Quick guide:To reach level 10 and unlock the achievement, you need a total of 31 Challenge Points (CP).
You need 5 CP to level up from lvl 9 to lvl 10.
Challenges needed from lvl 9 to 10:5 easy challenges
or 2.5 medium challenges [3 challenges]
or 1.66 hard challenges [2 challenges]
Total challenges needed from lvl 1 to 10 (for math obsession purpose only):
31 easy challenges
or 15.5 medium challenges [16 challenges]
or 10.33 hard challenges [11 challenges]
Extended guide:The leveling system of race the sun is based on completing challenges.
Each completed challenge gives you a certain amount of challenge points (CP from now onward), based on the difficulty of the challenge itself:
Easy Challenge: 1 CP
Medium Challenge: 2 CP
Hard Challenge: 3 CPCompleting a challenge will replace it with another challenge of the same difficulty, so for instance completing an easy challenge will replace it with another easy challenge at the end of the race, but the medium and hard ones will not be replaced.
You can't unfortunately skip challenges in any way, so if you are stuck in a Hard challenge you don't manage to complete the challenge will not be replaced after a certain amount of time or at level up.
To complete a level, you have to earn the required amount of CP. Every level unlocks a specific booster or ship power-up. The boost and /or power up is unlocked upon reaching the new level.Note: the challenges' difficulty will slightly increase depending on your current level so, for instance, level 20 challenges will be generally more difficult than level 5 challenges.Level 1unlocks: nothing, it's your starting level
3 CP to complete (3 total CP)
Level 2unlocks: energy pickup
3 CP to complete (6 total CP)
Level 3unlocks: score multiplier
3 CP to complete (9 total CP)
Achievement!
Level 4unlocks: jump pickup
3 CP to complete (12 total CP)
Level 5unlocks: magnet ship attachment
3 CP to complete (15 total CP)
Level 6unlocks: starting multiplier 2x
4 CP to complete (19 total CP)
Level 7unlocks: world portals
4 CP to complete (23 total CP)
Level 8unlocks: jump storage (2)
4 CP to complete (27 total CP)
Level 9unlocks: emergency portal pickup
4 CP to complete (31 total CP)
Level 10unlocks: battery ship attachment
4 CP to complete (35 total CP)
Achievement!
Level 11unlocks: apocalypse mode (good luck with that!)
4 CP to complete (39 total CP)
Achievement!
Level 12unlocks: starting multiplier 3x
5 CP to complete (44 total CP)
Level 13unlocks: ship 2nd attachment slot
5 CP to complete (49 total CP)
Level 14unlocks: ship decals (cosmetic only)
5 CP to complete (54 total CP)
Level 15unlocks: emergency portals storage (2)
5 CP to complete (59 total CP)
Achievement!
Level 16unlocks: region warp pickup
5 CP to complete (64 total CP)
Level 17unlocks: power turning ship attachment
5 CP to complete (69 total CP)
Level 18unlocks: starting multiplier 4x
6 CP to complete (75 total CP)
Level 19unlocks: max jump storage (3)
6 CP to complete (81 total CP)
Level 20unlocks: max emergency shield storage (3)
6 CP to complete (87 total CP)
Achievement!
Level 21unlocks: max magnet ship attachment
6 CP to complete (93 total CP)
Level 22unlocks: badges right wing (cosmetic only)
6 CP to complete (99 total CP)
Level 23unlocks: ship 3rd attachment slot
6 CP to complete (105 total CP)
Level 24unlocks: starting multiplier 5x
7 CP to complete (112 total CP)
Level 25unlocks: max battery ship attachment
MAX LEVEL!
Achievement!