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Golden Idol achievement in Bulletstorm: Full Clip Edition

Golden Idol

Perform every Single Player Skillshot in the game

Golden Idol0
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How to unlock the Golden Idol achievement

  • A Navy of DucksA Navy of Ducks
    15 Apr 2017 15 Apr 2017
    General I

    Graffiti - Kill an enemy by kicking him against a surface.
    Keep kicking someone while next to a wall and eventually they'll die from hitting the wall.

    Shocker - Kill an enemy by flinging him into an electrical source.
    Act 1 Chapter 2. You'll go into a building with 3/4 enemies in. Kick one into the electric wires behind them.

    Pricked - Kill an enemy by flinging them into a cactus.
    Act 2 Chapter 1, you will come across a courtyard pretty early on with Cacti near the stairs, when you first get there an enemy is on the stairs, kick him into the Cactus.

    Voodoo Doll - Kill an enemy by flinging them into a sharp object.
    Act 1 Chapter 1, as soon as you recieve the HUD from the drop pod, leash an enemy towards you through the gate.

    Vertigo - Send an enemy down a huge drop.
    Act 1 Chapter 2, plenty of drops, just kcik them over the edge and when the stasis wears off they'll fall to their death.

    Fly Guy - Kill an enemy by flinging them into a swarm of electro flies.
    Act 2 Chapter 1, there is a swarm above the pool at the start of the level, stand behind them and leash an enemy towards you, they may not always be high enough so it may take a few tries.

    Afterburner - Kill an enemy who is on fire.
    Find 2 or more enemies near each other and shoot one with the flair gun charge shot. It should set the others around him on fire and you just need to kill them before the fire wars off.

    EnviroMental - Kill on or more enemies using an enviromental explosive.
    Act 1 Chapter 1, you go through a gate and there's lots of barrels on platforms above enemies. Shoot them.

    Feeder - Feed an enemy to a flytrap
    Act 4 Chapter 2, For this one you have to actually kick the enemy into the trap, kicking him infront and having the trap eating him doesn't work for some reason.

    Bad Digestion - Cause a Flytrap to swallow something explosive.
    Act 4, Chapter 2, you'll walk round a corner and see a guy get eaten by a flytrap, in front is a courtyard with an explosive ball, stand near the flytrap and leash the explosive ball in front of it and they flytrap should swallow it. Or even easier later on in the chapter when the Helicopter comes, if the newsbot is lying down kick him towards the flytrap on the right, however the newsbot isn't always on ther floor.

    Antidote - Kill an enemy who is infected by the puffball gas.
    Act 5 Chapter 1, when defending the monorail there are plenty around, shoot one when an enemy is next to it and then kill him before the effects wear off.

    Toxic Love - Kill an enemy while infected by puffball gas.
    Act 5 Chapter 1, Stand next to a puffball and explode it, while your screen is green kill an enemy.

    Nominated - Kill an enemy with a Nom parasite on their head.
    Act 4 Chapter 1, kick one into an enemy and then simply kill him before he gets the nom off.

    ScareCrow - Put a Nom parasite on an enemy's head then impale them.
    Act 5 Chapter 3, you'll emerge from the underground and kick down a door, after this you'll be in a courtyard with tons of enemies, kick a nom onto an enemies head and kick him towards the cactus behind.

    Leak - Put a Nom parasite on an enemy's head then headshot them.
    Act 4 Chapter 1, kick one onto an enemy's head and then unload with the Flair Gun or the Peacemaker Carbine.

    Heads Up - Put a Nom Parasite on an enemy's head then take their head off.
    Act 5 Chapter 3, you'll emerge from the underground and kick down a door, after this you'll be in a courtyard with tons of enemies, kick a nom onto an enemies head and use a charged flail gun shot to take his head clean off.

    FastFood - Ram an enemy to death with a hot dog cart.
    Act 2 Chapter 1, the same courtyard with the cacti in there's 2 Hot Dog carts. Kick one into an enemy and it should run him over.

    Sausage Fest - Kill an enemy using a hot dog cart explosion.
    Act 2 Chapter 1, the same courtyard with the cacti in there's 2 Hot Dog carts. As soon as the courtyard starts filling up with enemies shoot one of the carts and the explosion should easily be big enough to kill at least one of them.

    Exterminator - Kill an entire swarm of electro flies.
    Act 2 Chapter 1, there's a swarm above a pool of water right at the start of the level.

    Killer news - Kill someone with the explosion of a newsbot
    Act 3, Chapter 1, The #2 Newsbot is behind the house on the pier. When you get close to the house a few Creeps will spawn inside. Instead of going inside look down the left and a creep should be looking around the corner of the house. Run up to him, he should flee and as you turn the corner you'll see the Newsbot (you should now be at the back of the house). The Creep should simply run to the corner. So now just kick the Newsbot once or twice over to him then shoot it thus hopefully killing him and unlocking the Skillshot.

    If the Newsbot is not around the back then he may actually be inside the house. So just run in there (should be 3 Creeps at least inside) and shoot the Newsbot to kill one or them. You may have to get inside and actually kick it in a Creeps direction but it shouldn't be to hard as they may run up to you for melee attacks, so just blow it up next to you if this happens, or run away, turn around fast and blast it.

    Or.... Act 5 Chapter 3, you'll emerge from the underground into a carpeted area, 3 green guys will attack you and there's a newsbot in the middle that you can blow up.

    Intoxicated - Kill an enemy while drunk on Nom Juice.
    Act 2 Chapter 1, when you enter a club you will have to jump over a table and it has 2 drinks on it, drink one climb over and kill an enemy before the effects wear off.


    General II

    Slam Dunk - Smash an airborne enemy into the ground using the Thumper.
    As soon as you've unlocked the Thumper, Thumper an enemy into the air. Then re lock onto them while they're up high and Thumper them again

    Trap Shooting - Use bullets to kill a Thumped enemy.
    Once you unlock the Thumper on the leash, Hold LB on an enemy outdoors and he should go flying in the air, simply kill him with bullets before he falls.

    Fly Swatter - Thump an enemy so he smashes into the ceiling or an impaler.
    When indoors with a low ceiling, thump an enemy and he should hit the ceiling and die.

    Fertilizer - Explode two or more thumped enemies using an enviromental explosive.
    Any Act/Chapter where there's a Red Barrel etc (Desert Echo map is a good place). Wait until the enemies are gathered around it, Thumper them all then lock onto the Barrel and shoot it until it explodes and kills them all.

    Touchdown - Thump a stunned miniboss to his death.
    Just keep thumping a miniboss until he dies, you may need to upgrade as it may take more the 3 thumps.
    Bossed - Kill a miniboss.
    Tons of these in the campaign and you need to kill them to progress anyways.

    Fire in The Hole - When a miniboss is stunned, kick him from behind, then shoot him in the butt.
    Thump a miniboss and when he gets up his ass should be glowing blue, kick his ass and shoot him there once the flap opens. If he doesn't die first time repeat until he dies.

    Kick off - Remove a miniboss's helmet, then when he is stunned again, kick his head off.
    Thump a miniboss and kick him in the head, thump him again and kick him in the head, then he should die.

    Whiplash - Remove a miniboss's helmet, then when he is stunned again, leash his head off.
    Thump a miniboss and then kick him in the head when it glows blue, thump him again and then leash his head and he should die.

    Stomach Pump - Kill a miniboss by firing a charged drill into his stomach and then kicking it.
    There aren't many minibosses after you unlock the Drill charge shot so make it count, fire a charger shot in his stomach and you should be able to kick it.

    Friendly Fire - Kill an enemy by flinging them into the fire of another enemy.
    This is a hard one to get but it usually comes during general campaign gameplay. If you havent got it try kick an enemy into a minibosses' cannon ball.

    Bombshell - Kill two or more enemies from an exploding Flailbomber.
    Shoot one of the suicidal red enemies with your own flail gun and explode it. They travel in 2 or 3s so shouldn't be too hard. If that fails let them flail you and then run into 2 of them.

    AssPlosion - Kill a burnout by shooting his ass growth.
    Keep kicking and sliding one onto he falls with his ass in the air and then shoot him there with the Peacemaker Carbine. Not all of them have ass growths however.

    Blind Fire - Kill Someone while blinded by a flare
    Around the campaign you'll see enemies with flair guns. Let them shoot one at you and then kill him while stunned.

    Discharged - Kill a Heavy Echo trooper with a charged PMC when he's charging his.
    On Act 7 you have to shoot an echo trooper with an overcharger Peacemaker Carbine shot while he has his activated. You can tell if they've activated because an orange light appears at the end of their gun.

    SkyJack - Kill a gyrocopter pilot while the vehicle is airborne.
    Act 5 Chapter 1, when the girl is working on the monorail, 2 Gyrocopters spawn. Use the sniper to snipe one of them off the Gyrocopter.

    Parashoot - Leash an enemy out of a gyrocopter and kill him before he lands.
    Anywhere where there's a Gyrocopter. Leash the copter and while the enemy is in stasis kill him before he lands on the floor. First place this can be achieved is Act 1 Chapter 2.

    Flak - Destroy a gyrocopter using a indirect explosion.
    Act 1 Chapter 2, you'll come across a Gyrocopter across a chasm with red barrels behind it. Shoot the barrels.

    Gotcha ! - Leash a Creep or Skull Flaregunner and kill them in mid air.
    These are enemies that dodge your kick, slide into them and while they're in stasis leash them. And then kill them.

    Full Throttle - Use bullets to kill two or more enemies without letting go of the trigger.
    Best done with a minigun. Can be found on almost every level. Dropped by minibosses.

    First in Last out - Get an enemy airborne, kill a different enemy, then kill the first before he lands.
    Thump a group of enemies outdoors, shoot one with a flair gun charge shot, and then shoot one of the others in mid air until they die.



    Peacemaker Carbine

    Headshot - Kill an enemy with a headshot
    Do I really need to explain?

    Bullet Kick - Kick an enemy and shoot him to death mid-air.
    Kick an enemy and while he is in stasis kill him.

    Bullet Slide - Slide into an enemy and shoot him to death mid air.
    Slide into an enemy and while he is in stasis kill him.

    Gag Reflex - Kill an enemy with a shot to the throat.
    Don't bother kick or sliding for this one, it's hard but it's easier if they're standing on their own feet.

    Rear Entry - Kill an enemy by shooting him in the ass.
    This a dodgy one as it doesn't always work. If it's not working while they're in stasis try it when they are on the floor.

    Trip wire - Shoot a running enemy in the legs to trip him, then finish him off before he gets up.
    When a wave of enemies first spawns they should run towards cover, shoot one in the legs and while he is on the floor kill him quickly.

    Mercy - Shoot an enemy in the balls and kick or shoot his head off.
    Put 2/3 bullets in an enemies balls and he should start pleading, shoot or kick his head off.

    Boned - CHARGED: Kill an enemy within a moment of getting them in your sights.
    Another dodgy one, as soon as you seen the sights come up fire a charged shot, not as it is aiming in.

    Overkill - CHARGED: Execute a headshot with the Charge Shot.
    Activate charged shot, slide into an enemy, shoot him in the head.

    X-Ray - CHARGED: Kill two or more enemies with a single Charge Shot.
    Activate charged shot, try and line 2 up and fire. It usally works.



    Screamer

    One Hit Wonder - Peform a clean execution by using only a single bullet to kill the enemy.
    Get a headshot and it should be a one hit kill. If you miss before it won't unlock. Try and do this earlier on in the game as enemies are weaker.

    Surgeon - Kill an enemy by shooting only one single limb repeatedly.
    Repeatedly shoot an enemy in one of his legs until he dies.

    Fast Draw - Kill an enemy the moment you have them in your sights.
    Shoot as soon as the sights appear, not as it's aiming in. There is a very very small time in which to shoot. I'd reccomend aiming for the head too.

    SnapShot - Kill an airborne enemy the moment you have them in your sights.
    Same as fast draw except kick them or slide them before.

    GunSlinger - Score two or more FAST DRAWs or SNAPSHOTs in a row.
    Doesn't have to be straight away, you can wait a few seconds in between.

    Enlightenment - CHARGED: Shoot an enemy in the head with a flare and let it explode.
    Slide or kick an enemy and it should be easy to get a headshot with the flare.

    Misfire - CHARGED: Flare an enemy but kill him before it explodes.
    Shoot an enemy with a flair but make sure there is a wall behind him so he's not going anywhere, when the flair is on him kill him. With something like the shotgun.

    Fireball - CHARGED: Shoot an enemy with a flare so it explodes and kills another enemy.
    Fire it into a group of enmies and it should unlock.

    Fireworks - CHARGED: Explode an enemy who is 20 meters or higher in the air.
    Thump a group of enemies outdoors and shoot one with the charged flare shot. Best done on the Act 4 Chapter 3.

    Firefighter - CHARGED: Ignite three or more enemies and kill them while they burn.
    Act 5, Chapter 2,Fire a flare into a crowd of burnouts and while the rest are on fire kill them.


    Flail Gun

    Grenade Gag - Wrap a flail around the head of an enemy and explode it.
    Walk up to an enemy and headshot them with the flail gun and explode it, don't do it while they're in stasis.

    Gang Bang - Kill two or more enemies with a single flail explosion.
    Easily done, just find a group of them, fire a flail at one and when another is near him explode it.

    MineField - Kill an enemy by exploding a flail attached to a surface.
    Fire it on the floor next to an enemy and then explode it.

    Sadist - Wrap a flail around an enemy but kil him before it explodes.
    Shoot a flail at an enemy and then switch weapons, kill him before the flail explodes.

    Meat Slicer - Slice an enemy in half while wrapping the flail around an object.
    Easy when a enemy is near a pillar or building column, aim for the torso.

    Head Slicer - Decapitate an enemy after wrapping the flail around an object.
    Easy when a enemy is near a pillar or building column, aim for the head.

    Homie Missile - Use a flail-wrapped airborne enemy to kill another enemy.
    Shoot a flail at an enemy, kick him towards another enemy and explode the flail.

    Smart Mine - Use a flail-wrapped standing enemy to kill an airborne enemy.
    Shoot a flail at an enemy, then kick another enemy into the one who is flailed and explode.

    Chain Reaction - CHARGED: Slice two or more enemies in half using a flail Charge Shot.
    Act 5 Chapter 2, when the burnouts are climbing the fence there a ton of them in an enclose darea. Really easy to get 2 with one charged shot.

    French Revolution - CHARGED: Decapitate two or more enemies with a flail Charge Shot.
    Act 5 Chapter 3, you'll escape the underground and when you emerge you'll kick down a door and find lots of enemies. Kick a nom onto 2 enemies' heads, line them up and fire.



    Boneduster

    Topless- Blast away the top half of an enemy.
    Shoot an enemy at point blank range in the torso.

    Legless - Blow the legs off an enemy.
    Shoot an enemy at point blank in the legs.

    Splatterpunk - Kill a downed enemy by blasting him against the floor.
    When an enemy is on the floor kill him, easiest done with buenouts as when you kick or slide them they go straight to the floor.

    Pump Action - Get an enemy airborne then shotgun blast him into an enviromental hazard.
    Act 6 Chapter 1, kick or slide an enemy and stand back a bit and shotgun him into the elctric.

    Torpedo - Kill an enemy by shooting him while sliding.
    Act 2, Chapter 2. Do this in the toy town you head through. You'll pick the Boneduster up here and some of the buildings are electrified. So kick, slide or leash an enemy then shotgun them into it. Don't stand too close when you shotgun them however.

    PileDriver - Get an enemy airborne then smash him into a surface with the shotgun blast.
    Same as pump action except do it against a wall.

    Juggler - Blast an airborne enemy twice then kill him before or on landing.
    Thump an enemy in the air, shot gun him upwards twice and kill him on the third shot.

    Slugfest - Kill two or more enemies with one standard shot.
    Get right in an enemies face and with one directly behind him fire, best done early on as they'll die easier.

    Burn - CHARGED: Vaporize two or more enemies with a single Charge Shot
    Find 2 or more enmies get them in the large crosshairs and fire. Simple.

    Acid Rain - CHARGED: Vaporize two or more enemies in mid-air.
    Kick or slide 2 enemies and then fire a charged shot. Shouldn't be hard as the charged shot never fails at killing.

    Head Hunter

    Show Off - Kill an enemy from 10 metres without using the scope.
    You have to no scope an enemy over 10m away, try and get one standing still and aim at him, then let go of LT and fire. It should go straight into him and they won't be able to dodge it either.

    Broken Wings - Kill a thumped enemy with a guided bullet.
    Thump an enemy outdoors and then kill him by aiming down the scope.

    Accident - Shoot an enemy and have him die from hitting an enviromental hazard.
    Act 6 Chapter 2, On the far left balcony there's loads of enemies, with loads of barrels behind. Shoot one and his body should fly into some barrels.

    Bluff - Kill an enemy who is not actually the chosen target of the bullet.
    Act 3 Chapter 2 at the Mariner or Act 6 Chapter 2 at the underground facility.
    The enemies have to be close together otherwise the game will assume you've missed and you will lose control of the bullet.

    Nut Cracker - Kill an enemy by guiding a bullet into his balls.
    Act 5 Chapter 3, you'll appear in a courtyard after kicking down a door. Kick a nom onto an enemy's head and when you fire your sniper at him he can't dodge it. Shoot him from the front, not underneath otherwise it won't unlock.

    HotShot - Kill a dodging enemy by targeting a weak spot like the head or throat.
    Act 5 Chapter 3, you'll appear in a courtyard after kicking down a door. Kick a nom onto an enemy's head and when you fire your sniper at him he can't dodge it. Simply hit him in the head.

    Premature - CHARGED: Explode the bullet to kill the target before it hits him.
    Can be done anywhere when you get the charged sniper. Just press RT before the bullet hits him.

    Letter Bomb - CHARGED: Explode two or more enemies using a single bullet.
    Thump a group of enemies, aim your charged shot on 2 close together and prematurely explode it.

    Shrapnel- CHARGED: Explode two or more airborne enemies using a single bullet.
    Thump a group of enemies, aim your charged shot on 2 close together and then prematurely explode it.

    Early Retirement - CHARGED: Kill an enemy controlled with the charged bullet before it explodes Hit an enemy with a charged shot and then control him using the LS into an enviromental hazard. Act 5 Chapter 3, there's a courtyard after you emerge from the underground, shoot one enemy and steer him into the cactus behind.

    Bouncer

    Direct Hit - Kill an enemy with a direct hit from the cannonball.
    Act 4 Chapter 2, first room you encounter 4/5 enemies, just keep hitting one with the direct hit until he dies. Don't let go of RT until the ball isn't near him.

    Money Shot - Kill an enemy by launching a ball at them and exploding it before it hits anything.
    Act 4 Chapter 2, first room you encounter fire it slightly in the air and detonate before it hits the ground.

    Boom - Kill two or more enemies with one cannonball.
    Act 4 Chapter 2, first room is perfect for this, close quarters just put the cannonball in between 2 and explode.

    Carpet Bombing - Bounce a cannonball at least two times before killing an enemy with it.
    Act 4 Chapter 2, Fire it at the floor and let it bounce twice and explode.

    Bully - Detonate a cannonball to kill an enemy just after knocking them over with it.
    Act 4 Chapter 2, first room hit someone with the cannonball and as soon as they fall over let go of RT to detonate.

    Trick Shot - Kill an enemy with a cannonball bounced off a wall or obstacle.
    Act 4 Chapter 2, first room you encounter bounce one off the wall and explode.

    Lucky Shot - Kill an enemy with a cannonball that travelled over 100 metres without bouncing.
    Act 4 Chapter 2, after you exit the building there's a set of stairs leading down with a hotdog cart on top, hang out on the top of these stairs and fire a few shots down, don't hold RT just tap it and the cannonball should explode on impact, just make sure the impact is with an enemy.

    Meat Fountain - Kill two or more airborne enemies with one cannonball.
    Act 4 Chapter 2, when you get outside, thump a group of enemies, look up, fire cannonball, explode.

    Kick of Doom - CHARGED: Kill an enemy by kicking a cannonball.
    Act 5 Chapter 1, as soon as you enter the station area, fire one at your feet when the enemies spawn, as they approach you kick it towards them. Boom.

    Sledgehammer - CHARGED: Kill three or more enemies with one charged cannonball.
    Act 5 Chapter 1, when the enemies start spawning shoot one at your feet, then leash and kick enemies towards it. After 3 it pops up.


    Penetrator

    Breakdance - Drill an enemy into the ground
    Kick, slide or leash an enemy and wait for the stasis to wear off, while their on the ground, stand directly over them and shoot them into the floor, try and get the drill to go straight as possible.

    Fan-Tastic - Drill an enemy into the ceiling
    Kick or slide an enemy, crouch underneath him and fire him into the ceiling. Try and get the drill to go directly upwards so it sticks to the ceiling.

    Root Canal - Inset a drill into an enemy's head
    Kick, slide or leash an enemy and while he's in stasis shoot him in the head.

    Twisted - Fire a drill into an enemy but have him die by other means
    Act 6 Chapter 1, simply shoot an enemy with the drill when the lightning is behind him.

    Mile High Club - Send an enemy into the sky
    Thump an enemy outdoors stand underneath him and shoot him to the sky.

    Air Strike - Impale a thumped enemy into a standing enemy.
    Act 6 Chapter 3, when you get ambushed by the Burnouts, thump an enemy and shoot him with a CHARGED drill, another Burnout should jump over the fence while the thumped one is still airborne, press RT on the one who has just jumped over the fence.

    Shishkebab - Impale two or more enemies with a single drill
    Any section with Burnouts is real easy for this. Just line 2 up and shoot, considering they run at you it's pretty easy, I managed to get 5 in 1 once.

    Wingmen - Impale two or more airbone enemies with a single drill
    Act 6 Chapter 3, thump a 2 or more enemies and hit one with a CHARGED drill shot and quickly lock onto another enemy and press RT.

    Stringer - CHARGED: Suspend a drilled enemy mid-air, then kick him into another enemy.
    Leash an enemy (preferably a burnout) towards you, fired a charged shot into his stomach and when an enemy is behind him, kick him and it should kill the one behind.

    Drilldo - CHARGED: Ram two or more enemies during a slide with the charged weapon.
    Act 6 Chapter 2, activate the charged shot and slide into a group of Burnouts, if you kill 2 in 1 slide it will unlock.

    Secret Skillshots (Spoilers beyond)

    *** Spoiler - click to reveal ***
    Showing all 4 comments. Leave a comment.
    alpaca777So mystery question is how to make you skill shots register PERMANENTLY? I finished last chapter with 5 additional skill shots & none registered when I restarted the game. The saving system for the skill shots is strange to say the least.
    Posted by alpaca777 on 22 Jul 21 at 21:10
    Solid Ice19you can unlock it in different approaches/ playthroughs, including playing Echos.
    The idea is to unlock each skillshot at least once so its name becomes visible, green check mark will disappear if you died, but it will count towards the unlocking achievement anyway.
    Posted by Solid Ice19 on 02 Feb 22 at 03:23
    alpaca777So how to follow what you have/what you need?
    Posted by alpaca777 on 02 Feb 22 at 11:52
    crow kaz2023, but I think it can help anyone who is in doubt, to know what was not done, it will be like "?"; If you're seeing the name + description, it's because you've already done it.
    Posted by crow kaz on 08 May 23 at 02:30
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