FlatOut 4: Total Insanity achievements

FlatOut 4: Total Insanity

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There are 45 FlatOut 4: Total Insanity achievements worth 3,575 (1,000)

3,424 tracked gamers have this game, 33 have completed it (0.96%)

Achievement Details

Stuntman Master in FlatOut 4: Total Insanity

Stuntman Master99 (20)

Complete all stunts with gold in FlatOut Mode

  • Unlocked by 144 tracked gamers (4% - TA Ratio = 4.92) 3,426  

Achievement Guide for Stuntman Master

86,572 (51,539)
Achievement won on 06 Jan 18
TA Score for this game: 1,943
Posted on 20 September 18 at 20:14, Edited on 20 November 18 at 19:03
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Credit to FoBoRawR from Elite Stuntman in FlatOut Ultimate Carnage for format and content below, updated here for FlatOut 4: Total Insanity.

The new stunts are highlighted in Bold.

These are some general hints and tips for getting Gold in each stunt. I will list each stunt in the order you can play them in Carnage Mode. With all of these, practise makes perfect, it's unlikely you'll get gold on your first attempts.

A couple of basic but necessary things to remember:
- Nudge will give you more airtime, but based on when you do it. If used as soon as you launch it will get you higher and further (Insta-nudge). If used when already toward the end of the fall/stunt it is better used as a precision tool, as it won't affect you much at this point.
- Aerobatics are great for changing your direction, but will slow you down the more you use it, potentially causing you to fall short of your target. Great when used for small tweaks in the air for precision, or when used heavily to slow yourself down to avoid overshooting.
- The faster you are going at launch, the further/higher you will go. As such, try to avoid hitting objects where possible as they will slow you down.

Total Destruction:
12,000 points for Gold from a cumulative score on three rounds.
Round 1 – take out the left tower with the blue roof by hitting the block in the second row from the top. Ideally this will trigger the three front bombs and boost your score above 10,000 points.
Round 2 – aim for the split in the green roof, just in front of the back bomb, in front of the tall tower on the back right. This should bring down the tower as well.
Round 3 – aim for the intersection of the green roof and the tower, of the remaining tower in the back left. With luck this should bring your score above 12,000 points.

Cup Pong:
600 points for Gold from a cumulative score on three rounds.
Each Round – launch angle of 45 degrees. Aim to bounce on the table (75 point bounce bonus). Use limited (none) aerodynamics as it will slow you down or interfere with your bounce. Aim for the last red cup for maximum points (315). Use the nudge only near the end to ensure you hit the cup. With three rounds, you should have enough total points.

High Jump (updated):
100m for the Gold from a best single round.
Floor it down to the end, doing your best to avoid the barrels as these will slow you down. Aim for 60-65 degrees when ejecting, and do this right at the end of the ramp. You want to eject from your car as it is just about to crash through the barrier. Nudge instantly to get extra height and it is critical to avoid using any aerobatics as these will slow you down and lose valuable height. Fine tune to get to 100m.

Rings of Fire (updated):
1400 points for Gold from a best single round.
Go down track. Release at 45 degrees, as close to the barrier as possible. Use aerobatics to steer through rings, and use nudge about halfway through the tunnel if needed to give a little air time. Get through all rings and hit the crates for a 100 point bonus and you'll get enough for gold.

Stone skipping (updated):
1000 points for Gold from a cumulative score on three rounds.
Floor it to end ramp. Start holding A to eject after the whole car has come off ramp at end, and is starting to point down. Release at a shallow angle between 25 to 30 degrees. Anything higher and you risk hitting the diving board or sign which will make it very hard to bounce on the water. Time your skips by hitting A once you start to see the water spray appearing just before his body is hitting the water, to get a Perfect. Each Perfect nets you 10 extra points as well as getting you further down the pool, and a great is 5 points.

Curling (updated):
275 points for Gold from a cumulative score on three rounds.
Navigate the starting ramp to maintain speed, and launch level and straight from the middle of the end of the halfpipe. Any reasonable launch angle between 20-60 degrees will suffice, since the use of aerobatics is simple. Save the nudge for the final positioning of the stone in the middle of the white circle, getting in the mid 90’s points on each rock. Repeat two more times. Just be careful not to knock your previous attempts out into lower point circles. Aim for a tight triangle for your three rocks, as close to the center as possible.

Baseball (updated):
556 points for Gold from a best single round.
This one seems like pure luck, and will require many attempts. Go down ramp, aim for the end of the bat, release at about 25-30 and hit the center-top of the bat. DO NOT use any aerobatics in flight before you hit the bat. Use nudge immediately after you hit the bat and again DO NOT use any aerobatics which will only slow you down. With a good hit, your body will fly out of the park for a home run and slide to a maximum Gold score. Again, it is key to simply repeat until you get the right angle, use NO aerobatics, and insta-nudge once you hit the bat.

400 points for Gold from a cumulative score on four rounds. For maximum points, DO NOT use the same hole more than once.
Round 1 – slide through 8th fairway, use the slope on the right side to get to the 11th fairway, nudge after the tunnel, hit the stick for the hole-in-one on 11.
Round 2 – slide through 8th fairway, bounce on the light green patch over the 2nd hole, nudge to make it through the bushes, hit the stick for the hole-in-one on 12.
Round 3 – slide through 6th fairway, over the 6th hole, bounce on the light green patch to the 9th fairway, hit the stick for the hole-in-one on 9.
Round 4 – launch toward the white golf ball, bounce on the light green patch onto first leg of the 5th fairway, nudge to the second leg of the 5th fairway, steering to the right, hit the stick for the hole-in-one on 5.

Finnish Pins:
25 points exactly for Gold from a cumulative score on three rounds.
Note the rules. Score on each round is determined by either a. the number of total pins toppled (regardless of pin values) or b. the value of any single pin toppled.
Round 1 – aim for the top (large ricochet) of the number 12 pin, to topple the maximum number of pins. During the knock down, keep track of the position of the 10, 11, and 12 pins to see if the base of either of them are isolated on the field, away from all the other pins, and needed for the next round.
Round 2 – aim for the single most isolated pin, with the maximum number of points. Hitting the pin in the middle of its height causes it to topple with the least amount of bounce and ricochet. During the knock down, try to find the position of the pin with the number remaining to score exactly 25 on the next round.
Round 3 – aim for the single remaining pin with the correct value to reach 25 points exactly. Ideally it is isolated on the field. Again, hitting the pin in the middle of its height causes it to topple with the lease amount of bounce and ricochet. Remember, if a small number is needed (2 or 3), you could aim to drop a group of pins with the correct number in them.

Soccer (updated):
300 points for Gold from a cumulative score on four rounds.
In this stunt you need to hit all 4 corners, you can't do same one twice. 30 degrees for all corners, use aerobatics and nudge to tuck yourself into the 90+ point zones in each corner. I tend to aim for the corners where the goalkeeper is when I launch, as he will then move away and is slow trying to get back. Aim for 80-90+ per corner to grab the gold.

300 points for Gold from a cumulative score on four rounds.
A low trajectory into the middle of the target ball seems to work best. Sliding on the felt, before nudging into the ball, works for soft shots. Drive around the outside of the table to line up your shot if needed.
Round 1 – try to get two or three balls in the pockets off the break.
Rounds 2, 3 & 4 – aim for the ball with the most points. Red (100), Blue (50), Yellow (25), Black (0). Ball score doubles if you perform a combination shot.

Long Jump:
350 m for Gold from a best single round.
To aim for a maximum score (even beyond the end barrier), aim immediately to the left side after the ramp and straighten the vehicle perpendicular to the ramp. Jump through the small barriers at the top of the ramp, beyond the ramp until the vehicle starts to point down. Hold A until a 30-45 degree angle and release. Insta-nudge for maximum distance. DO NOT use aerobatics, and fly straight along the fence line (use of the fans is not needed). Slide between the scaffolding and final barrier fence to maximize your score (~700+).
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