Batman: Arkham Asylum achievements

Batman: Arkham Asylum

4.6 from 1211 votes

There are 47 Batman: Arkham Asylum achievements worth 1,919 (1,000)

31,263 tracked gamers have this game, 2,480 have completed it (7.93%)

Achievement Details

Freeflow Gold in Batman: Arkham Asylum

Freeflow Gold170 (50)

Achieve 24 medals on combat challenges

  • Unlocked by 2,717 tracked gamers (9% - TA Ratio = 3.39) 31,269  

Achievement Guide for Freeflow Gold

Dang3R Gaming
1,051,778 (490,840)
Dang3R Gaming
Achievement won on 21 Apr 17
TA Score for this game: 1,919
Posted on 23 April 17 at 01:29
This solution has 6 positive votes and 1 negative vote. Please log in to vote.
There is no set-in stone tactic of getting this. A certain skill level is required to get the 3 cups in some of these challenges, but here are some of my general tips:

1) Try and get the variation bonus maxed out every round that you can. I found it hard to do on the Titan rounds in Rumble in the Jungle, but found it doable on any other round in every map. The way I personally started off was with the batclaw (unless it was Intensive Treatment or Sewer Rat regular version, I would mix this in nearer the end of a combo on the first round or 2, due to the low number of enemies). I then went into a 3 hit combo, if I was able to counter someone, that would be next. I would use my Batarangs at this point and use cn_A + cn_X to throw an enemy (and attempt to throw them away from the crowd).
If the person I threw landed away from the pack I would do a Ground Takedown with cn_LT + cn_Y. From this point I would critical hit, do the cn_B + cn_Y takedown wherever I could for more points and to finish the variation bonus.

2) Don't overstress yourself on getting the Dark Knight bonus (for not getting hit) or the Freeflow bonus in every round. Yeah the extra 5000 points at the end is nice if you don't get hit at all, but I managed full variation every round, so risking getting hit to get 20k through variation alone was more worth it.

3) Make sure to use takedowns as often as possible, whether it be a combo one or a ground takedown when your combo is high. Ground takedowns offer your combo x100 per takedown and combo takedowns offer x50. In some of the extreme maps, on the last 2-3 enemies alone I could secure myself around 7000 points even on lower rounds, sometimes upwards of 15k depending on my combo.

4) This bundles in with the point above in terms of keeping a combo. Enemies punch faster than you most of the time I found when you go for a critical strike, so it's safer to counter than to try and hit them with a critical strike to get 2 added onto your combo.

I hope these tips helped a little bit, and offer some insight into the exact way I started off my rounds to guarantee a 5k bonus each round for variation. Most maps I got way over the score just due to getting this 20k with ease after following a specific pattern for it. Good luck.
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