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Overseer achievement in Fallout Shelter

Overseer

Level up a Dweller from Level 1 to 50

Overseer0
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How to unlock the Overseer achievement

  • The Dawn of DonThe Dawn of Don
    13 Mar 2017 10 Mar 2017 04 Jun 2018
    To begin this solution, sorry if it is a little long winded. I have quite a few hours invested into Fallout Shelter and not only am I trying to help anyone get the achievement for leveling a dweller to 50, but I am also providing tips that will ultimately allow you to get other achievements more easily.

    Undoubtedly the fastest way reach level 50 is to send a dweller into the Wasteland. Dwellers continue to level up in the Wasteland when you are not playing where they only level up while you are playing in the Vault. The down side is the Wasteland is not kind to your dweller.

    To prepare your dweller for the leveling grind, and to just stay alive in the Wasteland period, spend some time, caps, and praying to the RNG gods with the following.

    S.P.E.C.I.A.L Stats
    To best maximize your dwellers survivability in the wastes, max out all of their S.P.E.C.I.A.L stats. The dweller becomes almost completely self-sufficient with maxed out S.P.E.C.I.A.L stats allowing you to leave them out for days with almost no supervision. I have done my own personal testing; with max stats a dweller at level 1 should reach level 50 between 3 - 5 days in the Wasteland depending on RNG events. They also earn between 1000 and 5000 caps a day.

    All stats max out at 10. This is important to remember for Endurance.

    If you are trying to get the dweller out the door fast, max out at least Strength, Endurance, and Agility.

    Strength is upgraded via the Weight room. This determines how much damage the dweller takes. The higher the strength the less damage they take.

    Endurance (END so I don’t have to type Endurance every time) is upgraded via the Fitness room. This determines how many hit points (health) the dweller gains per level. A dweller with END 1 will gain 3 hit points per level where a dweller with END 10 will gain 7.5 hit points per level. Endurance can be increased beyond 10 with outfits that have an END number resulting in more hit points per level.
    Here is the equation to calculate your dwellers hit points.
    2.5 + (END Number * 0.5)
    Hit points are not retroactive.

    Agility is unlocked via the Athletics room. This determines how many shots your dweller can fire before the enemy attacks, or how much damage they can avoid if fleeing. Obviously, the more damage they can inflict before the enemy attacks the faster the battle is completed.
    Stimpacks and Radaway
    You will need a Medbay and Science Lab to produce Stimpacks and Radaway. I recommend building 3 double room Medbays and 1 double room Science Lab. This way you can load your dweller up on 25 Stimpacks and 5 Radaway when sending them into the wastes, but still have enough to deal with any Vault emergencies that may happen immediately after your dweller leaves. Too many times I have had a pack of 3 Deathclaws attack within 30 seconds of a dweller leaving. Clever girl.

    Just in case you are wondering why I recommend double instead of triple room sizes for the Medbay and Science Lab, it is more efficient and has a higher yield. Three double Medbays has the same storage of 65 as two triples, but the three double Medbays produce 9 stimpacks (3 each) where the two triples produce 8 (4 each). Production exponentially increases when fully upgrading the double Medbays. Same exact thing applied to Science Labs. See, I saved you some time and made your Vault more efficient.
    Weapons, Armor, and Pets
    And this is where RNG comes into play. Basically, give your dweller the best gun, best armor, (and if you have some animals with damage resistance, extra XP gain, or increased damage) the best animal that will help them stay alive or level up faster in the Wasteland.

    I recommend any gun of 6 attack or higher for early treks into the wastes and weapons with only double-digit attack values at level 15 or higher.

    Obviously whatever outfit you give them should have the highest Endurance you can provide them so they can earn those hit points.
    Overseeing
    Overseeing the dweller all depends on what S.P.E.C.I.A.L. stats you maxed out.

    If you maxed out all S.P.E.C.I.A.L. stats on a dweller then you literally can go for days without playing if you want. I have several Dwellers I have power leveled to 50 where I send them out and 4 days later I return to the game with a batch of new level 50 dwellers.

    If you maxed out only Strength, Endurance, and Agility and you know you are going to be away for 10 or more hours before you can play Fallout Shelter again make sure they have 25 Stimpacks and 10 Radaway in the dwellers inventory. If the Wasteland is kind, in some cases you can go 24 hours with little or no supervision and find your dweller with half his supply of Stimpacks and Radaway remaining.
    Hitting Level 50
    Once your dweller reaches level 50 call them back to the Vault.

    Alternatively, the dweller will auto return to the vault after their inventory is full. So, you can send out a dweller at level 1, have them level to 50, and have them return without you having to give the command if you so desire. This, from my experience, takes about 5 to 7 days. It all depends on how quickly they find stuff to fill their inventory. Don’t worry, the dweller always hits level 50 before finding enough stuff to auto-return.

    Either way, once they return the achievement should pop.
    Please, if you give any solution on TA a thumbs down leave feedback in the comments. Solutions cannot be improved without feedback. Personally, a thumbs down with no comment means you’re a troll.

    References used: Fallout Shelter portion of the Fallout Wiki.

    Guide not helping? View 1 more guide for this achievement.

    Showing most recent comments. View all comments.
    The Dawn of DonThis game not rewarding the deserved achievements is an ongoing problem. I did go down the internet rabbit hole of searching for a fix. All I have to say it Bethesda is useless when it comes to achievements not registering for their games. And Xbox Support tries, but the only solution they seem to have is to try making a new save and try again. If I were you I would research the problem some more, but the achievement might just be fixed one day in an update then be broken again in the next update. It's kind of Bethesda's calling card at this point.

    https://answers.microsoft.com/en-us/xbox/forum/all/fallout-s...
    Posted by The Dawn of Don on 08 Jul 19 at 13:45
    ZNMSI can confirm at time of writing that this achievement is somewhat glitched because, well it's a Bethesda Softworks game. What do you expect? Anyways, after sending a vault dweller out into the Wasteland for two days and returning at level 50, the achievement did not unlock.

    So, I sent a different dweller out into the Wasteland in my following play session, but I made this dweller return to my vault at level 48. Upon return, this dweller was then added to my main questing group and the group was sent out on the weekly quest. During this weekly quest, the level 48 dweller ranked up to level 50 and the achievement unlocked.

    Based on the reports from other users and my own personal experience / observation, it seems that the player must be present either attending to the activities occurring in the vault or on a quest when the dweller finally reaches the milestone to rank up to level 50.
    Posted by ZNMS on 11 Dec 20 at 10:41
    ijiekmotorsI thought this would be way harder, but I trained a newborn survivor on every stat except charisma, gave them max stimpacks and radaway, a minigun, some armor and a parrot for good measure, and only took three days to get to level 50. popped on return. awesome guide! very simple.
    Posted by ijiekmotors on 08 Apr 23 at 21:54
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  • AradorArador
    19 Feb 2017 19 Feb 2017
    Not a guide. I had a dweller in the wastes over night and they finally reached level 50 while I wasn't playing, when I logged back on no Achievement, so what I did was returned them back to the vault and as soon as they were back in the vault the Achievement unlocked. If you have this situation too I hope this works for you too.
    Showing most recent comments. View all comments.
    AradorThey need to start out as level 1
    Posted by Arador on 16 Aug 17 at 02:03
    Jump JokerI popped this the other night. I've had a few dwellers hit level 50 while in the wasteland or on quests where they auto level once an encounter is done. However the one that popped was one that came back to the vault with 49 almost complete (minus one sliver of XP needed). I put him to work for a little bit. In a couple minutes, the level prompt appeared. When I clicked it, the achievement popped immediately. So I'm thinking the achievement is literally "leveled" up a dweller from 1 to 50.
    Posted by Jump Joker on 15 Nov 17 at 18:47
    NicoleRenee00Thanks to everyone who posted here with the info! I sent my dwellers out into the wasteland and didn't receive it, so I'm assuming it's correct to need to level them up yourself in the vault.
    Posted by NicoleRenee00 on 25 Jan 19 at 13:24
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