Command & Conquer 3: Kane's Wrath achievements

Command & Conquer 3: Kane's Wrath

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There are a maximum of 44 Command & Conquer 3: Kane's Wrath achievements worth 2,148 (1,000)

13,492 tracked gamers have this game, 575 have completed it (4.26%)

Achievement Details

Master of Manipulation in Command & Conquer 3: Kane's Wrath

Master of Manipulation96 (30)

This is a rare achievementComplete 'Kane's Challenge' with Traveler-59

  • Unlocked by 1,308 tracked gamers (10% - TA Ratio = 3.20) 13,492  

Achievement Guide for Master of Manipulation

295,351 (171,951)
Achievement won on 08 May 12
TA Score for this game: 1,507
Posted on 08 May 12 at 07:44, Edited on 08 May 12 at 11:56
This solution has 1 positive vote and 0 negative votes. Please log in to vote.
Same method as the scrin challenges, all traveler-59 challenges can be beaten using this method.

First a few tips:
-Always save before attacking, it can save alot of time of rebuilding lost forces that probably shouldnt have died.
-For the nod levels (3rd last mission comes to mind) you should always try to expand your base and cut of the enemy from the tiberium fields as fast as you can or else they will overrun you.
-Only build base defenses where you army wont be able to defend fast enough.
-Always take tiberium spikes as fast as you can, the first person to capture the spike gets 750 resources which nearly pays for the barracks and engineer. They are also good distractions for the enemy.
-Always try to circle around the enemy base to flank them and destroy the enemy reactors without hopefully losing any troops. Once the reactors are down go straight for their headquaters to cut of their building. After that it should be hard to lose.

First build a power plant, then 1 extractor. While the extractor is building look around for close by tiberium spikes. If there is nearby tiberium spikes (Im pretty sure theres atleast 1 on each map) build a portal, buy as many assimulators as you need to capture the spikes, then depending on how much tiberium is near you build a base expansion and another few extractors (you really only need 2 but the more the better). Next build the nerve center, once thats done build a gravity stabilizer. Then build a tech assembler, once thats built start spamming devastator warships. If you have enough resources coming in build a second gravity stabilizer and start spamming devestators from that aswell. Once you have around 10 devestators, save then attack. If you fail just load and build more, or you could just wait in the first place. You can build the superweapon if you need but most of the time i had wiped the enemys base before it was ready.

Hope this helps and if you get stuck on a certain challenge send me a message and ill try my best to help you!
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