SMITE achievements


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There are a maximum of 230 SMITE achievements (59 without DLC) worth 14,101 (3,225)

43,763 tracked gamers have this game, 83 have completed it (0.19%)

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3,625 tracked gamers have this dlc pack, 171 have completed it (4.72%)

There are a maximum of 6 achievements worth 920 (120)

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Achievement Details


TREMORS!127 (20)

This is a rare achievement"Unlock the Smite Award "TREMORS!"

  • Unlocked by 1,114 tracked gamers (31% - TA Ratio = 6.35) 3,625  

Achievement Guide for TREMORS!

Purple DinDono
235,569 (124,314)
Purple DinDono
Achievement not yet won
TA Score for this game: 3,953
Posted on 17 October 16 at 21:10, Edited on 23 October 16 at 12:52
This solution has 1 positive vote and 1 negative vote. Please log in to vote.
As Cabrakan keep an enemy stuck in a single Tremor for six seconds.

Cabrakan's 3rd ability – Tremors – is an AOE spell that deals damage and trembles enemies all around him. It can be cast for a maximum of 10s, drains mana for each half second using it, and can be cancelled at any time during the cast.

This achievement shouldn't be too hard, but you should work on the following:
– You'll need to build mana items such as Breastplate of Valor, in order to sustain the mana drain
– You should build the Curse relic, in order to slow enemies before attempting the achievement
– You should NOT level up your 3rd ability, for it will increase the mana cost

TangoDown456 says: you should build Gem of Isolation as well, which gives a slow on enemies upon taking ability damage, which might help them stay in the tremors a second longer.

This achievement can be earned in any game mode, Arena can be good when you are escorting the Juggernaut to the enemy Portal: you'll most likely be 1v5 and enemies won't necessarily try to kill you first and won't move around too much and try to damage the Juggernaut; otherwise, any game mode with walls and small paths will do the trick.

→ In game you should try to trap the target enemy in between terrain walls and your ultimate walls, so that the only way they can go is forward, thus leaving enough time to tremor for the 6 seconds required. Before activating your 3rd ability, use your Curse relic and stun the target with your 1st ability.

This achievement should be earned much easier with friends that can place a crowd control on the enemy, and won't try to kill them as fast as possible.
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