Industry Giant 2 achievements

Industry Giant 2

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There are 15 Industry Giant 2 achievements (12 without DLC) worth 3,866 (1,300)

337 tracked gamers have this game, 6 have completed it (1.78%)

Achievement Details

Midway in Industry Giant 2

Midway399 (100)

Finished Medium Campaign

  • Unlocked by 22 tracked gamers (7% - TA Ratio = 3.99) 337  

Achievement Guide for Midway

Block Mate
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Block Mate
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TA Score for this game: 604
Posted on 10 January 17 at 15:36
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Level 1
Obective: Achieve an annual turnover of $10 Million
Time Limit: 1910 - 1924

1. With resources scattered almost as far and wide as the few
small towns dotting the map, initially this seems like a
daunting mission. Indeed, the first couple of years are tough,
but you can soon make a killing thanks to Port Thierry's
population explosion.
2. Start by producing picture frames and furniture for the
people of Red Oak. Don't develop in this corner of the map too
much though, because its Port Thierry's where the real moneys to
be made. Use Red Oak to keep your cash ticking over while Port
Thierry grows.
3. After a couple of years, turn your attention to the
south-east. The easiest way to make a fast buck is with simple
goods, like wooden toys and chairs - the demand for these goods
is high and they're easy to make.
4. To make some serious money and reach the turnover target you
need to produce some of the more expensive goods, such as deep
freezers. Some clumps of iron ore can be found near the top of
the map. Mine this and use it for the manufacturing of deep
freezers, metal cars and tricycles.
5. Set up a few logging camps and timber yards just north of
Port Thierry. Build some paper plants and factories to eep the
town supplied with newspapers, calendars, wooden chairs and the
like. Do this and you should be able to hit the turnover before
the 20's arrive.

Level 2
Objective: Achieve a company value of $10 Million; deliver 256
whiskey to the warehouse in the mountains
Time Limit: 1925 - 1934

1. Note that you can only sell grocery products on this level.
2. The land around Punta Estrella is barren and infertile, so
place your farms on the lush land to the east of Coahuila. Start
with one chicken farm and four cattle farms; have two produce
meat and the others milk. Build two grocery stores in Punta
Estrella, remembering to keep as far apart as possible so your
feeding the whole town.
3. Build three farms towards the end of March and have them sow
wheat. Build a food factory and use the wheat to make doughnuts.
Your cash stockpile should now keep rising steadily. Once you've
got a cool million, build a quartz mine on the river bank to the
south and turn it into bottles. At the same time, construct two
more wheat farms. You now have everything you need to produce
the whiskey.
4. Build a station near the warehouse in the mountains and link
it to the one near to where your whiskey is stored. Now use at
least three trains to ferry the goods to the secret hideaway as
quickley as possible.

Level 3
Objective: Deliver 256 whiskey to the warehouse
Time Limit: 1935 - 1944

1. Most of the towns on this map are of no use whats so ever.
Ignore all of them but Centreville, which can be found in the
north-eastern corner of the map.
2. Right at the start, place a clothes shop at either side of
the town so that you can supply both goods to the whole
population. Now build two cotton farms and two sheep ranches
(for wool) on the fertile land to the south-east of the town.
Build three textile factories and have one produce winter
clothes, one fabric and the other summer clothes.
3. Once your cash pile is looking healthy again, build another
cotton farm and a cattle rance (for leather). Now construct a
sports factory for the production of footballs.
4. Footballs can be made quickly and cheaply, so build a railway
to Anguilla and start flogging them there as well. By now you
should be making at least $200,000 a month. Plough this into the
construction of a railway line from the whiskey warehouse in the
south to the one in the north. Build a railway in small chunks
as this makes it easier to pick the route you want and keep the
cost down.
5. It takes a fast train around seven months to make the return
trip between the two warehouses, so buy as many as you can
afford and aim to have the two warehouses linked by 1940 at

Level 4
Objective: Achieve a company value of $20 million
Time Limit: 1948 - 1959

1. This is arguably the easiest mission in the medium campaign,
although expect a tough first year. Your money is very tight at
the beginning, so the most important thing is to get goods into
retail. The best starting place is Sprague in the northeastern
2. Begin by tapping the precious metals near Sprague North train
station. At the same time build a steel works and a toy factory.
Set the factory to producing friction trains and have trains
from your depot in the south come up to take them to Sprague.
3. You can only afford one toy store at the beginning of the
game, but by the end of the first year you should enough to
build another. You should also look to expand to Potlatch in the
centre of the map. Build a single toy store and have a couple of
trains come up from the depot to supply it.
4. By the end of the second year you should have enough capital
to takeover Wallowa. The town is big enough for two shops, but
make sure you have enough trains running the line and keeping
them supplied.
5. And thats it! New toys become available as time passes, but
follow this course and you can have this mission finished long
befor the kids start demanding them.

Level 5
Objective: Achieve a company value of $20 million
Time Limit: 1948 - 1959

1. This level starts with your operation in disarray. Pause the
game immediately and have a good look at all the ships,
factories, warehouses you've inherited.
2. To cut costs and save time, close the logging camps at
Southport North and open a new one near Southport East. Next
check the stock capacity of all your warehouses as some aren't
taking the right goods. Finally, change the shipping routes of
the liners carrying goods to the north island and have them
stock to Summerton instead.
3. Forget all the towns on the north island and focus on meeting
the needs of Summerton - its closer and bigger so there's more
money to be made.
4. Open a shop on Summerton and add new ships to your fleet in
order to get more fuel and iron ore to your factories near
Summerton North harbour. Build an extra chemical factory and
another electronics industry and churn out mor expensive goods
like hi-fis and colour televisions.
5. If you can meet the consumer needs of Summerton's residents
you sould be making in excess of $400,000 profit a month. Keep
this up and you'll reach the target well before the time limit.
To speed things up, open up shops on Saint Stephen and Holy Hill
and use the ships carrying resources from here to deliver your
hi-tech goods.

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