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1st Place at the Science Fair achievement in Resident Evil 7: Biohazard

1st Place at the Science Fair

Create all items that contain Chem Fluid and Strong Chem Fluid.

1st Place at the Science Fair0
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How to unlock the 1st Place at the Science Fair achievement

  • WornOutSmilesWornOutSmiles
    24 Jan 2017 24 Jan 2017 26 Jan 2017
    Thought I would give details on the items you will need to create through Combining. As the achievement states, you will not need to combine any items which don't require any of the Chem Fluids to do so. For example, although you can make Strong Chem Fluid by combining Separating Agent and Flame Rounds, it's not needed. The following is what you will need to combine and what it creates.

    Chem Fluid:

    Herb-First Aid Med
    Solid Fuel-Burner Fuel
    Gunpowder-Handgun Bullets
    Supplements-Psycho-stimulants


    Strong Chem Fluid:

    Herb-Strong First Aid Med
    Solid Fuel-Flame Rounds
    Supplements-Neuro Rounds
    Gunpowder-Enhanced Handgun Ammo

    All the items are found through normal progression of the game. That said, you may want to keep track of what you have already combined, as creating an item then reloading your save to use the same ingredients to create something else does NOT count. Thank you to "Calex dEUS" for testing and confirming this (Refer to 1st comment).

    Guide not helping? View 1 more guide for this achievement.

    Showing most recent comments. View all comments.
    local bellboyIt's just the way you list the ingredients that is confusing. You say we don't need to make Strong Chem Fluid, but then at first glance it looks like you are telling us to make Strong Chem Fluid. I had to re-read to make sure I understood. All the important info is there still, and I appreciate the guide. Thumbs up from me.
    Posted by local bellboy on 09 Feb 21 at 07:53
    SilvaGoodGGIsso é acumulativo ou é só na primeira corrida
    Posted by SilvaGoodGG on 17 Apr 21 at 12:20
    DirtySouthSOHKI rewrote the list to make it easier to read. There are only 8 total recipes, 4 for Chem and 4 for Strong Chem. Very simple crafting system. Thanks WornOutSmiles for providing this years ago!

    Chem Fluid + Herb = First Aid Med
    Chem Fluid + Solid Fuel = Burner Fuel
    Chem Fluid + Supplements = Psychostimulants
    Chem Fluid + Gunpowder = Handgun Bullets

    Strong Chem Fluid + Herb = Strong First Aid Med
    Strong Chem Fluid + Solid Fuel = Flame Rounds
    Strong Chem Fluid + Supplements = Neuro Rounds
    Strong Chem Fluid + Gunpowder = Enhanced Handgun Ammo
    Posted by DirtySouthSOHK on 09 Aug 22 at 16:26
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  • NoHeroes94NoHeroes94
    01 Feb 2017 08 Feb 2017 16 Mar 2017
    Thanks for the good feedback so far toast

    For this you need to create the following 8 combinations in ONE playthrough. It is listed below from most to least common item drops. Chem/Strong Chem Fluids are pretty plentiful in supply.

    Chem + Herb (plentiful and easy to find/make)
    Chem + Gunpowder (plentiful and easy to find/make)
    Chem + Solid Fuel (somewhat limited, but loads in Old House)
    Chem + Supplements (for me, supplements were very limited. See below.)
    Strong Chem + Herb
    Strong Chem + Gunpowder
    Strong Chem + Solid Fuel
    Strong Chem + Supplements

    This is possible on any single playthrough of the game, be it your first or last, but it must be in ONE. The achievement is non-cumlative. I got 7/8 and had to do it on a later playthrough because of the one playthrough I missed.


    I recommend you do this after your speedrun (either on your madhouse playthrough, or if you are doing a 3 Med kit / 3 Item Box run separately). This is because completing the speed run will give you Xray Glasses, which point out every single collectible and item you can possibly pick up. Check everything, and you can't possibly miss out on any ingredients.

    I did this on my madhouse / madhouse coin run, so this is obviously entirely possible, but items are in more plentiful supply on easy/normal.

    For those struggling with Supplements, which is the only ingredient people are consistenly finding less than at least 2 of, there is one in the Testing Area where
    *** Spoiler - click to reveal ***
    and 1/2 on the ship during on (I believe) all difficulties (or at least for me).
    Showing both comments.
    Strange StaticI found supplements in the room you find the keycard & the toy axe. Also I found them before that too, just can't remember where.
    Posted by Strange Static on 17 Feb 17 at 04:34
    Leo AscendentRemember, you can use Seperating Agent on Psycho Stims to make Supplements as well, if you are desperate, though it seems like a needless step.

    Supplements: Yard — On white tarps near the entrance to the Old House.

    Supplements: Testing Area 2F — Same room, on the small table near the wash basin.

    Supplements: Ship 2F (Old Tape) — On the desk in the Bunk Room.

    Supplements: Ship 2F (Old Tape) — On a cabinet in the Dining Room.

    Source: http://gameranx.com/features/id/90098/article/resident-evil-...
    Posted by Leo Ascendent on 29 Jul 17 at 09:05
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