World of Van Helsing: Deathtrap achievements

World of Van Helsing: Deathtrap

3.5 from 759 votes

There are 55 World of Van Helsing: Deathtrap achievements (50 without DLC) worth 5,233 (1,250)

22,233 tracked gamers have this game, 353 have completed it (1.59%)

Achievement Details

What we do in the shadows in World of Van Helsing: Deathtrap

What we do in the shadows133 (25)

Complete a Tier 2 map without directly damaging a single monster as a Marksman! (Single-player only)

  • Unlocked by 785 tracked gamers (4% - TA Ratio = 5.32) 22,247  

Achievement Guide for What we do in the shadows

493,564 (267,490)
Achievement won on 01 Feb 17
TA Score for this game: 5,233
Posted on 01 February 17 at 07:16, Edited on 24 July 18 at 22:40
This solution has 23 positive votes and 0 negative votes. Please log in to vote.
Now that the achievement has been patched, it actually unlocks on Tier 2 maps.

I used map 3 on Tier 2, Forest of the Fallen.

My Marksman was level 24 with World Skills :
Mark of Craftsman 10 pts
Mark of Keeper 10 pts

Steel Arrows 5 pts
Organized Reinforcements 5 pts
Creature Limit 3 stars

Gun Sentry
Upgrades if you wish but not necessary

Set up the summon traps with archers and purchase the Pillars of Rejuvenation (Healing Aura) that is close to them starting at the top of the map where the enemies spawn. Also purchase the Gun Sentries that are nearby to help out the archers. Start purchasing archers and healing columns further down until you run out of essence. I started the map with 1000 essence

After the wave is over, purchase more archers and healing towers. The first two waves come from the top. Wave three adds enemies on the right and wave four adds enemies on the left.

It doesn't matter if one or two enemies go through the gate, you don't have to do it flawlessly.
Included is a screenshot of my initial setup of defenses. The lightening bolts are the healing pillars, the monster eyes are the archers, and the triangles are the sentry guns.

Update: Pystynen let me know your spells could be used, I.E. overdrive and enfeeblement.

Update 2: According to StevesTurn, "This can be done in coop, and the coop partner can do as much damage as they want". I haven't tried it personally, but hopefully co-op players will find success with this strategy.

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