Fallout Shelter achievements
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Fallout Shelter

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There are a maximum of 35 Fallout Shelter achievements worth 2,301 (1,000)

58,161 tracked gamers have this game, 921 have completed it (1.58%)

Achievement Details

Legend of the Wastes in Fallout Shelter

Legend of the Wastes265 (100)

Complete 100 Quests

  • Unlocked by 8,322 tracked gamers (14% - TA Ratio = 2.64) 58,208  

Achievement Guide for Legend of the Wastes

AuthorSolution
MAJORPOOPY
552,316 (342,910)
MAJORPOOPY
Achievement won on 17 Feb 17
TA Score for this game: 1,886
Posted on 19 February 17 at 08:23, Edited on 20 February 17 at 04:21
This solution has 23 positive votes and 4 negative votes. Please log in to vote.
This is going to take some time, but can be shortened immensely by changing your system clock. (Settings > System > Time) Once you reach the +14 time zone, quit the game, turn it back to -12 and reload the game. You do NOT need to reload if you're moving time forward. However, when moving time back without quitting, the game's audio will cut out. Anyway, there's no one solution because every quest is a tad different, but here are some tips to make your questing quicker and smoother:

Obviously first you're going to need an overseer's office. Upgrade this when you have the funds. Faster you get 3 questing teams out, faster you get this finished.

The quests you get at the start of the game should be quite easy. Send whoever you like on them. While doing that, pick out 9 dwellers who you'd like to be your A, B, and C teams. Your job with them will be to send them out in the wasteland to level up and get their special stats as high as possible in the training rooms. (My A team are all level 50 with maxed out special stats.) You can again abuse the system clock to speed up their training times. Certain special stats will really help you out on quests. Agility determines how often your character will shoot. If you notice your dweller getting hit 2 or 3 times before firing back it's because their agility is low. Endurance deals with total health. Higher endurance = less stimpaks needing to be used. Charisma may help with speech checks that pop up on certain missions, but I cannot confirm that.

As your vault gets bigger and gains more dwellers, the quests will start getting harder. You'll start receiving multi-part quests which get increasingly difficult. With that difficulty increase, the loot will also get better. Some quests have up to 15 parts. Other quests require certain weapons or outfits. You'll also notice that the time it takes to reach each location increases with each successive part. This is where moving your clock forward really cuts down on time.

Another "trick" to cut down on time is to equip any animals to your questing dwellers that decrease travel time. I have a cat that decreases return time by 4x. Turns a 4 hour return trip into 1 hour. There are also a few pets (including legendary Dogmeat) that give you an objective multiplier. Dogmeat is x3 objective completion, so if you take him on a mission, it will count as 3 completed. (Thanks Simm)

Always make sure your questing teams have the best weapons. One weapon that really cleans house is the mini-nuke launcher. Not only does it do massive damage to a single target, it also does splash damage to all other targets in the room. Great one to have along on any quest. If you have no legendary weapons, the plasma rifles are probably your best bet. You'll start receiving legendary items from quests once you reach the higher level ones.

Once you have 3 teams out at once, and you're controlling time within settings, the achievement goes much faster. I'd recommend building an extra Hospital and Science Center so that you can have 60+ Stimpaks and Radaways on hand at any given time. That way you can send out your quest teams with max items. That being said, there really weren't a whole lot of quests (even the 15th part) where my team was in real danger of dying. The main issue is when you face irradiated enemies in every single room...the radiation damage really adds up fast. Some missions will have stims/radaway in the plenty. Others will have barely any, so it's better to pack as many as you can when you leave the vault.

One last item. Those little map popups that appear when you have dwellers out in the wasteland...complete those. They count as a completed quest and are often times super short. (Red Rocket is 1 room, Abandoned shack 2 rooms, etc.)

If you have any further questions or have any tips you think I should add, please comment below. Good luck and have fun!
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