Call of Duty: Infinite Warfare achievements

Call of Duty: Infinite Warfare

3.6 from 2802 votes

There are 88 Call of Duty: Infinite Warfare achievements (50 without DLC) worth 4,993 (1,750)

93,818 tracked gamers have this game, 612 have completed it (0.65%)

Achievement Details

Sooooul Key in Call of Duty: Infinite Warfare

Sooooul Key160 (30)

In Spaceland, recover the piece of the Soul Key.

  • Unlocked by 3,289 tracked gamers (3% - TA Ratio = 5.34) 94,572  

Achievement Guide for Sooooul Key

Jetfire Six
304,753 (153,715)
Jetfire Six
Achievement won on 19 Dec 16
TA Score for this game: 2,394
Posted on 02 January 17 at 15:40, Edited on 28 January 17 at 18:24
This solution has 29 positive votes and 7 negative votes. Please log in to vote.
NOTE: As of 01/28/2017, the Zombie Magnet glitch has been patched.
NOTE: As of 01/28/2017, the Join Game glitch has been patched.

Credit for the videos goes to MrRoflWaffles.

Welcome to this easy, no-nonsense and comprehensive guide to getting your achievement for doing the main Easter Egg of Zombies in Spaceland. smile

- This can be done on both solo or co-op.

- You'll want to have at least one of the Wonder Weapon pistols built. If you don't know which one to use, go for either the Shredder, a pistol that incinerates groups of zombies or the Dischord, a pistol that makes zombies spin rapidly and kill other zombies in its radius. Guides for both are below:

- Recommended perks are Tuff 'Nuff (Juggernog), Quickies (Speed Cola), Up N' Atoms (QUick Revive), and Bang Bangs (Double Tap). Bomb Stoppers are mandatory for the SETI-COM defense, but after that, you can remove them and replace them with any perk you'd like. Mule Munchies (Mule Kick) are also good for having a third backup gun.

- Recommended F&F cards are Scoped Dollars (this works with the M1), Static Shock, Head Reloaded, Eagle Eyes, Perk Insured, Black Friday, and Best for Last.

- Recommended primary guns for your boss fight are the Mauler, Titan, NV4, Type-2, Volk, HVR or Widowmaker. Also, a packed M1 with the wind core is so OP that it ain't even funny. Your secondary should always be one of the wonder weapons.

- If you're running solo, DO NOT use your wonder pistol as your third weapon, unless you feel like running all the way back to wherever the cardboard cutout is and re-buying your perks.


External image

Once you've activated all of the teleporters and activated the UFOs in the PaP room, you have to build the Seti-Com satellite. There are three parts that can spawn randomly, so check this spawn list for locations:

- On the lower bridge leading from spawn to the main teleporter, next to a Proto-Popcorn vending machine.
- In the break room in the underground section of the map, on the countertop to the left of Racin' Stripes (Stamin-Up).
- In the Moonlight Cafe, to the right of the switch that turns of the power to the Kepler System area.

- On a bench to the right of the bottom of the slides, next to the bridge leading to Polar Peak.
- On a counter to the right of the stairs leading up from the Gift Shop towards the power switch in Polar Peak.
- To the right of the Star Mission trap switch closest to Tuff 'Nuff in the Journey into Space area.

- On a bench in front of the main teleporter leading to Pack-a-Punch.
- On a yellow picnic table on the balcony area by the Chromosphere trap switch.
- In the Astrocade, atop a trash bin on the second floor, between two arcade machines.

Once all three pieces are collected, bring them over to David Hasselhoff, who will give the you the complete Seti-Com.


External image

Once the Seti-Com is finished, you must bring the device to three different locations around the map. There are a total of seven different locations, and each spot you must defend at is randomized per game. The locations are:

- Directly in front of the Racin' Stripes machine in the underground break room.
- In front of the main entrance to Polar Peak.
- In the center of the gift shop in Polar Peak.
- In between the purple and orange colored fountains in the Fountain Area.
- To the right of the fountain if heading from the Chromosphere towards the Croc mouth.
- On the path leading to the left area of Journey into Space, next to a massive blood stain.
- Right behind the Magic Wheel near the Astrocade. If you're having trouble, simply go behind the wheel, take the steps up, and you should get the prompt.

When you put the Seti-Com in place, a countdown timer and a health bar will appear above it, representing how much time you have left and how much damage it's taken.

The first defense will take 60 seconds, the second defense will take 90 seconds, and the last defense will take 120 seconds. To make it easier, make sure that you Pack-A-Punch your starting pistol, the Kendall 44.

When upgraded, it turns into an explosive pistol, similar to the Mustang & Sally from Black Ops. Equip Bomb Stoppers and you'll be immune to explosive damage. If all four players are running it with Bomb Stoppers, then the defenses will be piss easy.

If the zombies damage the device too much, it will be destroyed and you'll have to go to David Hasselhoff, get another Seti-Com, and repeat the process again. A Brute will also spawn for each time a defense is failed, so watch out for that.

Only one defend can be done per round, meaning you can only do one on the current round and the next on the next round. Every time you completes one of the defenses, you get a Max Ammo.

Once all three defenses have been completed, bring the device back to David Hasselhoff. After two or three rounds, go back to him and hold cn_X, and he'll give you a speaker. Make sure that you're ready to go and have all your guns/perks set up, because THIS is where it can get a little tricky.


External image

External image

Place the speakers on the four golden circles around the main teleporter. If you're on solo, hold cn_X on one of the speakers, which will cause the UFO stuck in the side of Polar Peak to break free and hover above the PaP portal.

If you're in co-op, all players MUST hold the button at the same time. After the UFO activates, all lanes of the map will be closed off, and you'll be stuck inside the spawn area. Also, the Pack-A-Punch is no longer open.

The UFO will flash a set of colors. There are four colors: Red, Blue, Yellow, and Green. Shortly afterwards, there will be four lights projecting from the speakers that will be one of those colors. You need to remember these colors, because the lights will turn white. They will go in the order of 1, 2, 3, and 4.

You will need two people to memorize these and click the speakers in the correct orders of what the UFO said. One person will do (1,2) and the second person will do (3,4).

If done correctly, the next zombie killed will drop a Max Ammo. If you fail this or do it too late, a Brute will spawn. If you're not sure what order it was or if you forgot, it's okay, just take your time. The Brute will not spawn if you don't finish the color code. On the bright side, failing the Simon Says a bunch of times might earn you:

Call of Duty: Infinite WarfareThe Bigger They AreThe The Bigger They Are achievement in Call of Duty: Infinite Warfare worth 43 pointsIn Spaceland, defeat 5 Brutes in one game without dying.

Repeat the process twice. When you get two more Max Ammos for getting them right, you'll spawn a wave of clowns. Once the clowns are dealt with, the final part begins.


External image

After killing the clowns, up to four aliens will spawn in front of the PaP portal (one for each player). You must shoot the alien(s) until they crouch on the ground to recover.

Each alien's health is indicated by their neck collar, which goes from green (full health) to yellow (half health) to red (critical health). When an alien crouches, you must melee the alien in the back, causing an Alien Fuse to drop.

The alien(s) will rise, and you have to repeat the process. The next zombie killed afterward shall also drop a Max Ammo. If you don't melee the alien in time, he will fully heal and you'll will have to redo the process without Max Ammo.

After knocking two fuses off an alien, the last phase of the battle shall trigger, which consists of simply shooting the aliens until they die. When they're defeated, they'll activate a Nuke, killing all zombies on the map and rewarding you with 1000XP.

The two Alien Fuses can be picked up and placed in the Pack-a-Punch Machine, allowing you to double Pack-a-Punch all regular weapons (costs $10,000), and Pack-a-Punch your Wonder Pistol (costs $5,000). Picture of the upgraded PaP machine below:

External image

Once the fuses are placed, Pack-a-Punch your Wonder Pistol. After the fuses are placed and you return to the junction, the UFO will shoot lightning bolts at you and hover around.

The player with the packed Wonder Pistol must shoot the five blue glowing lights around the main Spaceland sign.

You must shoot the last one when the UFO is directly above the teleporter. Once shot, it will send out a beam of energy, destroying the UFO and dropping a piece of the Soul Key right in front of the PaP portal.

With that completed, you should pop the big one:
Call of Duty: Infinite WarfareSooooul KeyThe Sooooul Key achievement in Call of Duty: Infinite Warfare worth 160 pointsIn Spaceland, recover the piece of the Soul Key.

Along the way, you also might've earned:

Call of Duty: Infinite WarfareGet PackedThe Get Packed achievement in Call of Duty: Infinite Warfare worth 28 pointsIn Spaceland Pack-A-Punch a weapon.

Call of Duty: Infinite WarfareRock On!The Rock On! achievement in Call of Duty: Infinite Warfare worth 44 pointsIn Spaceland, craft a Weapon of Rock.

If all four players built their Wonder Pistols and deposited their cores in the machine in the PaP room, you'll earn:

Call of Duty: Infinite WarfareBatteries Not IncludedThe Batteries Not Included achievement in Call of Duty: Infinite Warfare worth 63 pointsIn Spaceland, create an Exquisite Core.

Now that you've completed the Soul Key easter egg, you have David Hasselhoff unlocked as a playable character. To activate him, quit the game, go to the lobby, and quickly press the following combo on your D-pad : (cn_left, cn_right, cn_left, cn_up, cn_down).

Enter a game, and you'll immediately earn:
Call of Duty: Infinite WarfareSecret AchievementThe Secret Achievement achievement in Call of Duty: Infinite Warfare worth 84 pointsContinue playing to unlock this secret achievement

Thanks for reading, and I'll be back for Rave in the Redwoods!
There are 23 comments relating to this Solution | Please log in to comment on this solution.
There is 1 other Solution for this achievement
Do you have a question about this achievement? Please post it in the Call of Duty: Infinite Warfare Forum

Related Achievements and Trophies