow in numbers or you will be punished.

Shock-Tire (RIP-Tire)
These do not do as much damage as the RIP-Tire and will strictly go for the door, exploding and damaging any nearby players. They move unpredictably, making them hard to hit. Your team will call out the position of the Shock-Tire once Dr. Junkenstein announces he is sending one.

These bosses are modeled after the heroes of Overwatch and share the abilities of their counterparts, but have a huge health pool.

The Reaper (Reaper)
The Reaper will appear a total of 3 times. He will began by Shadow Steps to the front of the bridge. This is the time that Ana should sleep dart him. McCree should then use High Noon to one shot him. If the Reaper survives, he should only have a sliver of health.
If High Noon is not available, do not use any other ultimates until you bait Reaper into using Wraith Form. He can use Death Blossom

Junkenstein's Monster (Roadhog)
Junkenstein's Monster will appear 2 times. He will usually choose a path through the water or down the bridge. Ana should put him to sleep and use her ultimate on McCree who should use his ultimate. This should bring him to about half health. Ana should use her Biotic Grenade to stop Roadhog from healing. He can use Whole Hog.

Dr. Junkenstein (Junkrat)
Dr. Junkenstein will appear 2 times. He will spawn on the wooden platform in the back to the top right. He lob grenades at a faster rate than Junkrat, but cannot use his ultimate. Hanzo or Soldier: 76 should use their ultimate or McCree should wait for Reaper to spawn and clear them both.

The Witch (Mercy)
The Witch only appears once. She will spawn at the end of the bridge and use Resurrect on Dr. Junkenstein and his monster. Hanzo and Soldier: 76 should use their ultimates on Dr. Junkenstein and Ana and McCree should combo their ultimates to damage everyone (and hopefully get some kills.)
How do I earn this achievement?
You must win Junkensein's Revenge while playing as McCree, Solider: 76, Hanzo, and Ana. All of the heroes abilities act as normal.

Position: Left (Staircase)
Flashbang: Use on Zombardier and Boss ultimates to interrupt attacks
Combat Roll: Use normally (quick reload)
Ultimate (High Noon): Use on bosses

Soldier: 76
Position: Middle (Water on left and Bridge)
Helix Rockets: Use these to kill Zombardiers and Bosses quicker
Biotic Field: Should be reserved for group heals, large heals, or bosses, but try to use often.
Ultimate (Tactical Visor): Use to clear out large hordes that are overbearing, clear hordes before/after a boss shows up, or Dr. Junkenstein.

Position: Right (Water on right; Positioned on the high ground)
Scatter Arrows: Use to damage groups of enemies
Sonic Arrows: Use to show allies hard to see enemies
Ultimate (DragonStrike): Use to clear linear lines of enemies or Dr. Junkenstein

Position: Backlines, healing and helping out when needed (If team is healthy, hit Zombardiers)
Biotic Grenade: Use when allies need major health and to stop Roadhog from self healing.
Sleep Dart: Use to stop put bosses to sleep.
Ultimate (Nano Boost): Use on McCree to help kill bosses
What difficulty should I play on?
Junkenstein's Revenge has three difficulties, easy, medium, and hard. Any difficulty can be played to earn this achievement, so play on easy if you're having trouble with a particular hero.

Easy and Medium
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