I will give you this excact guide with build instructions.
Landing spot- s2e137 or s60e153
A-build your beginning colony (very large solar panel-large solar panel-large power collector- medium power collector- medium water extractor-mine-airlock-small o2-small o2-canteen-small sickbay-large biodome-medium prosessing plant-factory)
B- go for landing pad (you must make one metal for that) and set medics to 100%. Once you got a medic, you can reset it to normal.
C- build control center next to the factory then connected to it, get either a robotics facility or lab. Now try to get bot patents. Especially driller.
D- get a large dorm (what only a dorm now?) yes! These colonists are to wierd to keep routines so you should have 1 bunk for every 4 colonists.
E-once you have 40 colonists, expand your electrical grid with more solar panels and power collectors then get another medium biodome and 2 more small o2 generators. Get a storage room with an airlock to make trade faster.
F- 1 more biodome can be a good idea (and now you can get a star port). Get larger power collector and another very large solar panel (now it won't be a bad Idea to get the mega collector patent).
G- get another o2 generator and get a large solar panel and large and medium power collectors (1 very large power collector if you got the required tech) to complete the electrical grid and another large dorm. Do this and you will get the high spirits achivement too.
https://steamcommunity.com/sharedfiles/filedetails/?id=21162...