Industry Giant 2 achievements
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Industry Giant 2

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There are a maximum of 15 Industry Giant 2 achievements (12 without DLC) worth 4,079 (1,300)

201 tracked gamers have this game, 2 have completed it (1.00%)

Achievement Details

Hard enough in Industry Giant 2

Hard enough1,228 (150)

Finished Hard Campaign

  • Unlocked by 3 tracked gamers (1% - TA Ratio = 8.18) 201  

Achievement Guide for Hard enough

AuthorSolution
Block Mate
157,539 (106,696)
Block Mate
Achievement not yet won
TA Score for this game: 619
Posted on 10 January 17 at 15:37, Edited on 10 January 17 at 15:37
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Level 1
Objective: Achieve a company value of $25 million
Time Limit: 1910 - 1924

1. Just behind Aurora's skyscrapers is a strip of land large
enough for a medium warehouse. Drop one in and put up two
household stores.
2. Build a harbour on the coast to the south-east of the city
and bring up the iron ore from the island to the south.
Construct a steel works and household equipment factory and
build deep freezers. The mountains make it impossible for trains
to get to the town, so employ a fleet of trucks to ensure swift
delivery of the freezers.
3. You can't satisfy demand with one factory, so once you have
the money, build another one alond with an additional steel
works. Now build a harbour near the precious metal on the big
island and deliver it to your main depot close to Aurora.
4. Build extra factories for the production of cutlery and buy
additional trucks. By this point you should have a healthy back
balance, so you can now look to use the oil stashed in the three
large warehouses to the east of Aurora. There's no room to build
factories here, so construct a harbour and deliver it to the
island where the iron ore is being mined. Convert the iron and
oil to steel and rubber and produce wheelbarrows. Deliver these
to Aurora and you're well on your way to reaching your target.
Now all you have to do is sit back and watch your money grow and
grow.



Level 2
Objective: Accumulate $4 million; meet at least %40 of bread
demand
Time Limit: 1925 - 1939

1. You'll find that each is extremely tight on thiis level, so
the most immediate goal is to simply make some money. Don't
worry about trying to feed the masses straight away.
2. Start by having all your ships deliver timber to Sawmill
harbour. Near the harbour build two more material factories and
have one produce wallpaper, the other wooden ladders. Red Sund
is quite a distance, so focus on selling to Red Creek initially.
If you have the cash, open another hardware store in the town to
increase your sales potential.
3. Once your cash reserves are looking quite healthy
replenished, look to start supplying bread to the towns of Red
Sund and Red Creek - ignore the other towns as they only add to
your logistical problems.
4. The only fertile land available is on the island to the
north, near your logging harbour. Build your farms around here
and look to be making in excess of 20 bread a month. This
requires a lot farms and a large fleet of ships too. If your not
making enough money to sustain such large production, open a toy
store in both Red Creek and Red Sund to keep the kids happy with
wooden toys.
5. If you meet the demand for bread in both of the towns, it
should be enough to complete this level.


Level 3
Objective: Achieve a company value of $20 million; achieve a
minimum of %5 growth each year
Time Limit: 1940 - 1955

1. Start by shutting down your timber yards on the island in the
south-west corner of the map - they're too far from any of the
towns to e of much use.
2. Open a book store in the town of Grand Jaw and build a
logging camp, sawmill, paper mill and a print shop on the land
just north of the town. In order to keep your book store
supplied without the need for ships or trucks, position your
warehouse between your production facilities and your shop.
3, You only need to achieve five percent growth each year, so
don't expand too quickly or it becomes exceptionally difficult
to maintain over the last few years of the mission.
4. Start by selling simple goods like papers and copy books.
Each year add something new to your product catalogue,
remembering to keep new factories away from the town
5. Turn your attention to Timberly North once you've run out of
development space around Grand Jaw. Build another book shop in
this bustling coastal town and set up the required factories on
one of the islands nearby. Again, start by selling one or two
products and add to the list each year. Once the town's demand
for paper goods is met, repeat the process with the town of
Hobbing.


Level 4
Objective Meet %50 of the demand for luxury cars.
Time Limit: 1955 - 1964

1. Luxury car production is so profitable that you can't fail
but to make money on this mission. However, in contrast to the
last level you need to expand quickly in order to meet %50 of
the demand over the 10 year period.
2. The most important thing on this level is to get cars into
the shops as quickly as possible right from the start. Begin by
targeting the town of Buicktown. Build al the necessary
factories norht of the town and bring iron ore down form the
mountains by train. Place an airport near your factories and fly
in petrol from the oil fields to the south - airports are
important for the first time on this level as success lies in
the swift delivery of recourses and goods.
3 Once you start selling cars in uicktown, plough the profits
into new factories so that you can start selling to the other
towns. Build an airport near each town's warehouse and fly the
cars staright to the shop floor.
5. Planes require more maintenance than trains so make sure you
build repair facilities near all your airports.


Level 5
Objective: Achieve a company value of $400 million
Time Limit: 1960 - 1979

1. As with the last level, success depends on rapid but sensible
expansion. You need to double your income each year for the
first four of five years until your earning about $3 million a
month, then you can sit back and wait until your ban-balance
resembles that of Bill Gates's.
2. Metallic resources are extremely scarce on this level, so
start by building up an empire of book stores. Concentrate on
one town the first year, ideally Port Ogden, making sure you
meet demand for as many diferent products as possible.
3. In the second year expand your business empire with book
stores in the other towns, opening two or three book shops in
each one to ensure maximum sales. Just by selling newspapers,
copy books, gift wrapping and comics you can make about $1
million profit a month.
4. In the forth year spots goods and clothing become
increasingly profitable thanks to the pleasant weather, so build
lots of cotton farms to supply all the towns with summer
clothing and jeans. Also, open spots stores and flog footballs
and sledges as they're cheap and easy to make.
5. Once your credits is looking healthy, turn to more profitable
goods like hi-fis and colour TVs. Trains are too slow for
covering the considerable distances between each town, so build
airports and ferry goods and resources by air. Ariports are
expensive, but they, alond with all your factories, add to the
value of your company.
6. There's an abundance of trees on this map, so it's worthwile
building furniture factories in order to keep towns supplied
with tables and chairs. Such goods may not be highly profitable,
but they provide a stable and consistent source of income.

Original source: http://walkthrough.freeola.com/game/7036/Industry+Giant+2.ht...
There is 1 comment relating to this Solution | Please log in to comment on this solution.
erod550
736,412 (386,378)
erod550
Achievement won on 30 Dec 16
TA Score for this game: 3,214
Posted on 13 January 17 at 09:41, Edited on 13 January 17 at 09:44
This solution has 0 positive votes and 0 negative votes. Please log in to vote.
The other solution is great for the basics and I used that same guide to get through them all, but I really struggled with the last mission failing multiple 5-6 hour attempts so here is some more specific info on how I completed it.

The key to the last level is not building too much. Build enough that you're making ~$40 million in profit per year and then stop building and just simulate, only stopping to fix stuff as resources run out. Also don't try to use planes to ship everything you make all over the map. Make everything local to each city except the electronics.

I had paper industries next to every town. Sometimes you have to bring in extra wood by train. Do not skimp on the calendars and wrapping paper. Let them pile up during the summer and then they'll all sell in the winter. Meet every city's demand for every paper product and this will give you a good base of profit during the first couple years.

Next I built summer clothes operations next to about 3 towns, in between the two large towns in the middle feeding both by train and then another farm in the southwest. Try to get these built before June of whatever year you're in so you don't lose a year because of missing the planting season for the cotton. I didn't make any jeans with the cotton, just summer clothes. I supplemented a couple of the towns with sheep farms nearby and fed them wool and winter clothes by train. No need to go crazy building huge operations for those though.

Then build your electronics industry in the far south of the map next to the petroleum and bring in glass and copper by plane. Use the small section of copper on the east side of the map and make sure to place your copper mines so you get two of them in there because if you just put one in the center of the copper it won't be able to keep up with the demand. Make color TVs, hi-fis, and push button telephones and ship them everywhere by plane. Have separate airports for incoming and outgoing by the factories and eventually even 2 of each if necessary if they get too clogged up with traffic. It's more likely that you'll need two for incoming than outgoing.

I did not mess with furniture or sports stores at all on my final successful run. Just those three industries mentioned above are enough to make you 40 million profit per year (a bit over 3 million per month) and then you just need to worry about keeping your paper operations stocked with wood once the close wood runs out and keeping up with all the petroleum resources that run out pretty quickly at the electronics industry. Most of the $400 million will come in the form of cash so you need to keep that profit margin up so that's why you keep your operations to a minimum since shipping everything all over the place by plane really cuts into your profits and so will continuing to build and spending your cash on stuff that won't make you back enough money to hit the goal. So just keep saving up that cash until you hit $400 million total value.

Good luck and hopefully you'll be able to complete the last mission in less time than the 15+ hours it took me to do 3 attempts at it.
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