Gears of War 4 achievements

Gears of War 4

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There are 164 Gears of War 4 achievements (75 without DLC) worth 18,511 (4,000), and 36 challenges

173,557 tracked gamers have this game, 1,124 have completed it (0.65%)

2.2 from 352 votes

55,796 tracked gamers have this dlc pack, 1,644 have completed it (2.95%)

There are 20 achievements worth 2,936 (500)

There is 1 review | Estimated completion: 200+ hours

Achievement Details

The Great Battle of our Time in Gears of War 4

The Great Battle of our Time110 (20)

Complete 50 consecutive waves of Horde as Engineer on Ironman (Hardcore or higher) in a squad

  • Unlocked by 5,773 tracked gamers (10% - TA Ratio = 5.48) 55,796  

Achievement Guide for The Great Battle of our Time

Circa Darkrage
112,450 (59,884)
Circa Darkrage
Achievement won on 10 Jul 17
TA Score for this game: 18,511
Posted on 05 July 17 at 15:53, Edited on 25 March 18 at 12:39
This solution has 7 positive votes and 1 negative vote. Please log in to vote.
*UPDATE* The ironman playlist is not playable now on hardcore and insane due to a lack of population in those playlists, so TC have disabled them. You can only play and get this achievement on public matchmaking on inconceivable ironman. In this case, as I've stated below, use LFG and go on private, it's much easier.

This should be easy for a 5 man group. I strongly suggest you communicate and put a lfg post or search for a session here. Just to note, any ironman playlist is nearly extinct, so if you go in with randoms, expect a long search time, and potentially teammates who don't know what they are doing.

You can do this achievement on Hardcore, Insane and Inconceivable difficulties. For anyone who doesn't know, Ironman is a mode where you have to go through waves 1-50 without your entire team dying. When teammates die their cog tags cannot be picked up, and can only be revived by a Team Revive. You gain a 5% XP boost for all XP collected in this mode.

I would suggest doing this mode on Hardcore just to get the achievement, but I have completed a run on inconceivable ironman as a Scout, so with the right strategy, it shouldn't really be a problem.

This is just like playing Hardcore horde, just if you fail you have to start again from wave 1, and you cannot start from the wave you failed on like usual.

General tips:

1. If you have Team Revive, put it in as a card, just in case it royally hits the fan.

2. Try and get a decent map to do this on. War Machine, Clocktower and Blood Drive are easy and quick ones to do, I would stay away from maps like Checkout and Lift, but you can do it on any map you like, the achievement will still pop. Tac-Com has a guide for those just starting, or unsure on what strategy to us, although some maps haven't been done yet, so full credit to them:

3. General tips for Horde apply here, try to level up your class to at least level 7 before attempting, and your skill cards as well, so at least you have the general note of what to do in that class. All runs should contain at least 1 scout and an engineer, and the other 3 people can cycle towards the other classes.

Class tips:

The majority of these tips will lie in what your team wants. Most of the cards the Engineer has will be useful in some strategies, and useless in others.

1. I would recommend having turret cost if you are buying a turret at all. I don't fancy paying 80k for a turret if one gets destroyed (or even 40 k at level 3 for that matter). For that reason I would try to build your turrets at level 1, and upgrade them, to reduce the time, and credits, needed to get Level 4 turrets.

2. Keep Level 2 barriers. Why? Because the enemies do not attack level 2 barriers, compared to level 3 or level 4 barriers, requires much less to repair, and is much faster to repair.

I will also leave a video from Tac-Com from YouTube. They go over the class cards in much more detail, and with more research than I do. I may not agree with all of their suggestions, especially with the Heavy class, and this is also pre-Rise of the Horde update, so it doesn't take in new skills like Overclocked, Salvage, or Flow for the Engineer. All the credit for this video lies to Tac-Com.

3. If you have Heavies set up for Salvos, rather than Turrets, it may be beneficial to run Weapons Locker cost with Overclocked. Overclocked is a brilliant skill when fully levelled up, and reloads your weapons in seconds (literally, no joke).
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