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You Gotta Know When To Hold 'Em achievement in Resident Evil 7: Biohazard

You Gotta Know When To Hold 'Em

Complete Survival+ mode in 21.

You Gotta Know When To Hold 'Em+0.4
4 guidesOffline Game ModeSingle PlayerMain Storyline

How to unlock the You Gotta Know When To Hold 'Em achievement

  • MoldreddMoldredd273,121
    25 Feb 2017 28 Feb 2017 01 Mar 2017
    23 4 20
    The Game Rules are as follows:

    -Standard Blackjack Rules:

    -Whoever is 21 or closest to, wins the round.

    -If both players are equal, it's a draw.

    -Whoever overextends 21 loses.

    -If both players overextend, the one closest to 21 wins.

    -Deck is shared meaning there aren't duplicates also meaning easier to read/count cards.

    -Game Mode Specific Rules:

    -There's a total of 10 opponents in this mode.

    -Both players have access to powerups (Trump Cards) making this game similar to UNO.

    -Each round consist of placing bets (torture points). It starts at 1 ante at the beginning of the round and going up by using Betraisers Trump Cards.

    -Whoever reaches 10 torture points (Skull in Electrometer) loses the match.

    -No player gets penalized during a draw.

    -Player doesn't get penalized if his Electrometer is at zero (00) when losing the round.

    -Your torture points don't reset during matches meaning that you must beat all 10 opponents with only 10 torture points. Hence, called Survival.

    -Using Trump Cards won't end your turn, asking for an extra card or staying, however does.

    -Round ends when both players decide to stay.

    Trump Cards Rules:

    -Trump kinds include: Permanent (Stay on table until the end of the round), Non-permanent.

    -Trump Types include: Draws, Debuffs, Buffs, Betraisers, Trick, Misc.

    -You can play a maximum of 5 permanent Trump Cards simultaneously.

    -You can play as many Non-permanent you want.

    -You draw Trump Cards randomly at the beginning of the Mode, then per turn in the later rounds.

    I won't cover Trump Cards as it is enough by reading their description in-game, however, if you would like a list of them then the following link has the complete list (Credit goes to the Reddit community and Pumpkin-K1ng for the post):
    https://www.reddit.com/r/residentevil/comments/5vu611/21_tru...

    Opponents:

    10 - The worst Blackjack player in the world

    -Play normal and only trump cards should you need them.

    -Pretty easy by far, only spams shield cards most of the time.

    -Occasionally will try to hit you hard.

    -Tends to stay with only 2 cards (one exposed, one upside down) making it easier to guess his count and beating it accordingly. In short, always aim to beat x + 11 or x + 10, where x it's his exposed card value. Becomes even easier if you possess the highest cards already.

    (9-7) - Average Blackjack players

    -Same as #10 but have access to better Trump Cards such as Happiness and Mind Shift etc.

    -Aren't as dumb as #10. They are still easy though. Just don't lose your trump cards when they use their Mind Shift ones.

    -#7 Loves the Happiness Card. So do you.

    (6) - (1st Boss - Moldedman)

    -Has access to Destroy+ cards and likes to make you draw the highest card in your deck in order to easy ruin your count (Curse Card).

    -You can easily counter his Curse Card by playing an Exchange one depending how high your card is. if you suspect he is about to reach 21 or are already and made you draw a 11. Exchange right away in order to make him overextend and lose the round. Also the Return card in case you don't have an exchange one

    -Save your most devastating combo for when he has used his Destroy+ Card (if you think he has access to one).

    -Save your Go For 24 Cards for when you are really in a tight spot or it will help you win a round where you are about to strike him hard.

    -Pretty easy to beat unless you got naked into this match.

    (5-4) - More experienced Blackjack players

    -Same as all the other standard enemies we have face but with even more powerful Trump cards.

    -These are slightly harder to beat that the previous ones due to them having the aforementioned cards. But as long as you aren't naked during these matches you should be fine doing what you have been doing all this time.

    -The only threat they possess is their Desire+ card that could be a massive blow to you if you possess lots of Trump Cards. Save your destroy cards in case you can't either win or force a draw during this round.

    (3) - (Optional 2nd Boss - Elusiveman)

    -Joke opponent but a dick at the same time.

    -He is scripted to leave the match with his Escape Card, for you to play another opponent but not before dropping some damage on you.

    -Depending on how well you are equipped, you can cancel his trick/beat him before he runs away. If you manage to do so then you get a treat!

    (2) - Last Standard Opponent

    -Will make the best call depending what he got.

    -Has access to the same arsenal as you and slightly more Trump Cards.

    -Can be difficult if you go in naked as he loves to Up your bets aggressively.

    -Think carefully before making plays.

    (1) - (Final Boss - The Boogeyman)

    -The hardest opponent in the game. Has access to the most overpowered cards in the game (I suspect he is Lucas Himself!)

    -He loves to draw perfect hands. Save your Remove cards in order to ruin his play or Exchange if you suspect you will make him overextend with it and/or his drawn card will help you win the round.

    -Save your most devastating combo for after he uses his Oblivion card and trust me, he will always draw that card.

    -Do your best to save your Destroy cards for this Boss, otherwise he will trap you into Oblivion with a single card... Dead Silence... You won't be able to draw any more card and he will just wreck you if you can't counter the Card lol. If that happens consider restarting the game. You just lost.

    -His most devastating card is Desperation. Is the same as Dead Silence but to make things worst both players bets are upped to 100 and he will have access to perfect draw cards to make you lose by default. If that card is played and you can't Destroy it. You won't be able to draw any card ever again. Restart, you just have lost as this has become nothing but a certain lost Mexican Standoff.

    -Take your time before making plays as one play can easily cost you 1+ hour of gameplay.

    -Analyze the cards on table from both players, then act accordingly.

    -Good Luck

    Tips:

    -As a general rule, always memorize the cards already played and who have what cards. As a complementary tip, always remember their actions during the round in order to guess which cards they might have and whether you have them trapped or they got you.

    -Always try to save the best card for the difficult opponents or when you can insta-kill someone.

    -Always count cards, by doing so correctly it will allow you make educated guesses more frequently.

    -If the opponent already has 21 on his count before deciding the winner for that round then he already lost that round. Proceed to unleash a devastating combo from there. Unless they use a Go For Card in order to not overextend.

    -If the opponent is quite close to 21, always remember that that count is without counting their hidden card, meaning that they might be overextended by now. It becomes easier to guess whether or not this is the case by having the minimum count card below the needed sum exposed already on the table regardless under whom. For example; if they have already shown to have 19/21 and both the 1 and 2 cards are on play regardless of under whom then that means, the minimum possible card under their hidden one is 3 meaning they are guaranteed to overextend by now. Just like I keep advising, always keep counting cards.

    -Patience is a virtue here. Don't rush things. Take your time to analyze and think.

    -Standard opponents have access to all normal cards but their chance to get to draw them varies by difficulty (opponent order). The best ones being more common towards the end of the run.

    -Be always willing to take educated risks, better take one bad risk than being stuck for the next 2-3 rounds.

    -Save your best cards for opponents #6, #3, and #1 (5th, 7th, 10th).

    -When the round is lost and nothing can be done about it try to minimize the losses with Shield cards.

    Video:




    "Happy Geek Giggles!"

    Guide not helping? View 3 more guides for this achievement.

    Showing most recent comments. View all comments.
    Vengence38He was about to kill me, since he had dead silence out and he hit me with two-up+. All that I had was a four face-down card. He then stupidly used oblivion and I started the next round with a two-up and I used perfect draw to get 21. On his turn he used dead silence and he luckily didn't have two-up+. When my turn started I stayed and I won the match.
    Posted by Vengence38 on 19 Apr 20 at 15:14
    BlahvaradoIts not even that hard... get a deck of cars they cost .99 cents at a dollar store in America or draw out 1-11. Start counting what you see and what you have and make educated guesses on what your opponent may have
    Posted by Blahvarado on 09 Oct 20 at 00:13
    xCENAxMODI wish you could save your progress on this, it's like 4 times longer than Survival essentially, 10 voltage and 10 opponents, as opposed to 5 fingers and 5 opponents.
    Posted by xCENAxMOD on 04 Jan at 14:55
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  • NoHeroes94NoHeroes94716,203
    03 Mar 2017 16 Mar 2017 16 Mar 2017
    14 3 3
    INTRODUCTION
    You will need to have beaten 21 & 21 Survival to unlock this mode.
    It requires you to beat 10 opponents without your electricity meter filling to 10.

    Like my "Who's Your Daddy Now?" Solution is a comprehensive walkthrough of General Tips, Essential Trump Cards & Tactics for Each Opponent. Dip in an out of it. When you get to an enemy go to that section of the guide and read the tactics for that opponent. Its important to know what moves they might play as so not to get in a tight corner.

    Things to Expect / General Tips:

    - Each attempt = 1 hour minimum. My successful run was 1 hr 20 m.
    - This game mode is purely down to your use of trumps. For the most part, you can more or less guarantee they will have between 19 or 21; it is a question of whether you can trump them to your advantage or not. See PART 1.
    - As such, don't waste Trump Cards! You will need plenty for later stages. See PART 1.
    - DESTROY CARDS ARE CRUCIAL. Keep at least 1 Destroy+ on you at all times, if possible. Hoard as many as you can.
    - You share a deck. No doubles.
    - Always play to win or draw. If you think you'll lose, use Shields to miminimse damage.
    - Maximum 5 trump cards active on the table at any 1 time.
    - Each opponent has a fixed set of playing characteristics. It depends on the pattern of their sack. See PART 2 for a guide to each (this section was not created by myself, but by MR. REIGN.)

    PART 1 - TRUMP CARDS

    To have a realistic chance of completing this game mode, I recommend you have AT LEAST the following Trump Cards unlocked. Details on how to get them are found in the Rewards tab in the 21 Menu. Most are pretty straightfoward and just require accumulative play time doing certain things; for Trump Switch + (a bit less so) use this guide


    - Trump Switch +:
    Remove a random of your trump card. Draw 4 trump cards
    You need plenty of Trump Cards and by using will earn 3 more Trump Cards. If you are in a bind, use a Trump Switch+. I can't stress how much this card helped me. Trump Switch helps but nowhere near as much as the + card.

    - Destroy +:
    Removes All Enemy Trump Cards from the Table.
    This is important. If your enemy has played some horrid Trumps this will remove all of them. SAVE THESE CARDS FOR MUTATED HOFFMAN, SCISSOR HEAD AND ELUSIVE MR. BIG HEAD (unless you have loads). Also very helpful for Mid Shift enemies, instead of using the 2/3 trumps required to remove said card.
    Finally, this is your last resort card. If you are f**ked and are certain to lose this will minimise your pain to a 1 or 2 shock value instead of a game over shock value.

    - Destroy ++:
    Remove all enemy's trump cards on table. Enemy cannot use trump card while it's on table.
    This is very handy for enemies with "all in" tactics that involve trying to destroy YOUR cards, such as MUTATED HOFFMAN, SCISSOR HEAD AND ELUSIVE MR. BIG HEAD.
    Play this card IF you are certain you are going to win w/ lots of bet raising

    -Go to 24 / 27
    Closest to 24/27 Wins the Round.
    This is a helpful backup. If you're in an awkward position where a) the max you can get is 19 or something and b) you're at 16/21 and aren't sure whether to stick or twist a 24/27 can be a back up plan as normally you'll get pretty close to one of these.

    - Ultimate Draw & Perfect Draw +_
    Both Cards draw best possible card AND either give you 2 trumps (Ultimate Draw) or also raise opponent bet by 5 (Perfect Draw +)
    Always helpful to be able to draw the best possible card right? Also if you don't get to 21 you can normally figure out what your opponent has. Save Perfect Draw+, in particular, for aggressive enemies or MUTATED HOFFMAN, SCISSOR HEAD AND ELUSIVE MR. BIG HEAD which need to be taken out quickly.

    PART 2 - ENEMIES (TRIED & TESTED) W/ CREDIT TO MR. REIGN -

    I strongly recommend you study this video.
    FULL credit to it goes to Mr. Reign on all italic sections in PART 2, as it is HIS text.
    Every enemy has certain predetermined characteristics. Depending on the pattern of their sack, you know what moves they will pull. I'll go against Mr. Reign's notes with my own findings underneath in standard text.

    2 HANDS:
    - HAPPINESS - RETURN - DESIRE - MIND SHIFT


    Play Style: Moderate.
    - Be careful of mind shift in particular. This card can f**k you up. It will remove half of your Trump Cards unless a) You use a Destroy+ or b) You use 3 Trump Cards in that round. Make sure to take this off towards the END of said round so he doesn't just put up another Mind Shift down immediately after the previous.
    - Happiness suits you fine (trump for him, trump for you), so don't worry about that one. Any enemy with Happiness herein is the same.
    - Desire will up your bet by 1/2 your trumps. You're playing to win or draw so don't worry too much about this. If you are really screwed, put down shields to minimize your damage.

    3 VERTICAL CUTS:
    - DRAW CARD - ONE UP - TWO UP - DESIRE - HAPPINESS


    Play Style: Aggressive
    - This enemy isn't too bad BUT he will draw several lower card trumps (2-7) to try and reach 21 quickly, as well as upping your bet quickly with one up / two up / desire. This enemy has NO defensive play (will not shield etc.) Bear in mind that if they've used 3 or so draw cards you might draw a high-ish card. Go for 24/27 useful here as a backup.
    - Fight fire with fire; no point being defensive here. Take him out quick with any higher bet cards such as Perfect Draw + and Two Up's.

    2 VERTICAL CUTS:
    - ONE UP - TWO UP+ - DRAW NUMBER (LOTS) - TWENTY-ONE-UP


    Play Style: Aggressive
    - Similar to 3 Vertical Cuts re: betting and drawing of lower value cards.
    - 21 Up is a game over so be careful, however it only applies if he wins and you really should aim to win or at least draw every single round. If you're really stuck, deploy Destroy+

    4 HANDS:
    - DRAW CARD - HAPPINESS - DESIRE+ - MINDSHIFT+ -


    Play Style: Aggressive
    - Be very, very careful with Mindshift +. This will remove ALL cards unless you Destroy+ or Use 3 Trump Cards. Make it your priority to get this card OFF the table.
    - Desire + rasies bet by # of trump cards. More often than not this will mean game over. Aim for a win or draw, as always.

    3 HORIZONTAL BARB WIRE:
    - SHIELD - GO FOR 17 - SHIELD ASSAULT -


    Play Style: Defensive
    - One of the easier ones;. Keep a Go for 24/27 card as a backup incase he goes for 17 but othrewise he will just try to shield the entire time (painfully so). Use Two Up's. Exchanging cards or removing cards can also be very helpful here.
    - Shield Assault removes his shields and raises your bet. If he doesn't use this and your two up's seem wasted then feel free to use a Destroy+ here

    4 HORIZONTAL BARB WIRE:
    - SHIELD - SHIELD ASSAULT - GO FOR 17 - TWO UP


    Play Style: Defensive
    - More or less identical to 3 Horizontal Barbed Wire except he sometimes raises your bet. Again, not too hard.

    MUTATED HOFFMAN:
    - CONJURE - TWO UP - CURSE - BLACK MAGIC - DESTROY+ (MAX TWICE) - GO FOR 17


    Play Style: Extremely Aggressive
    - Conjure will give him more Trumps
    - This enemy will try to raise your bet extremelt high and will also try to destroy all your cards. Be careful about betting up too quick unless you have more than one Destroy++ you can use. Bet up at the end of the round if he has used the Destroy+ card.
    Mr Reign states he'll only use this card twice, I haven't tried this.
    - Again, be careful of the Go for 17 and have a 24/27 backup if possible. Exchanging cards or removing cards can also be very helpful here.

    MR BIG HEAD:
    - ESCAPE


    Play Style: GAME OVER
    - Take Elusive Mr. Big Head out FAST. Not difficult in an aggressive sense but the ONLY trump he will EVER use is the Escape card which means that if it is left on the table, its game over.
    DESTROY+ AT THE BARE MINIMUM IS CRUCIAL.
    USE YOUR DESTROY CARDS AND RAISE THE BET HIGH AS QUICK AS POSSIBLE TO TAKE HIM OUT FAST. Try and guarantee the win, of course.

    FINAL HOFFMAN - SCISSOR HEAD
    - ULTIMATE DRAW - TWO UP+ - PERFECT DRAW+ - DEAD SILENCE
    - OBLIVION


    Play Style: Extremely Aggressive
    - Hardest enemy. I personally put a Destroy++ down and pushed the bet as high as I physically could so all he could do was beat me on pure blackjack skill. He has a tendency to reset the round if he's about to lose, and also draw high, so a Destroy ++ renders that impossible.
    If you don't have a Destroy++ then save your high betting until as close to the end of the round as possible, and use Destroy+ if he uses a dead silence card.
    DESTROY+ AT THE BARE MINIMUM IS CRUCIAL.
    If he does pull out Dead Silence you NEED to deploy a Destroy+ card. Get it off the table as fast as you can!.
    Showing all 3 comments.
    AKA Ram Kadyrovyou're wrong about mr. big head, I just got this and can confirm that the game counts it as a win if he escapes and advances you to the next opponent. The only downside is you don't get the reward for beating him if he escapes but it has no effect on the achievement.

    It can actually be better to let him escape because you can save valuable trumps you might have had to use to beat him legit.
    Posted by AKA Ram Kadyrov on 04 May 18 at 21:03
    NoHeroes94Thanks for the info, been over a year since I've played this but I'll add it to the solution.
    Posted by NoHeroes94 on 04 May 18 at 21:19
    The SCHWARTZ 00Also, I managed to beat Final Hoffman with a few normal Destroy cards. I think his max is 3 Dead Silence cards, so you're right that you SHOULD have Destroy+, but you still have a good shot at beating him with the normal Destroy. Good guide though, +1.
    Posted by The SCHWARTZ 00 on 18 Aug 18 at 01:59
  • JakThaRiPP3R84JakThaRiPP3R84162,597
    24 Aug 2018 24 Aug 2018 25 Aug 2018
    10 0 2
    right, I have found a way to almost guarantee a completion of this dlc. The other solutions are great but they don't go into detail as to how you should approach this mode to get the best chances of winning, it is my aim to provide just that. this guide requires that you play survival+ a few times to earn the easy rewards and get a basic understanding of the first few, and the 5th opponent.

    the first opponent will always drop a shield near the end of his lives, at 8 he will start to drop shields, almost every time, at 9 lives he drops shields constantly. you can use this to beat him easily and farm up trump cards untill you are maxxed out, then when you've got full cards take him out with a two up but push slowly, one at a time or he'll freak and reset the target number to 17, the idea is to beat him or draw without using trumps, as long as you don't increase his bet, he won't die and you can fight him 10 times and your cards will stack up fast, as you get a new card at the start of each round!

    at the start of your second opponent, win the first round, but try not to use trumps unless you need to, on his second life your primary goal will be to use 15 cards in one single turn. to do this you need to make sure you use cards that don't stay on the table, such as destroy, return exchange, etc use number cards if they are already on the table as it will count, and not stay on the table, just waste all your cards on this turn, and then win.. it shouldn't be too hard.

    if u use cards that stay on the table eventually it will lock you out from using more, so just to reiterate use cards that dissapear first, then follow up with 24 or 27 or two ups. after you've used 15 win the round, and on his third life just throw the game by going over 21 until the game is over, and you are dead.

    after that you will receive your trump switch + reward, this is what makes this mode easy. normal trump switch swaps 2 of your cards for 3 more, but this version swaps 1 for 4.. start survival+ again with the same tactic of building up your cards, aim for 2-3 trump switch+ because if u use 5-6 cards in one turn u can build them all back up in no time. the game literally becomes easy just be carefull of your lives and don't take chances.

    some important things to note, if you max out your cards the first two opponents will be sods, the second especially, and many opponents always get near perfect rolls at later lives, and you may wish to save two ups for later opponents, just tread slow and if u want, restart the mode untill you get a trump switch+ at the start, i've also noticed if you get too aggressive with any opponent on the first round they find a way to draw, , so move in a life or two before u unleash hell or raise the target number. but destroy ++ makes certain enemies your b*tch.

    when it comes to big head, or the end boss. ALWAYS save a destroy ++ card, which will prevent him from using any trumps, then hit him with some two ups and a perfect draw + you will drop them in one round, you've no doubt heard this advice before, and thought WTF, but with trump switch + you will never run out of cards, unless u burn through 4-6 trumps every round. it's impossible to run out and the cheevo is certainly yours!
    Showing both comments.
    Inferno9209Thank you so much for this solution, i unlocked the trump switch + card then started again and got it on the first try makes the achievement so much easier.
    Posted by Inferno9209 on 04 May 20 at 22:21
    HaztronauttThis guide made this an absolute cakewalk. Got it first attempt with the trump switch+ unlocked. Didn't even have Destroy+ unlocked and it didn't matter.
    Posted by Haztronautt on 15 Oct 20 at 22:11
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