Battle Islands: Commanders achievements
6,513
(1,125)

Battle Islands: Commanders

2.6 from 207 votes

There are a maximum of 15 Battle Islands: Commanders achievements (14 without DLC) worth 6,513 (1,125)

7,045 tracked gamers have this game, 57 have completed it (0.81%)

Achievement Details

Operation Neptune in Battle Islands: Commanders

Operation Neptune1,406 (175)

Reach the Western Front Theater

  • Unlocked by 112 tracked gamers (2% - TA Ratio = 8.03) 7,045  

Achievement Guide for Operation Neptune

AuthorSolution
AussieBigfoot
297,133 (197,054)
AussieBigfoot
Achievement not yet won
TA Score for this game: 259
Posted on 16 February 17 at 08:43
This solution has 4 positive votes and 3 negative votes. Please log in to vote.
This requires 3,000 red medals from Ranked matches.
There are 11 comments relating to this Solution | Please log in to comment on this solution.
Strategy One
613,937 (267,628)
Strategy One
Achievement won on 18 Jun 17
TA Score for this game: 5,218
Posted on 27 July 17 at 20:51
This solution has 1 positive vote and 0 negative votes. Please log in to vote.
Operation Neptune

This achievement was changed today, it used to be 3,000 Medals required but is now 2400.

If you want advice on what units to use its simple, use a defensive set-up or offensive set-up and stick with it. Continually upgrade those units and fight, much, much fighting. I do not know exact details but there was an update that instead of losing the amount of medals your enemy gains you now lose less medals than the enemy gains from winning so its much easier than it used to be.

Units not to use:

-Gurkhas
Used for defense but not worth the 6 CP. Epic? more like eh poop.

-Flame Tank
You might think this is SICK but its really SHIT. Its basically good for defense but nothing else, a bigger version of the flamethrower but absolutely unnecessary since it costs 6 CP.

-Rifleman Squad (Epic version, not the white colored one)
This is possibly the worst unit in the entire game, definitely my least favorite. Reason? Everyone always has anti - infantry (like grenades) and those can kill a squad with half the CP. The only 2 times this unit is useful is when the enemy is distracted and used all their CP, or is split up by spawning directly in the middle of your 2 bunkers.

The main qualities about the units above is that
1) They are EPIC (when they suck).
2) They all cost 6 CP when they really aren't good. Use cheaper units if you need to defend yourself. you can drop them quickly and where you need them (Makes a world a difference).

So do yourself a favor by sticking with the same Strategy, not using the units above.
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