Command & Conquer 3: Kane's Wrath achievements

Command & Conquer 3: Kane's Wrath

3.6 from 967 votes

There are a maximum of 44 Command & Conquer 3: Kane's Wrath achievements worth 2,145 (1,000)

13,293 tracked gamers have this game, 574 have completed it (4.32%)

Achievement Details

Peace through Power in Command & Conquer 3: Kane's Wrath

Peace through Power87 (30)

This is a rare achievementComplete 'Kane's Challenge' with Nod

  • Unlocked by 1,590 tracked gamers (12% - TA Ratio = 2.88) 13,293  

Achievement Guide for Peace through Power

520,733 (290,565)
Achievement won on 24 Mar 10
TA Score for this game: 2,145
Posted on 26 March 10 at 22:58
This solution has 2 positive votes and 0 negative votes. Please log in to vote.
None of the Kanes Challenges are particularly hard, but they are time consuming. I think scenario number 8 is the hardest when you go up against nod as they tend to rush pretty quickly and already have a well built base.

For the most part if you have the resources, if you build avatars, you can steamroll their bases. The deficiency of avatars is that they have no air attack, so having a few bikes in reserve is always a good idea to protect them. The early scenarios, you can win with scorpion tanks, with the upgraded lasers.

Scenario 8 (and potentially other ones as well), one strategy that works is to build massive amounts of venoms, and then sneek around the perimeter of the map and attack their bases from behind. The AI usually do not rebuild their structures, thus you can wie them out pretty quickly.

When attacking with Avatars, etc, if you ave a nuke, take out all the energy plants 1st with the nuke, and then all the base defences will go down, and the rest is a cakewake.

I have found that the AI tends to harrass your powerplants, and the tiberium spikes, so if you capture a few, for a good part of the game, they go after those before atttacking your base, so capture thise spikes quickly.

If anyone needs particluar help with a specific scenario, let me know and I will tr and help.
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